akka typed mysql_akka-typed(2) - typed-actor交流方式和交流协议

akka系统是一个分布式的消息驱动系统。akka应用由一群负责不同运算工作的actor组成,每个actor都是被动等待外界的某种消息来驱动自己的作业。所以,通俗点描述:akka应用就是一群actor相互之间发送消息的系统,每个actor接收到消息后开始自己负责的工作。对于akka-typed来说,typed-actor只能接收指定类型的消息,所以actor之间的消息交流需要按照消息类型来进行,即需要协议来规范消息交流机制。想想看,如果用户需要一个actor做某件事,他必须用这个actor明白的消息类型来发送消息,这就是一种交流协议。

所谓消息交流方式包括单向和双向两类。如果涉及两个actor之间的消息交换,消息发送方式可以是单向和双向的。但如果是从外界向一个actor发送消息,那么肯定只能是单向的发送方式了,因为消息发送两端只有一端是actor。

典型的单向消息发送fire-and-forget如下:

import akka.actor.typed._

import scaladsl._objectPrinter {case classPrintMe(message: String)//只接收PrintMe类型message

def apply(): Behavior[PrintMe] =Behaviors.receive {case (context, PrintMe(message)) =>context.log.info(message)

Behaviors.same

}

}objectFireAndGo extends App {//system就是一个root-actor

val system: ActorRef[Printer.PrintMe] = ActorSystem(Printer(), "fire-and-forget-sample")

val printer: ActorRef[Printer.PrintMe]=system//单向消息发送,printMe类型的消息

printer ! Printer.PrintMe("hello")

printer! Printer.PrintMe("world!")

system.asInstanceOf[ActorSystem[Printer.PrintMe]].terminate()

}

当然,在现实中通常我们要求actor去进行某些运算然后返回运算结果。这就涉及到actor之间双向信息交换了。第一种情况:两个actor之间的消息是任意无序的,这是一种典型的无顺序request-response模式。就是说一个response不一定是按照request的接收顺序返回的,只是它们之间能够交流而已。不过,在akka-typed中这种模式最基本的要求就是发送的消息类型必须符合接收方actor的类型。

好了,我们先对这个模式做个示范。所有actor的定义可以先从它的消息类型开始。对每个参加双向交流的actor来说,可以从request和response两种消息来反映它的功能:

objectFrontEnd {sealedtrait FrontMessagescase classSayHi(who: String) extends FrontMessages

}objectBackEnd {//先从这个actor的回应消息开始

sealedtrait Responsecase classHowAreU(msg: String) extends Responsecase objectUnknown extends Response//可接收消息类型

sealedtrait BackMessages//这个replyTo应该是一个能处理Reponse类型消息的actor

case classMakeHello(who: String, replyTo: ActorRef[Response]) extends BackMessages

}

这个FrontEnd接收SayHi消息后开始工作,不过目前还没有定义返回的消息类型。BackEnd接到MakeHello类型消息后返回response类型消息。从这个角度来讲,返回的对方actor必须能够处理Response类型的消息。

我们试试实现这个FrontEnd actor:

objectFrontEnd {sealedtrait FrontMessagescase classSayHi(who: String) extends FrontMessages

def apply(backEnd: ActorRef[BackEnd.BackMessages]): Behavior[FrontMessages]={

Behaviors.receive { (ctx,msg)=>msg match {case SayHi(who) =>ctx.log.info("requested to say hi to {}", who)

backEnd! BackEnd.MakeHello(who, ???)

}

}

}

MakeHello需要一个replyTo,应该是什么呢?不过它一定是可以处理Response类型消息的actor。但我们知道这个replyTo就是FrontEnd,不过FrontEnd只能处理FrontMessages类型消息,应该怎么办呢?可不可以把replyTo直接写成FrontEnd呢?虽然可以这么做,但这个MakeHello消息就只能跟FrontEnd绑死了。如果其它的actor也需要用到这个MakeHello的话就需要另外定义一个了。所以,最好的解决方案就是用某种类型转换方式来实现。如下:

import akka.actor.typed._

import scaladsl._objectFrontEnd {sealedtrait FrontMessagescase classSayHi(who: String) extends FrontMessagescase classWrappedBackEndResonse(res: BackEnd.Response) extends FrontMessages

def apply(backEnd: ActorRef[BackEnd.BackMessages]): Behavior[FrontMessages]={

Behaviors.setup[FrontMessages] { ctx=>

//ctx.messageAdapter(ref => WrappedBackEndResonse(ref))

val backEndRef: ActorRef[BackEnd.Response] =ctx.messageAdapter(WrappedBackEndResonse)

Behaviors.receive { (ctx, msg)=>msg match {case SayHi(who) =>ctx.log.info("requested to say hi to {}", who)

backEnd!BackEnd.MakeHello(who, backEndRef)

Behaviors.same//messageAdapter将BackEnd.Response转换成WrappedBackEndResponse

case WrappedBackEndResonse(msg) =>msg match {case BackEnd.HowAreU(msg) =>ctx.log.info(msg)

Behaviors.samecase BackEnd.Unknown =>ctx.log.info("Unable to say hello")

Behaviors.same

}

}

}

}

}

}

首先,我们用ctx.mesageAdapter产生了ActorRef[BackEnd.Response],正是我们需要提供给MakeHello消息的replyTo。看看这个messageAdapter函数:

def messageAdapter[U: ClassTag](f: U => T): ActorRef[U]

如果我们进行类型替换U -> BackEnd.Response, T -> FrontMessage 那么:

val backEndRef: ActorRef[BackEnd.Response] =ctx.messageAdapter((response: BackEnd.Response)=> WrappedBackEndResonse(response))

实际上这个messageAdapter函数在本地ActorContext范围内登记了一个从BackEnd.Response类型到FrontMessages的转换。把接收到的BackEnd.Response立即转换成WrappedBackEndResponse(response)。

还有一种两个actor之间的双向交流模式是 1:1 request-response,即一对一模式。一对一的意思是发送方发送消息后等待回应消息。这就意味着收信方需要在完成运算任务后立即向发信方发送回应,否则造成发信方的超时异常。无法避免的是,这种模式依然会涉及消息类型的转换,如下:

objectFrontEnd {sealedtrait FrontMessagescase classSayHi(who: String) extends FrontMessagescase classWrappedBackEndResonse(res: BackEnd.Response) extends FrontMessagescase classErrorResponse(errmsg: String) extends FrontMessages

def apply(backEnd: ActorRef[BackEnd.BackMessages]): Behavior[FrontMessages]={

Behaviors.setup[FrontMessages] { ctx=>

//ask需要超时上限

import scala.concurrent.duration._

import scala.util._implicit val timeOut: Timeout = 3.seconds

Behaviors.receive[FrontMessages] { (ctx, msg)=>msg match {case SayHi(who) =>ctx.log.info("requested to say hi to {}", who)

ctx.ask(backEnd,(backEndRef: ActorRef[BackEnd.Response])=>BackEnd.MakeHello(who,backEndRef) ){case Success(backResponse) =>WrappedBackEndResonse(backResponse)case Failure(err) =>ErrorResponse(err.getLocalizedMessage)

}

Behaviors.samecase WrappedBackEndResonse(msg) =>msg match {case BackEnd.HowAreU(msg) =>ctx.log.info(msg)

Behaviors.samecase BackEnd.Unknown =>ctx.log.info("Unable to say hello")

Behaviors.same

}case ErrorResponse(errmsg) =>ctx.log.info("ask error: {}",errmsg)

Behaviors.same

}

}

}

}

}

似乎类型转换是在ask里实现的,看看这个函数:

def ask[Req, Res](target: RecipientRef[Req], createRequest: ActorRef[Res] =>Req)(

mapResponse: Try[Res]=> T)(implicit responseTimeout: Timeout, classTag: ClassTag[Res]): Unit

req -> BackEnd.BackMessages, res -> BackEnd.Response, T -> FrontMessages。现在ask可以写成下面这样:

ctx.ask[BackEnd.BackMessages,BackEnd.Response](backEnd,

(backEndRef: ActorRef[BackEnd.Response])=>BackEnd.MakeHello(who,backEndRef) ){case Success(backResponse:BackEnd.Response) =>WrappedBackEndResonse(backResponse)case Failure(err) =>ErrorResponse(err.getLocalizedMessage)

}

这样看起来更明白点,也就是说ask把接收的BackEnd.Response转换成了FrontEnd处理的消息类型WrappedBackEndRespnse,也就是FrontMessages

还有一种ask模式是在actor之外进行的,如下:

objectAskDemo extends App {

import akka.actor.typed.scaladsl.AskPattern._

import scala.concurrent._

import scala.concurrent.duration._

import akka.util._

import scala.util._implicit val system: ActorSystem[BackEnd.BackMessages] = ActorSystem(BackEnd(), "front-app")//asking someone requires a timeout if the timeout hits without response//the ask is failed with a TimeoutException

implicit val timeout: Timeout = 3.seconds

val result: Future[BackEnd.Response]=system.asInstanceOf[ActorRef[BackEnd.BackMessages]]

.ask[BackEnd.Response]((ref: ActorRef[BackEnd.Response]) =>BackEnd.MakeHello("John", ref))//the response callback will be executed on this execution context

implicit val ec =system.executionContext

result.onComplete {case Success(res) =>res match {case BackEnd.HowAreU(msg) =>println(msg)case BackEnd.Unknown =>println("Unable to say hello")

}case Failure(ex) =>println(s"error: ${ex.getMessage}")

}

system.terminate()

}

这个ask是在akka.actor.typed.scaladsl.AskPattern包里。函数款式如下:

def ask[Res](replyTo: ActorRef[Res] => Req)(implicit timeout: Timeout, scheduler: Scheduler): Future[Res]

向ask传入一个函数ActorRef[BackEnd.Response] => BackEnd.BackMessages,然后返回Future[BackEnd.Response]。这个模式中接收回复方是在ActorContext之外,不存在消息截获机制,所以不涉及消息类型的转换。

另一种单actor双向消息交换模式,即自己ask自己。在ActorContext内向自己发送消息并提供回应消息的接收,如pipeToSelf:

objectPipeFutureTo {

trait CustomerDataAccess {

def update(value: Customer): Future[Done]

}

finalcase classCustomer(id: String, version: Long, name: String, address: String)objectCustomerRepository {sealedtrait Command

finalcase classUpdate(value: Customer, replyTo: ActorRef[UpdateResult]) extends Commandsealedtrait UpdateResult

finalcase classUpdateSuccess(id: String) extends UpdateResult

finalcase classUpdateFailure(id: String, reason: String) extends UpdateResultprivate final case classWrappedUpdateResult(result: UpdateResult, replyTo: ActorRef[UpdateResult])

extends Commandprivate val MaxOperationsInProgress = 10def apply(dataAccess: CustomerDataAccess): Behavior[Command]={

Behaviors.setup[Command] { ctx=>

implicit val dispatcher = ctx.system.dispatchers.lookup(DispatcherSelector.fromConfig("my-dispatcher"))

next(dataAccess, operationsInProgress= 0)

}

}private def next(dataAccess: CustomerDataAccess, operationsInProgress: Int)(implicit ec: ExecutionContextExecutor): Behavior[Command] ={

Behaviors.receive { (context, command)=>command match {case Update(value, replyTo) =>

if (operationsInProgress ==MaxOperationsInProgress) {

replyTo! UpdateFailure(value.id, s"Max $MaxOperationsInProgress concurrent operations supported")

Behaviors.same

}else{

val futureResult=dataAccess.update(value)

context.pipeToSelf(futureResult) {//map the Future value to a message, handled by this actor

case Success(_) =>WrappedUpdateResult(UpdateSuccess(value.id), replyTo)case Failure(e) =>WrappedUpdateResult(UpdateFailure(value.id, e.getMessage), replyTo)

}//increase operationsInProgress counter

next(dataAccess, operationsInProgress + 1)

}case WrappedUpdateResult(result, replyTo) =>

//send result to original requestor

replyTo !result//decrease operationsInProgress counter

next(dataAccess, operationsInProgress - 1)

}

}

}

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值