用java 编写滑动拼图问题_java-解决滑动拼图难题时的A *算法执行时间很长

尝试运行24个Tile拼图及以上版本的代码时,代码执行时间很长(大于3分钟)(对于8 Tile Puzzle而言,运行速度非常快).该代码可以在下面找到.

while (openQueue.isEmpty() == false) {

State queueHead = openQueue.remove();

openMap.remove(queueHead.hashCode());

closedMap.put(queueHead.hashCode(), queueHead);

State queueHeadState = queueHead;

if (Constants.debug) {

System.out.println("Popped State");

HeuristicSolverUtility.printState(queueHead);

}

// If reached goal state . Termination condition.

if (queueHead.equals(goalState)) {

break;

} else {

List listOfPossibleActions = queueHeadState

.getPossibleActions();

Iterator actIter = listOfPossibleActions.iterator();

while (actIter.hasNext()) {

// Here it performs Tile UP, DOWN, LEFT and RIGHT operations

Action actionOnState = actIter.next();

StateP newState = actionOnState.applyTo(queueHeadState);

newState.setHeuristicCost((double) ManhattanDistance

.calculate(newState));

newState.setParent(queueHead);

newState.setAction(actionOnState);

if (!closedMap.containsKey(newState.hashCode()) && !openMap.containsKey(newState.hashCode())) {

openQueue.offer(newState);

openMap.put(newState.hashCode(), newState);

} else if (openMap.containsKey(newState.hashCode())) {

System.out.println("State found in Open Map");

State stateFetchedFromOpenMap = openMap.get(newState.hashCode());

if (stateFetchedFromOpenMap.getPathCost() > newState.getPathCost()) {

openMap.remove(stateFetchedFromOpenMap.hashCode());

openMap.put(newState.hashCode(), newState);

openQueue.remove(stateFetchedFromOpenMap);

openQueue.add(newState);

}

}

}

}

}

这是我的哈希码:

@Override

public int hashCode() {

return Arrays.hashCode(allCells);

}

这是优先级队列比较器的代码:-

public static class HeuristicComparator implements Comparator {

public int compare(State o1, State o2) {

Double result;

result = o1.getKey() - o2.getKey();

if (result == 0.0) {

// Ties among minimal f values are resolved in favor of the

// deepest node in the search tree

// i.e. the closest node to the goal

result = (double) (o2.getPathCost() - o1.getPathCost());

}

if (result > 0.0) {

return 1;

}

return -1;

}

}

我不确定为什么我的A *实现要花这么长时间才能计算出24个拼板拼图及以上版本.如何优化代码以更快地进行计算,是否还有任何导致其花费这么长时间的错误?

如果您对整个代码感兴趣,可以找到here

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