【实例简介】
【实例截图】
【核心代码】
package com.game.pintu;
import java.util.ArrayList;
import java.util.List;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;
import com.game.config.Config;
public class GameView extends View implements DialogInterface.OnClickListener {
private int w,h;//游戏区域宽高
private Bitmap img;//整图的图片
private Paint paint;//至少有一个画笔
private Bitmap[] bitmap;//被分割的图片的数组
private Rect[] rect;//对应于图片的矩形块
private int n;//空块的位置
private int array[];//块数组
private int o;//这里为图片分为几*几的大小
private int kk;//空块的值
private int startK;//手触摸屏幕时点击的块
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO 自动生成的构造函数存根
switch(Config.imageId){
case R.id.iv1:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon1);
break;
case R.id.iv2:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon2);
break;
case R.id.iv3:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon3);
break;
case R.id.iv4:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon4);
break;
case R.id.iv5:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon5);
break;
case R.id.iv6:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon6);
break;
}
paint = new Paint();
Config.bushu = 0;//将步数初始化为0
o = Config.nandu;//难度,也就是图形被分成了几个格子
rect = new Rect[o*o];
bitmap = new Bitmap[o*o];
array = new int[o*o];
n = 0;
//初始化游戏区域宽高
this.w = Config.metrics.widthPixels;
this.h = Config.metrics.heightPixels/3*2;
//初始化图片
paint.setColor(Color.BLACK);
img = Bitmap.createScaledBitmap(img, w, h, true);
for( int y = 0; y < o; y ){
for(int x = 0; x < o; x ){
//分割图片
bitmap[y*o x] = Bitmap.createBitmap(img,x * (w / o) 2, y * (h / o) 2,w / o - 2,h / o - 2);
rect[y*o x] = new Rect(x * (w / o) 2, y * (h / o) 2, (x 1) * w / o - 2, (y 1) * h / o - 2 );
array[y*o x] = y*o x;
//图片将要显示的位置
}
}
kk = o*o-1;
n = o*o-1;
//循环打乱
for(int i = 0; i < o*o*10;i ){
yyy();
}
}
//使用自定义的方法打乱成怎么都能复原
private void yyy(){
int ran = 0;
List tt = new ArrayList();
if(isLeft(n)){
tt.add(0);
ran ;
}
if(isRight(n)){
tt.add(1);
ran ;
}
if(isTop(n)){
tt.add(2);
ran ;
}
if(isButtom(n)){
tt.add(3);
ran ;
}
int tem;
switch(tt.get((int) (Math.random()* ran))){
case 0://左右上下
tem = array[n];
array[n] = array[n-1];
array[n-1] = tem;
n--;
break;
case 1:
tem = array[n];
array[n] = array[n 1];
array[n 1] = tem;
n ;
break;
case 2:
tem = array[n];
array[n] = array[n-o];
array[n-o] = tem;
n -= o;
break;
case 3:
tem = array[n];
array[n] = array[n o];
array[n o] = tem;
n = o;
break;
}
}
@Override
protected void onDraw(Canvas canvas) {
//TODO 自动生成的方法存根
for( int y = 0; y < o; y ){
for(int x = 0; x < o; x ){
int u = array[y*o x];
if(o * o - 1 == u){//如果是空块,画个个黄色的
paint.setColor(Color.YELLOW);
canvas.drawRect(rect[y*o x], paint);
}else{
canvas.drawBitmap(bitmap[u], (float)rect[y*o x].left, (float)rect[y*o x].top, paint);
}
}
}
invalidate();
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO 自动生成的方法存根
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
startK = getTouchXY(event);
break;
case MotionEvent.ACTION_UP:
int k = getTouchXY(event);//被点击的块
if(k != startK){//如果手指点下的块与抬起时的块不同,则不算作某块被点击了
return false;
}
if(k != -1){
if(isLeft(k) ){//空块在左边
if( array[k -1] == o * o - 1){
array[k-1] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
if(isRight(k) ){
if(array[k 1] == o * o - 1){
array[k 1] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
if(isTop(k)){
if(array[k-o] == o * o - 1){
array[k-o] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
if(isButtom(k)){
if(array[k o] == o * o - 1){
array[k o] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
}
break;
}
return true;
}
private int getTouchXY(MotionEvent event){//这个方法是取出哪个块被点击了
for( int y = 0; y < o; y ){
for(int x = 0; x < o; x ){
if(rect[y*o x].contains((int)event.getX(), (int)event.getY())){
return y*o x;
}
}
}
return -1;
}
/*private int find(int n){
for(int i = 0; i < o*o ;i ){
if(array[i] == n){
return i;
}
}
return -1;
}*/
private boolean isLeft(int k){//判断被点的块的左边是否超出边缘
for(int i = 0; i < o ;i ){
if( k == o * i){
return false;
}
}
return true;
}
private boolean isRight(int k){
for(int i = 0; i < o ;i ){
if( k == o * (i 1)-1){
return false;
}
}
return true;
}
private boolean isTop(int k){
for(int i = 0; i < o ;i ){
if( k == i){
return false;
}
}
return true;
}
private boolean isButtom(int k){
for(int i = 0; i < o ;i ){
if( k == o * o - i-1){
return false;
}
}
return true;
}
private boolean isOk(){
for( int i = 0; i < array.length-1; i ){
if(array[i 1]-array[ i] != 1 ){
return false;
}
}
new AlertDialog.Builder(getContext())
.setTitle("完成")
.setMessage("用时:" (int)((System.currentTimeMillis()-Config.startTime)/1000))
.setPositiveButton("确定", this)
.setNegativeButton("取消", this)
.show();
return true;
}
@Override
public void onClick(DialogInterface arg0, int arg1) {
// TODO 自动生成的方法存根
}
}