java如何计算点和圆的关系_计算圆上的点[Java / Processing]

对于归一化坐标,y坐标的计算是

private static double computeY(double x)

{

return Math.sin(Math.acos(x));

}

“标准化”意味着

参数 x 是介于0.0和1.0之间的值,可以通过除以半径来计算绝对坐标

结果 y 是介于0.0和1.0之间的值,可以通过乘以半径转换为绝对坐标

如果你只需要角度,这可以简单地计算为 Math.acos(x)

结果如下:

Osshc.png

代码:

import java.awt.BasicStroke;

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.Point;

import java.awt.event.MouseEvent;

import java.awt.event.MouseMotionListener;

import java.awt.geom.Ellipse2D;

import java.awt.geom.Line2D;

import java.io.IOException;

import javax.swing.JFrame;

import javax.swing.JPanel;

import javax.swing.SwingUtilities;

public class CircleIntersectionTest

{

public static void main(String[] args) throws IOException

{

SwingUtilities.invokeLater(new Runnable()

{

@Override

public void run()

{

createAndShowGUI();

}

});

}

private static void createAndShowGUI()

{

JFrame f = new JFrame();

f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

f.getContentPane().add(new CircleIntersectionPanel());

f.setSize(500,500);

f.setLocationRelativeTo(null);

f.setVisible(true);

}

}

class CircleIntersectionPanel extends JPanel

implements MouseMotionListener

{

private Point mousePosition = null;

CircleIntersectionPanel()

{

addMouseMotionListener(this);

}

@Override

protected void paintComponent(Graphics gr)

{

super.paintComponent(gr);

Graphics2D g = (Graphics2D)gr;

double centerX = getWidth() / 2;

double centerY = getHeight() / 2;

double radius = 200;

g.setStroke(new BasicStroke(2));

g.setColor(Color.BLACK);;

g.draw(new Ellipse2D.Double(

centerX-radius, centerY-radius,

radius+radius, radius+radius));

if (mousePosition == null)

{

return;

}

g.setColor(Color.RED);

g.draw(new Line2D.Double(

mousePosition.x, centerY, mousePosition.x, 0));

g.setColor(Color.BLUE);

double x = (mousePosition.x - centerX) / radius;

double y = computeY(x);

double cx = centerX + radius * x;

double cy = centerY - radius * y;

g.fill(new Ellipse2D.Double(cx-8, cy-8, 16, 16));

g.setColor(Color.BLACK);

g.drawString("x = "+x, 10, 30);

g.drawString("y = "+y, 10, 46);

g.drawString("angle: "+Math.toDegrees(Math.acos(x)), 10, 62);

}

private static double computeY(double x)

{

return Math.sin(Math.acos(x));

}

@Override

public void mouseMoved(MouseEvent e)

{

mousePosition = e.getPoint();

repaint();

}

@Override

public void mouseDragged(MouseEvent e)

{

}

}

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