java threadpoolexecutor api_Java多线程之线程池(ThreadPoolExecutor)实现原理分析(一)...

在上一篇文章Java中实现多线程的3种方法介绍和比较中,我们讲解了Java中实现多线程的3种方法。使用多线程,就必须要考虑使用线程池,今天我们来聊聊线程池的那些事。

注:源码都是基于JDK1.8

一、为什么要使用线程池?

如果并发的线程数量很多,并且每个线程都是执行一个时间很短的任务就结束了,这样频繁创建线程就会大大降低系统的效率,因为频繁创建线程和销毁线程需要时间。

那么有没有一种办法使得线程可以复用,就是执行完一个任务,并不被销毁,而是可以继续执行其他的任务?

在Java中可以通过线程池来达到这样的效果。今天我们就来详细讲解一下Java的线程池,首先我们从最核心的ThreadPoolExecutor类中的方法讲起,然后再讲述它的实现原理,接着给出了它的使用示例,最后讨论了一下如何合理配置线程池的大小。

二、Java中的ThreadPoolExecutor类

java.uitl.concurrent.ThreadPoolExecutor类是线程池中最核心的一个类,因此如果要透彻地了解Java中的线程池,必须先了解这个类。下面我们来看一下ThreadPoolExecutor类的具体实现源码。

在ThreadPoolExecutor类中提供了四个构造方法:

public class ThreadPoolExecutor extends AbstractExecutorService {

...

public ThreadPoolExecutor(int corePoolSize,

int maximumPoolSize,

long keepAliveTime,

TimeUnit unit,

BlockingQueue workQueue) {

this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

Executors.defaultThreadFactory(), defaultHandler);

}

public ThreadPoolExecutor(int corePoolSize,

int maximumPoolSize,

long keepAliveTime,

TimeUnit unit,

BlockingQueue workQueue,

ThreadFactory threadFactory) {

this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

threadFactory, defaultHandler);

}

public ThreadPoolExecutor(int corePoolSize,

int maximumPoolSize,

long keepAliveTime,

TimeUnit unit,

BlockingQueue workQueue,

RejectedExecutionHandler handler) {

this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,

Executors.defaultThreadFactory(), handler);

}

public ThreadPoolExecutor(int corePoolSize,

int maximumPoolSize,

long keepAliveTime,

TimeUnit unit,

BlockingQueue workQueue,

ThreadFactory threadFactory,

RejectedExecutionHandler handler) {

if (corePoolSize < 0 ||

maximumPoolSize <= 0 ||

maximumPoolSize < corePoolSize ||

keepAliveTime < 0)

throw new IllegalArgumentException();

if (workQueue == null || threadFactory == null || handler == null)

throw new NullPointerException();

this.acc = System.getSecurityManager() == null ?

null :

AccessController.getContext();

this.corePoolSize = corePoolSize;

this.maximumPoolSize = maximumPoolSize;

this.workQueue = workQueue;

this.keepAliveTime = unit.toNanos(keepAliveTime);

this.threadFactory = threadFactory;

this.handler = handler;

}

从上面的代码可以得知,ThreadPoolExecutor继承了AbstractExecutorService类,并提供了四个构造器,事实上,通过观察每个构造器的源码具体实现,发现前面三个构造器都是调用的第四个构造器进行的初始化工作。

下面解释下一下构造器中各个参数的含义:

corePoolSize:核心池的大小。

maximumPoolSize:线程池最大线程数,它表示在线程池中最多能创建多少个线程,注意与corePoolSize区分,后面会讲到。

keepAliveTime:表示线程没有任务执行时最多保持多久时间会终止。

unit:参数keepAliveTime的时间单位,有7种取值,在TimeUnit类中有7种静态属性:

/**

* Time unit representing one thousandth of a microsecond

*/

NANOSECONDS {

public long toNanos(long d) { return d; }

public long toMicros(long d) { return d/(C1/C0); }

public long toMillis(long d) { return d/(C2/C0); }

public long toSeconds(long d) { return d/(C3/C0); }

public long toMinutes(long d) { return d/(C4/C0); }

public long toHours(long d) { return d/(C5/C0); }

public long toDays(long d) { return d/(C6/C0); }

public long convert(long d, TimeUnit u) { return u.toNanos(d); }

int excessNanos(long d, long m) { return (int)(d - (m*C2)); }

},

/**

* Time unit representing one thousandth of a millisecond

*/

MICROSECONDS {

public long toNanos(long d) { return x(d, C1/C0, MAX/(C1/C0)); }

public long toMicros(long d) { return d; }

public long toMillis(long d) { return d/(C2/C1); }

public long toSeconds(long d) { return d/(C3/C1); }

public long toMinutes(long d) { return d/(C4/C1); }

public long toHours(long d) { return d/(C5/C1); }

public long toDays(long d) { return d/(C6/C1); }

public long convert(long d, TimeUnit u) { return u.toMicros(d); }

int excessNanos(long d, long m) { return (int)((d*C1) - (m*C2)); }

},

/**

* Time unit representing one thousandth of a second

*/

MILLISECONDS {

public long toNanos(long d) { return x(d, C2/C0, MAX/(C2/C0)); }

public long toMicros(long d) { return x(d, C2/C1, MAX/(C2/C1)); }

public long toMillis(long d) { return d; }

public long toSeconds(long d) { return d/(C3/C2); }

public long toMinutes(long d) { return d/(C4/C2); }

public long toHours(long d) { return d/(C5/C2); }

public long toDays(long d) { return d/(C6/C2); }

public long convert(long d, TimeUnit u) { return u.toMillis(d); }

int excessNanos(long d, long m) { return 0; }

},

/**

* Time unit representing one second

*/

SECONDS {

public long toNanos(long d) { return x(d, C3/C0, MAX/(C3/C0)); }

public long toMicros(long d) { return x(d, C3/C1, MAX/(C3/C1)); }

public long toMillis(long d) { return x(d, C3/C2, MAX/(C3/C2)); }

public long toSeconds(long d) { return d; }

public long toMinutes(long d) { return d/(C4/C3); }

public long toHours(long d) { return d/(C5/C3); }

public long toDays(long d) { return d/(C6/C3); }

public long convert(long d, TimeUnit u) { return u.toSeconds(d); }

int excessNanos(long d, long m) { return 0; }

},

/**

* Time unit representing sixty seconds

*/

MINUTES {

public long toNanos(long d) { return x(d, C4/C0, MAX/(C4/C0)); }

public long toMicros(long d) { return x(d, C4/C1, MAX/(C4/C1)); }

public long toMillis(long d) { return x(d, C4/C2, MAX/(C4/C2)); }

public long toSeconds(long d) { return x(d, C4/C3, MAX/(C4/C3)); }

public long toMinutes(long d) { return d; }

public long toHours(long d) { return d/(C5/C4); }

public long toDays(long d) { return d/(C6/C4); }

public long convert(long d, TimeUnit u) { return u.toMinutes(d); }

int excessNanos(long d, long m) { return 0; }

},

/**

* Time unit representing sixty minutes

*/

HOURS {

public long toNanos(long d) { return x(d, C5/C0, MAX/(C5/C0)); }

public long toMicros(long d) { return x(d, C5/C1, MAX/(C5/C1)); }

public long toMillis(long d) { return x(d, C5/C2, MAX/(C5/C2)); }

public long toSeconds(long d) { return x(d, C5/C3, MAX/(C5/C3)); }

public long toMinutes(long d) { return x(d, C5/C4, MAX/(C5/C4)); }

public long toHours(long d) { return d; }

public long toDays(long d) { return d/(C6/C5); }

public long convert(long d, TimeUnit u) { return u.toHours(d); }

int excessNanos(long d, long m) { return 0; }

},

/**

* Time unit representing twenty four hours

*/

DAYS {

public long toNanos(long d) { return x(d, C6/C0, MAX/(C6/C0)); }

public long toMicros(long d) { return x(d, C6/C1, MAX/(C6/C1)); }

public long toMillis(long d) { return x(d, C6/C2, MAX/(C6/C2)); }

public long toSeconds(long d) { return x(d, C6/C3, MAX/(C6/C3)); }

public long toMinutes(long d) { return x(d, C6/C4, MAX/(C6/C4)); }

public long toHours(long d) { return x(d, C6/C5, MAX/(C6/C5)); }

public long toDays(long d) { return d; }

public long convert(long d, TimeUnit u) { return u.toDays(d); }

int excessNanos(long d, long m) { return 0; }

};

workQueue:一个阻塞队列,用来存储等待执行的任务。

threadFactory:线程工厂,主要用来创建线程。

handler:表示当拒绝处理任务时的策略。

从源码可以得知ThreadPoolExecutor继承了AbstractExecutorService,我们看下AbstractExecutorService的实现:

public abstract class AbstractExecutorService implements ExecutorService {

protected RunnableFuture newTaskFor(Runnable runnable, T value) {

return new FutureTask(runnable, value);

}

protected RunnableFuture newTaskFor(Callable callable) {

return new FutureTask(callable);

}

public Future> submit(Runnable task) {

if (task == null) throw new NullPointerException();

RunnableFuture ftask = newTaskFor(task, null);

execute(ftask);

return ftask;

}

public Future submit(Runnable task, T result) {

if (task == null) throw new NullPointerException();

RunnableFuture ftask = newTaskFor(task, result);

execute(ftask);

return ftask;

}

public Future submit(Callable task) {

if (task == null) throw new NullPointerException();

RunnableFuture ftask = newTaskFor(task);

execute(ftask);

return ftask;

}

private T doInvokeAny(Collection extends Callable> tasks,

boolean timed, long nanos)

throws InterruptedException, ExecutionException, TimeoutException {

...

}

public T invokeAny(Collection extends Callable> tasks)

throws InterruptedException, ExecutionException {

try {

return doInvokeAny(tasks, false, 0);

} catch (TimeoutException cannotHappen) {

assert false;

return null;

}

}

public T invokeAny(Collection extends Callable> tasks,

long timeout, TimeUnit unit)

throws InterruptedException, ExecutionException, TimeoutException {

return doInvokeAny(tasks, true, unit.toNanos(timeout));

}

public List> invokeAll(Collection extends Callable> tasks)

throws InterruptedException {

...

}

public List> invokeAll(Collection extends Callable> tasks,

long timeout, TimeUnit unit)

throws InterruptedException {

...

}

AbstractExecutorService是一个抽象类,它实现了ExecutorService接口,我们看下ExecutorService接口的实现:

public interface ExecutorService extends Executor {

void shutdown();

List shutdownNow();

boolean isShutdown();

boolean isTerminated();

boolean awaitTermination(long timeout, TimeUnit unit)

throws InterruptedException;

Future submit(Callable task);

Future submit(Runnable task, T result);

Future> submit(Runnable task);

List> invokeAll(Collection extends Callable> tasks)

throws InterruptedException;

List> invokeAll(Collection extends Callable> tasks,

long timeout, TimeUnit unit)

throws InterruptedException;

T invokeAny(Collection extends Callable> tasks)

throws InterruptedException, ExecutionException;

T invokeAny(Collection extends Callable> tasks,

long timeout, TimeUnit unit)

throws InterruptedException, ExecutionException, TimeoutException;

}

而ExecutorService又是继承了Executor接口,我们看一下Executor接口的实现:

public interface Executor {

void execute(Runnable command);

}

到这里,大家应该明白了ThreadPoolExecutor、AbstractExecutorService、ExecutorService和Executor几个之间的关系了。

1、Executor是一个顶层接口,在它里面只声明了一个方法execute(Runnable),返回值为void,参数为Runnable类型,从字面意思可以理解,就是用来执行传进去的任务的。

2、然后ExecutorService接口继承了Executor接口,并声明了一些方法:submit、invokeAll、invokeAny以及shutDown等;

3、抽象类AbstractExecutorService实现了ExecutorService接口,基本实现了ExecutorService中声明的所有方法;

4、然后ThreadPoolExecutor继承了类AbstractExecutorService。

在ThreadPoolExecutor类中有几个非常重要的方法:

1、public void execute(Runnable command)

2、public void shutdown()

3、public List shutdownNow()

4、 submit

public Future> submit(Runnable task)

public Future submit(Runnable task, T result)

public Future submit(Callable task)

execute()方法实际上是Executor中声明的方法,在ThreadPoolExecutor进行了具体的实现,这个方法是ThreadPoolExecutor的核心方法,通过这个方法可以向线程池提交一个任务,交由线程池去执行。

shutdown()和shutdownNow()是用来关闭线程池的。

submit()方法是在ExecutorService中声明的方法,在AbstractExecutorService就已经有了具体的实现,在ThreadPoolExecutor中并没有对其进行重写,这个方法也是用来向线程池提交任务的,但是它和execute()方法不同,它能够返回任务执行的结果,去看submit()方法的实现,会发现它实际上还是调用的execute()方法,只不过它利用了Future来获取任务执行结果。

本文只对ThreadPoolExecutor类做一个宏观的介绍,下一篇文章将会深入剖析ThreadPoolExecutor类,以此去深入了解线程池的实现原理。

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