摘要:
Fast modeling of clouds facilitates realistic design of 3D outdoor scenes. To generate volumetric data of cloud density, a probability fields controlling cellular automata method was proposed. Creation of the probability fields adopted fractional Brownian motion (fBm) which accords with the natural chaotic motion of particles, and gives the results realistic cloud characteristics. All the modeling procedure was run on the programmable graphic card, and satisfied real-time acquirements. The illumination model accounted for sunlight and background lights with single scattering, and ray casting technique was used to render the 3D realistic convincing cloud image. Integration of the results into virtual terrain environment enhances the reality of the scene. The total virtual environment can be rendered in real time.
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