c语言设计游戏鼠标躲避,windows程序设计的定位鼠标问题

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这是代码

#include

#include

#include

#include

#pragma comment(lib, "winmm.lib ")

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,

PSTR szCmdLine, int iCmdShow)

{

static TCHAR szAppName[] = TEXT ("HelloWin") ;

HWND hwnd ;

MSG msg ;

WNDCLASS wndclass ;

wndclass.style = CS_HREDRAW | CS_VREDRAW ;

wndclass.lpfnWndProc = WndProc ;

wndclass.cbClsExtra = 0 ;

wndclass.cbWndExtra = 0 ;

wndclass.hInstance = hInstance ;

wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;

wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;

wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;

wndclass.lpszMenuName = NULL ;

wndclass.lpszClassName = szAppName ;

if (!RegisterClass (&wndclass))

{

MessageBox (NULL, TEXT ("This program requires Windows NT!"),

szAppName, MB_ICONERROR) ;

return 0 ;

}

hwnd = CreateWindow (szAppName, // window class name

TEXT ("The Hello Program"), // window caption

WS_OVERLAPPEDWINDOW, // window style

CW_USEDEFAULT, // initial x position

CW_USEDEFAULT, // initial y position

CW_USEDEFAULT, // initial x size

CW_USEDEFAULT, // initial y size

NULL, // parent window handle

NULL, // window menu handle

hInstance, // program instance handle

NULL) ; // creation parameters

ShowWindow (hwnd, iCmdShow) ;

UpdateWindow (hwnd) ;

while (GetMessage (&msg, NULL, 0, 0))

{

TranslateMessage (&msg) ;

DispatchMessage (&msg) ;

}

return msg.wParam ;

}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)

{

HDC hdc ;

PAINTSTRUCT ps ;

RECT rect ;

int i,j;

POINT pt;

CString str;

switch (message)

{

case WM_CREATE:

PlaySound (TEXT ("hellowin.wav"), NULL, SND_FILENAME | SND_ASYNC) ;

return 0 ;

case WM_PAINT:

hdc = BeginPaint (hwnd, &ps) ;

GetClientRect (hwnd, &rect) ;

pt.x=LOWORD(lParam);

pt.y=HIWORD(lParam);

str.Format(_T("X:%d y:%d"),pt.x,pt.y);

InvalidateRect(hwnd,NULL,true);

DrawText(hdc,str.GetBuffer(0),str.GetLength(),&rect,DT_SINGLELINE|DT_CENTER|DT_VCENTER);

EndPaint (hwnd, &ps) ;

return 0 ;

case WM_DESTROY:

PostQuitMessage (0) ;

return 0 ;

}

return DefWindowProc(hwnd,message,wParam,lParam);

}

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