zookeeper实现分布式锁 (基于临时节点)

zk 分布式锁是基于watch机制实现的。

其中一种比较简单的思路:就是某个客户端尝试创建临时 znode,此时创建成功了就获取了这个锁;这个时候别的客户端来创建锁会失败,只能注册个监听器监听这个锁。释放锁就是删除这个 znode,一旦释放掉就会通知客户端,然后有一个等待着的客户端就可以再次重新加锁。

java实现

依赖

<dependencies>
        <dependency>
            <groupId>org.apache.zookeeper</groupId>
            <artifactId>zookeeper</artifactId>
            <version>3.5.7</version>
        </dependency>
        <dependency>
            <groupId>com.github.sgroschupf</groupId>
            <artifactId>zkclient</artifactId>
            <version>0.1</version>
        </dependency>
</dependencies>

zookeeper节点:

192.168.130.128:2181
192.168.130.128:2182
192.168.130.128:2183

该代码模拟十个线程争抢分布式锁的场景,抢到锁的线程会创建一个临时znode,执行完后会删除该znode,没抢到锁的线程会在临时znode上注册监听器,然后进入等待,当该znode被删除时会通知所有注册了该znode的线程,然后剩下的线程继续争抢分布式锁,如此反复。

package com.sunyuqi.zookeeper;

import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.CyclicBarrier;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;

import org.I0Itec.zkclient.IZkDataListener;
import org.I0Itec.zkclient.ZkClient;
import org.I0Itec.zkclient.exception.ZkNodeExistsException;

public class ZKDistributeLock implements Lock {

	private String lockPath;

	private ZkClient client;

	// 锁重入计数
	private ThreadLocal<Integer> reentrantCount = new ThreadLocal<>();

	public ZKDistributeLock(String lockPath) {
		super();
		this.lockPath = lockPath;
		client = new ZkClient("192.168.130.128:2181,192.168.130.128:2182,192.168.130.128:2183");

	}

	@Override
	public boolean tryLock() { // 不会阻塞
		if (this.reentrantCount.get() != null) {
			int count = this.reentrantCount.get();
			if (count > 0) {
				this.reentrantCount.set(++count);
				return true;
			}
		}
		// 创建节点
		try {
			client.createEphemeral(lockPath);
			this.reentrantCount.set(1);
		} catch (ZkNodeExistsException e) {
			return false;
		}
		return true;
	}

	@Override
	public void unlock() {
		// 重入的释放锁处理
		if (this.reentrantCount.get() != null) {
			int count = this.reentrantCount.get();
			if (count > 1) {
				this.reentrantCount.set(--count);
				return;
			} else {
				this.reentrantCount.set(null);
			}
		}
		client.delete(lockPath);
	}

	@Override
	public void lock() { // 如果获取不到锁,阻塞等待
		if (!tryLock()) {
			// 没获得锁,阻塞自己
			waitForLock();
			// 再次尝试
			lock();
		}
	}

	private void waitForLock() {

		final CountDownLatch cdl = new CountDownLatch(1);

		IZkDataListener listener = new IZkDataListener() {

			@Override
			public void handleDataDeleted(String dataPath) throws Exception {
				System.out.println("收到通知:监听的节点被删除了");
				cdl.countDown();
			}

			@Override
			public void handleDataChange(String dataPath, Object data) throws Exception {
			}
		};

		client.subscribeDataChanges(lockPath, listener);

		// 阻塞自己
		if (this.client.exists(lockPath)) {
			try {
				cdl.await();
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
		// 取消注册
		client.unsubscribeDataChanges(lockPath, listener);
	}

	@Override
	public void lockInterruptibly() throws InterruptedException {

	}

	@Override
	public boolean tryLock(long time, TimeUnit unit) throws InterruptedException {
		return false;
	}

	@Override
	public Condition newCondition() {
		return null;
	}

	public static void main(String[] args) {
		// 并发数
		int currency = 10;
		// 循环屏障
		final CyclicBarrier cb = new CyclicBarrier(currency);
		// 多线程模拟高并发
		for (int i = 0; i < currency; i++) {
			new Thread(new Runnable() {
				public void run() {
					System.out.println(Thread.currentThread().getName() + "已准备好");
					// 等待一起出发
					try {
						cb.await();
					} catch (InterruptedException | BrokenBarrierException e) {
						e.printStackTrace();
					}
					ZKDistributeLock lock = new ZKDistributeLock("/distLock11");

					try {
						lock.lock();
						System.out.println(Thread.currentThread().getName() + " 获得锁!");
					} finally {
						lock.unlock();
					}
				}
			}).start();
		}
	}
}

该代码能实现分布式锁,但是缺点也很明显,也就是会出现惊群效应,简单来说就时临时znode被删除后会惊醒其余剩下的所有线程,导致多个线程争抢资源,cpu消耗瞬间增高。

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