Android 拼图小游戏源码

package com.pintu;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.TranslateAnimation;
import android.widget.GridLayout;
import android.widget.ImageView;
import android.widget.Toast;

public class MainActivity extends AppCompatActivity {

    //利用二位数组创建若干个游戏小方块
    private ImageView[][] iv_game_arr = new ImageView[3][5];

    //游戏主界面
    private GridLayout gl_main_game ;

    //当前手势
    private GestureDetector mDetector ;

    private boolean isGameStart;

    //保存当前空方块的实例
    private ImageView iv_null ;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mDetector = new GestureDetector(this, new GestureDetector.OnGestureListener() {
            @Override
            public boolean onDown(MotionEvent e) {
                return false;
            }

            @Override
            public void onShowPress(MotionEvent e) {

            }

            @Override
            public boolean onSingleTapUp(MotionEvent e) {
                return false;
            }

            @Override
            public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
                return false;
            }

            @Override
            public void onLongPress(MotionEvent e) {

            }

            @Override
            public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
                int type = getDirByGes(e1.getX() , e1.getY() , e2.getX() , e2.getY());
                changeByDir(type , true );
                return false;
            }
        });
        setContentView(R.layout.activity_main);
        //初始化游戏的若干个小方块
        //获取一张大图
        Bitmap bigBm = BitmapFactory.decodeResource(getResources(),R.drawable.pingtu);
        //每个游戏小方块的宽和高
        int width = bigBm.getWidth()/5 ;

        for( int i = 0 ; i < iv_game_arr.length; i ++ ){
            for( int j = 0 ; j < iv_game_arr[0].length ; j++ ){

                //根据行和列切成若干个游戏小图片
                Bitmap bm = Bitmap.createBitmap(bigBm , j * width , i * width , width , width) ;
                iv_game_arr[i][j] = new ImageView(this);
                iv_game_arr[i][j].setImageBitmap(bm);
                iv_game_arr[i][j].setPadding(2,2,2,2);
                iv_game_arr[i][j].setTag(new GameData(i , j , bm ));
                iv_game_arr[i][j].setOnClickListener(new View.OnClickListener() {
                    @Override
                    public void onClick(View v) {
                        boolean flag = isNearNullImageView((ImageView) v);
                        if(flag){
                            changeDataByImageView((ImageView) v);
                        }
                    }
                });
            }
        }

        //初始化游戏主界面,并添加若干个小方块
        gl_main_game = (GridLayout) findViewById(R.id.gl_main_game);
        for( int i = 0 ; i < iv_game_arr.length; i ++ ){
            for( int j = 0 ; j < iv_game_arr[0].length ; j++ ){
                gl_main_game.addView(iv_game_arr[i][j]);

            }
        }

        //设置最后一个方块为空
        setNullImageView(iv_game_arr[2][4]);
        //初始化随机打乱顺序的方块
        randomMove();
        isGameStart = true ;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        return mDetector.onTouchEvent(event);
    }

    public void changeByDir( int type ){
        changeByDir(type , true);
    }
    /**
     * 根据手势的方向,获取空方块相应的相邻位置,如果存在方块,那么进行数据交换
     * @param type 1 : 上 , 2 : 下 , 3 : 左 , 4 : 右
     * @param isAnim 是否有动画
     */
    public void changeByDir( int type , boolean isAnim ){
        //获取当前空方块的位置
        GameData mNullGameData = (GameData) iv_null.getTag();
        //根据方向,设置相应的相邻位置的坐标
        int new_x = mNullGameData.x ;
        int new_y = mNullGameData.y ;
        if( type == 1){ //要移动的方块在当前空方块的下边
            new_x ++ ;
        }else if( type == 2 ){
            new_x -- ;
        }else if( type == 3 ){
            new_y ++ ;
        }else if( type == 4 ){
            new_y -- ;
        }
        //判断这个新坐标是否存在
        if( new_x >= 0 && new_x < iv_game_arr.length && new_y >= 0 && new_y < iv_game_arr[0].length){
            //存在的话,开始移动
            if( isAnim){
                changeDataByImageView(iv_game_arr[new_x][new_y]);
            }else {
                changeDataByImageView(iv_game_arr[new_x][new_y],isAnim);
            }

        }else {
            //什么也不做
        }

    }
    /**
     * 手势判断,向左滑还是向右滑
     * @param start_x  手势的起始点x
     * @param start_y  手势的起始点y
     * @param end_x 手势的终止点x
     * @param end_y 手势的终止点y
     * @return 1 : 上 , 2 : 下 , 3 : 左 , 4 : 右
     */
    public int getDirByGes( float start_x , float start_y , float end_x , float end_y ){
        //是否是左右方向
        boolean isLeftOrRight = (Math.abs(start_x - end_x) > Math.abs(start_y - end_y)) ? true : false;
        if( isLeftOrRight ){//左右
            boolean isLeft = start_x - end_x > 0 ? true : false ;
            if( isLeft ){
                return 3 ;
            }else {
                return 4 ;
            }

        }else {//上下
            boolean isUp = start_y - end_y > 0 ? true : false ;
            if( isUp ){
                return 1 ;
            }else {
                return 2 ;
            }

        }

    }

    //随机打乱顺序
    public void randomMove(){
        //打乱的次数
        for( int i = 0 ; i < 15; i ++ ){

            //根据手势开始交换,无动画
            int type = (int)(Math.random() * 4 ) + 1 ;
            changeByDir(type,false);
        }
    }
    public void changeDataByImageView(final ImageView imageView ){

        changeDataByImageView(imageView,true);
    }

    /**
     * 动画结束之后,交换两个方块的数据
     */
    public void changeDataByImageView(final ImageView imageView , boolean isAnim){
        if( !isAnim ){
            GameData mGameData = (GameData) imageView.getTag();
            iv_null.setImageBitmap(mGameData.bm);
            GameData mNullGameData = (GameData) iv_null.getTag();
            mNullGameData.bm = mGameData.bm ;
            mNullGameData.p_x = mGameData.p_x ;
            mNullGameData.p_y = mGameData.p_y ;

            //设置当前点击的方块为空方块
            setNullImageView(imageView);
            if( isGameStart){
                isGameOver();
            }
            return;
        }
        //创建一个动画,设置好方向,移动距离
        TranslateAnimation translateAnimation = null  ;
        if( imageView.getX() > iv_null.getX() ){//当前点击的方块在空方块下边
            //往上移动
            translateAnimation = new TranslateAnimation(0.1f , -imageView.getWidth(), 0.1f , 0.1f );
        }else if ( imageView.getX() < iv_null.getX() ){ //当前点击的方块在空方块上边
            //往下移动
            translateAnimation = new TranslateAnimation(0.1f , imageView.getWidth(), 0.1f , 0.1f );
        }else if ( imageView.getY() > iv_null.getY() ){ //当前点击的方块在空方块右边
            //往左移动
            translateAnimation = new TranslateAnimation(0.1f , 0.1f , 0.1f , -imageView.getWidth() );
        } else if ( imageView.getY() < iv_null.getY() ){ //当前点击的方块在空方块左边
            //往右移动
            translateAnimation = new TranslateAnimation(0.1f , 0.1f , 0.1f , imageView.getWidth() );
        }
        //设置动画的时长
        translateAnimation.setDuration(70);
        //设置动画结束后是否停留
        translateAnimation.setFillAfter(true);
        //动画结束后交换数据
        translateAnimation.setAnimationListener(new Animation.AnimationListener() {
            @Override
            public void onAnimationStart(Animation animation) {

            }

            @Override
            public void onAnimationEnd(Animation animation) {
                imageView.clearAnimation();
                GameData mGameData = (GameData) imageView.getTag();
                iv_null.setImageBitmap(mGameData.bm);
                GameData mNullGameData = (GameData) iv_null.getTag();
                mNullGameData.bm = mGameData.bm ;
                mNullGameData.p_x = mGameData.p_x ;
                mNullGameData.p_y = mGameData.p_y ;

                //设置当前点击的方块为空方块
                setNullImageView(imageView);
                if( isGameStart){
                    isGameOver();
                }

            }

            @Override
            public void onAnimationRepeat(Animation animation) {

            }
        });
        //执行动画
        imageView.startAnimation(translateAnimation);

    }


    /**
     * 设置某个方块为空方块
     * @param imageView 当前要设置为空的方块的实例
     */
    public void setNullImageView( ImageView imageView){
        imageView.setImageBitmap(null);
        iv_null = imageView ;
    }

    /**
     * 判读当前点击的方块与空白方块是否相邻
     * @param imageView 所点击的方块
     * @return true 相邻
     */
    public boolean isNearNullImageView( ImageView imageView){
        //分别获取当前空方块与点击方块的位置,通过想x,y两边都差1的方式判断
        GameData mNullGameData = (GameData) iv_null.getTag();
        GameData mGameData = (GameData) imageView.getTag();

        if( mNullGameData.y == mGameData.y && mGameData.x+1 == mNullGameData.x){
            //当前点击的方块在空方块上面
            return true ;
        }
        else if( mNullGameData.y == mGameData.y && mGameData.x-1 == mNullGameData.x ){
            //当前点击的方块在空方块下面
            return true ;

        }else if( mNullGameData.y == mGameData.y + 1 && mGameData.x == mNullGameData.x ){
            //当前点击的方块在空方块左边
            return true ;
        }else if( mNullGameData.y == mGameData.y - 1 && mGameData.x == mNullGameData.x ){
            //当前点击的方块在空方块右边
            return true ;
        }
        return false ;
    }

    /**
     * 每个游戏小方块上要绑定的数据
     */
    class GameData{
        //每个小方块的实际位置x
        public int x = 0 ;
        //每个小方块的实际位置y
        public int y = 0 ;
        //每个小方块的图片
        public Bitmap bm ;
        //每个小方块的图片的位置x
        public int p_x = 0 ;
        //每个小方块的图片的位置y
        public int p_y = 0 ;

        public GameData(int x, int y, Bitmap bm) {
            this.x = x;
            this.y = y;
            this.bm = bm;
            this.p_x = x;
            this.p_y = y;
        }

        /**
         * 判断小方块的位置是否正确
         * @return true:正确 false:不正确
         */
        public boolean isTrue() {
            if( x == p_x && y == p_y ){
                return true;
            }
            return false;
        }
    }

    //判断游戏结束的方法
    public void isGameOver(){
        boolean isGameOver = true ;
        //遍历每个游戏小方块
        for( int i = 0 ; i < iv_game_arr.length ; i ++ ){
            for( int j = 0 ; j < iv_game_arr[0].length ; j ++ ){
                //为空的方块不判断,跳过
                if( iv_game_arr[i][j] == iv_null ){
                    continue;
                }
                GameData mGameData = (GameData) iv_game_arr[i][j].getTag();
                if( !mGameData.isTrue()){
                    isGameOver = false ;
                    break ;
                }
            }
        }
        if( isGameOver ){
            Toast.makeText(this,"游戏结束",Toast.LENGTH_SHORT).show();
        }
    }


}

布局文件就是一个简单的GridLayout

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"

    tools:context="com.pintu.MainActivity">

    <GridLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:columnCount="5"
        android:rowCount="3"
        android:id="@+id/gl_main_game"></GridLayout>
</RelativeLayout>
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