你有一块棋盘,棋盘上有一些格子已经坏掉了。你还有无穷块大小为1 * 2的多米诺骨牌,你想把这些骨牌不重叠地覆盖在完好的格子上,请找出你最多能在棋盘上放多少块骨牌?这些骨牌可以横着或者竖着放。
输入:n, m代表棋盘的大小;broken是一个b * 2的二维数组,其中每个元素代表棋盘上每一个坏掉的格子的位置。
输出:一个整数,代表最多能在棋盘上放的骨牌数。
from typing import *
class Solution:
def __init__(self):
self.graph = None
self.dic1 = {}
self.dic2 = {}
self.broken_Set = set()
self.used = None
self.match = None
def domino(self, n: int, m: int, broken: List[List[int]]) -> int:
for broken_list in broken:
self.broken_Set.add((broken_list[0],broken_list[1]))
N = (m * n) // 2 + 1
self.graph = [[0] * N for _ in range(N)]
idx1, idx2 = 0, 0
for i in range(n):
for j in range(m):
if (i + j) % 2 == 0:
self.dic1[i, j] = idx1
idx1 += 1
else:
self.dic2[i, j] = idx2
idx2 += 1
for i in range(n):
for j in range(m):
if (i,j) not in self.broken_Set:
self.add(i, j, n, m)
res = 0
self.match = [-1] * N # 标记匹配结果,没有匹配用-1
for i in range(N):
self.used = [0] * N
if self.find(i):
res += 1
return res
# 这里给出匈牙利算法的步骤
def find(self, x):
for j in range(len(self.match)):
if self.graph[x][j] and not self.used[j]:
self.used[j] = 1
if self.match[j] == -1 or self.find(self.match[j]):
self.match[j] = x
return True
return False
def add(self, i, j, n, m):
dir1 = [0, 1, -1, 0]
dir2 = [1, 0, 0, -1]
for k in range(4):
x, y = i + dir1[k], j + dir2[k]
if 0 <= x < n and 0 <= y < m and (x,y) not in self.broken_Set:
if (i + j) % 2 == 0:
self.graph[self.dic1[i, j]][self.dic2[x, y]] = 1
else:
self.graph[self.dic1[x, y]][self.dic2[i, j]] = 1