<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<style>
* {
margin: 0;
padding: 0;
}
#game {
width: 800px;
height: 600px;
background: url('./img/sky.png');
position: relative;
margin: auto;
overflow: hidden;
}
#bird {
width: 34px;
height: 25px;
background: url('./img/birds.png') -10px -8px no-repeat;
position: absolute;
top: 100px;
left: 100px;
}
.btnGame{
margin: 2% 45%;
}
</style>
<div id="game">
<!-- 小鸟 -->
<div id="bird"></div>
</div>
<input type="button" value="重新开始" class="btnGame" οnclick="replaceDoc()">
<div style="width: 100vw;">
<div style="color: #409Eff; margin-left: 30%; ">注明: 碰到上管道或下管道临界值则游戏终止 不能让小鸟落下通过鼠标左键点击让小鸟 保持在中间位置</div>
</div>
<script>
function replaceDoc(){
window.location.reload()
}
//获取游戏背景和小鸟
var game = document.getElementById('game');
var birdEle = document.getElementById('bird');
//初始化背景图
var sky = {
x: 0 //背景图初始位置为0
}
//初始化小鸟
var bird = {
speedX: 5, //小鸟在X轴的速度
SpeedY: 0, //小鸟在Y轴的速度
//小鸟坐标
x: birdEle.offsetLeft, //小鸟初始位置在绝对定位的位置
y: birdEle.offsetTop,
}
var runing = true; //游戏状态
setInterval(function () {
if (runing) {
//小鸟飞行(其实是背景在动)
sky.x -= 5; //背景每次-5px,以实现向左运动的效果
game.style.backgroundPositionX = sky.x + 'px';
//小鸟上下运动
bird.SpeedY += 1; //每一次点击小鸟向上10px后开始自增也就是再自动向下
bird.y += bird.SpeedY; //小鸟自动不断向下运动
//判断游戏状态
if (bird.y < 0) { //超出游戏背景顶部时游戏结束
runing = false;
bird.y = 0;
}
if (bird.y + birdEle.offsetHeight > 600) { //超出游戏背景底部时游戏结束
runing = false;
bird.y = 600 - birdEle.offsetHeight;
}
birdEle.style.top = bird.y + 'px';
}
}, 30);
//点击时小鸟向上运动
document.onclick = function () {
bird.SpeedY = -10; //点击一次向上运动10px
}
//创建管道
function creatPipe(position) {
var pipe = {};
pipe.x = position;
pipe.upHeight = 200 + parseInt(Math.random() * 100); //上管道高度为200 - 300px
pipe.doHeight = 600 - pipe.upHeight - 200; //下管道高度
pipe.doTop = pipe.upHeight + 200; //上下两管道之间200px
//创建上管道
var upPipe = document.createElement('div'); //新建div
upPipe.style.width = '52px';
upPipe.style.height = pipe.upHeight + 'px';
upPipe.style.background = 'url(./img/pipe2.png) no-repeat center bottom';
upPipe.style.position = 'absolute';
upPipe.style.top = '0px';
upPipe.style.left = pipe.x + 'px';
game.appendChild(upPipe); //将上管道追加到游戏页面中
//创建下管道
var doPipe = document.createElement('div'); //新建div
doPipe.style.width = '52px';
doPipe.style.height = pipe.doHeight + 'px';
doPipe.style.background = 'url(./img/pipe1.png) no-repeat center top';
doPipe.style.position = 'absolute';
doPipe.style.top = pipe.doTop + 'px';
doPipe.style.left = pipe.x + 'px';
game.appendChild(doPipe); //将下管道追加到游戏页面中
//管道进行运动
setInterval(function () {
if (runing) { //游戏处于运行状态时管道再运动
pipe.x -= 2; //x方向不断-2px,以实现管道向左运动的效果
upPipe.style.left = pipe.x + 'px';
doPipe.style.left = pipe.x + 'px';
if (pipe.x < -52) { //管道移出最左侧时回到原位,实现不间断效果
pipe.x = 800;
}
//上下管道临界值
var uCheck = bird.x + 34 > pipe.x && bird.x < pipe.x + 52 && bird.y < pipe.upHeight;
var dCheck = bird.x + 34 > pipe.x && bird.x < pipe.x + 52 && bird.y > pipe.upHeight + 200;
if (uCheck || dCheck) { //碰到上管道或下管道临界值则游戏终止
runing = false;
}
}
}, 30)
}
creatPipe(400); //产生四组管道
creatPipe(600);
creatPipe(800);
creatPipe(1000);
</script>
</body>
</html>