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class Kady : public Role
{
int x, y; // 图片左上角坐标
int w, a, j, ja, bb, jk, jf, lw; // IMAGE 下标
int n_w, n_a, n_j, n_ja, n_bb, n_jk, n_jf, n_lw; // 记录函数调用的次数,取模后决定 下标 是否增加
int Dir; // 当前角色方向(左/右)
int Drtx; int X, Y;
int temp_x1, temp_x2; // 用于 jump_forward 函数,在 x 方向越界后继续下落 IMAGE walk[2][4][2], attack[2][2][2], jump[2][3][2], jump_attack[2][4][2]; IMAGE b_blow[2][4][2], jump_knee[2][3][2], jump_forward[2][7][2], light_wave[2][10][2]; public:
Kady();
void Stand( int dir, int player )
{
putimage( x, y, &jump[Dir][2][1], SRCAND );
putimage( x, y, &jump[Dir][2][0], SRCINVERT );
} void Walk ( int dir, int player );
void Jump ( int dir, int player );
void Attack ( int dir, int player );
void Big_Blow ( int dir, int player ); void Catch_move ( int dir, int player ); void Light_wave ( int dir, int player ); void Dragon_fist( int dir, int player ); void Throw_role ( int dir, int player ); void Jump_forward(int dir, int player ); void Jump_attack( int dir, int player ); void Jump_knee ( int dir, int player ); void Knee_attack( int dir, int player );
};