迷宫java代码_java写的迷宫代码

这篇博客展示了如何使用Java编程实现两种迷宫生成算法:深度优先搜索(DFS)和Prim算法。提供了抽象类`AbstractMap`以及两个具体的实现类`DFSMap`和`PriMap`。代码中详细描述了各个类和方法的功能,如重置、获取数据、判断安全路径等,用于生成和操作迷宫数据。此外,还包含了一个`MainFrame`类用于显示迷宫图形界面。
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迷宫代码:

截图如下:

3a0c0bd87872e06c8cddeeab78b14325.png

packagecom.zxl.maze;/** 抽象类表示选择不同的算法*/

public abstract classAbstractMap

{/** 得到数据*/

public abstract boolean[][] getData(int m,intn);/** 重置*/

public abstract void reset(int m,intn);

}packagecom.zxl.maze;/**深度优先,生成迷宫*/

importjava.awt.Point;importjava.util.Random;importjava.util.Stack;public class DFSMap extendsAbstractMap

{private int m = 30, n = 30;private booleana[][];private intcurrX, currY;private Stack stack;//保存已走路径

private int[] X_GO1 = { -2, 2, 0, 0};private int[] Y_GO1 = { 0, 0, 2, -2};private int[] X_GO2 = { -1, 1, 0, 0};private int[] Y_GO2 = { 0, 0, 1, -1};publicDFSMap()

{

stack= new Stack();

}

@Overridepublic boolean[][] getData(int m,int n)//得到数据

{//TODO Auto-generated method stub

reset(m, n);returna;

}

@Overridepublic void reset(int m, int n)//重置

{//TODO Auto-generated method stub

a= new boolean[2 * m + 1][2 * n + 1];this.m = 2 * m + 1;this.n = 2 * n + 1;for (int i = 0; i < this.m; i++)for (int j = 0; j < this.n; j++)

a[i][j]= false;

currX= 1;

currY= 1;

stack.clear();

stack.push(new Point(1, 1));

a[1][0] = true;

a[1][1] = true;

start();

}private boolean check()//判断是否全部走过。。。

{for (int i = 1; i < m; i += 2)

{for (int j = 1; j < n; j += 2)

{if (a[i][j] == false)return false;

}

}return true;

}private void forward()//后退一步

{if (stack.size() > 0)

{

Point p=stack.pop();

currX= (int) p.getX();

currY= (int) p.getY();

}else{

goRandPosition();

}

}private voidgoRandPosition()

{inti, j;while (true)

{

i= (int) (Math.random() *m);

j= (int) (Math.random() *n);if (a[i][j] == true && i % 2 == 1 && j % 2 == 1)

{

stack.push(newPoint(i, j));

currX=i;

currY=j;break;

}

}

}private void start()//具体操作

{while (!check())

{

go();

}

a[m- 2][n - 1] = true;

}private voidgo()

{int orders[] = getOrder(4);for (int i = 0; i < orders.length; i++)

{if (isSafe(currX + X_GO1[orders[i]], currY + Y_GO1[orders[i]]))//上

{

goNext(orders[i]);return;

}

}

forward();

}private void goNext(int i)//下一步

{//TODO Auto-generated method stub

a[currX + X_GO1[i]][currY + Y_GO1[i]] = true;

a[currX+ X_GO2[i]][currY + Y_GO2[i]] = true;

stack.push(newPoint(currX, currY));

currX+=X_GO1[i];

currY+=Y_GO1[i];

}private int[] getOrder(int i)//产生随机序列

{//TODO Auto-generated method stub

int a[] = new int[i];

Random ran= newRandom();for (int j = 0; j < i; j++)

a[j]=j;for (int k = 0; k < i; k++)

{int r1 =ran.nextInt(i);int r2 =ran.nextInt(i);int b =a[r1];

a[r1]=a[r2];

a[r2]=b;

}returna;

}private boolean isSafe(int x, inty)

{if (x < 0 || x >= m || y < 0 || y >= n || a[x][y] == true)

{return false;

}return true;

}

}packagecom.zxl.maze;/** 随机prim算法的核心是(翻译的维基):

1、让迷宫全是墙

2、选一个格作为迷宫的通路,然后把它的邻墙放入列表

3、当列表里还有墙时

——1、从列表里随机选一个墙,如果它对面的格子不是迷宫的通路

————1、把墙打通,让对面的格子成为迷宫的通路

————2、把那个格子的邻墙加入列表

——2、如果对面的格子已经是通路了,那就从列表里移除这面墙*/

importjava.awt.Point;importjava.util.ArrayList;importjava.util.List;importjava.util.Random;public class PriMap extendsAbstractMap

{private int m = 0, n = 0;private booleana[][];private int currX, currY;//记录当前格子位置

private List set;//用作队列,存放墙

private int[] X_GO1 = { 1, 0, -1, 0};private int[] Y_GO1 = { 0, -1, 0, 1};public void reset(int m, intn)

{this.m = 2 * m + 1;this.n = 2 * n + 1;

a= new boolean[this.m][this.n];for (int i = 0; i < this.m; i++)for (int j = 0; j < this.n; j++)

a[i][j]= false;

currX= 1;

currY= 1;

set.clear();

set.add(new Point(1, 2));

set.add(new Point(2, 1));

a[1][0] = true;

a[1][1] = true;

go();

a[this.m - 2][this.n - 1] = true;

}public voidgo()

{while (set.size() > 0)

{if (choiceWall())//选择墙

{

addWall(currX, currY);//将墙的临墙加入队列

}

}

}private booleanchoiceWall()

{//TODO Auto-generated method stub

Random r = newRandom(System.currentTimeMillis());

Point p=set.remove(r.nextInt(set.size()));int x = (int) p.getX();int y = (int) p.getY();if (test(x, y) == 1)

{if (isSafe(x - 1, y) && a[x - 1][y] == false)

{

a[x][y]= true;

currX= x - 1;

currY=y;

a[currX][currY]= true;return true;

}else if (isSafe(x + 1, y) && a[x + 1][y] == false)

{

a[x][y]= true;

currX= x + 1;

currY=y;

a[currX][currY]= true;return true;

}

}else if (test(x, y) == 2)

{if (isSafe(x, y - 1) && a[x][y - 1] == false)

{

a[x][y]= true;

currX=x;

currY= y - 1;

a[currX][currY]= true;return true;

}else if (isSafe(x, y + 1) && a[x][y + 1] == false)

{

a[x][y]= true;

currX=x;

currY= y + 1;

a[currX][currY]= true;return true;

}

}return false;

}private void addWall(int x, inty)

{//TODO Auto-generated method stub

for (int i = 0; i < X_GO1.length; i++)

{if (isSafe(currX + X_GO1[i], currY +Y_GO1[i]))

{if (!set.contains(new Point(currX + X_GO1[i], currY +Y_GO1[i])))

{

set.add(new Point(currX + X_GO1[i], currY +Y_GO1[i]));

}

}

}

}private int test(int x, inty)

{if (x % 2 == 0)return 1;//竖线

else if (y % 2 == 0)return 2;//横线

else

return 0;//出错了

}private boolean isSafe(int x, inty)

{if (x <= 0 || x >= m || y <= 0 || y >= n || a[x][y] == true)

{return false;

}return true;

}

@Overridepublic boolean[][] getData(int m,intn)

{//TODO Auto-generated method stub

set = new ArrayList();

reset(m, n);returna;

}

}packagecom.zxl.maze;importjava.awt.Color;importjava.awt.Dimension;importjava.awt.Graphics;importjavax.swing.JPanel;public class MainPanel extendsJPanel

{int x = 0;int y = 0;boolean b[][]=null;publicMainPanel()

{this.setSize(400, 400);

}public void setMap(booleanb[][])

{this.b =b;

}

@OverridepublicDimension getPreferredSize()

{//TODO Auto-generated method stub

return new Dimension(400,400);

}public void paintMap(int x, inty)

{this.x =x;this.y =y;

repaint();

}

@Overridepublic voidpaintComponent(Graphics g)

{//TODO Auto-generated method stub

if (x == 0&&y==0)

{

g.clearRect(0, 0, this.getWidth(), this.getHeight());

}else{for(int i=0;i<=x;i++)for(int j=0;j<=y;j++)

{if (b[i][j] == true)

{

g.setColor(Color.blue);

g.fillRect(50 + i * 10, 50 + j* 10, 10, 10);

}else{

g.setColor(Color.red);

g.fillRect(50 + i * 10, 50 + j * 10, 10, 10);

}

}

}

}

}packagecom.zxl.maze;importjava.awt.BorderLayout;importjava.awt.Color;importjava.awt.Container;importjava.awt.Graphics;importjava.awt.event.ActionEvent;importjava.awt.event.ActionListener;importjavax.swing.JButton;importjavax.swing.JFrame;importjavax.swing.JMenu;importjavax.swing.JMenuBar;importjavax.swing.JMenuItem;public class MainFrame extendsJFrame

{//JButton resetButton;

Container con;booleanb[][];

JMenu menu;

JMenuBar bar;

JMenuItem item;

MainPanel pan=newMainPanel();publicMainFrame()

{this.setSize(600,550);this.setDefaultCloseOperation(EXIT_ON_CLOSE);//resetButton=new JButton("重 绘");

con=this.getContentPane();

con.setLayout(newBorderLayout());//con.add(resetButton,BorderLayout.SOUTH);

menu=new JMenu("菜单");

item=new JMenuItem("绘制地图");

bar=newJMenuBar();

bar.add(menu);

menu.add(item);this.add(pan);this.setJMenuBar(bar);this.setVisible(true);//setMap();

item.addActionListener(newActionListener()

{

@Overridepublic voidactionPerformed(ActionEvent e)

{//TODO Auto-generated method stub

setMap();

Thread t=new Thread(newDrawHandler(pan));

t.start();

}

});

}private voidsetMap()

{//TODO Auto-generated method stub

this.requestFocus();

AbstractMap map=newDFSMap();

b=map.getData(20, 20);

pan.setMap(b);/*for(int i=0;i

{

for(int j=0;j

{

pan.paintMap(i, j);

try

{

Thread.sleep(10);

}catch(Exception ex)

{

ex.printStackTrace();

}

}

}*/}class DrawHandler implementsRunnable{privateMainPanel pan;publicDrawHandler(MainPanel pan){this.pan=pan;

}public voidrun(){for(int i=0;i

{for(int j=0;j

{

pan.paintMap(i, j);try{

Thread.sleep(10);

}catch(Exception ex)

{

ex.printStackTrace();

}

}

}

}

}

}packagecom.zxl.maze;public classTest

{public static voidmain(String []args)

{newMainFrame();

}

}packagecom.zxl.maze;importjava.util.Random;/**深度优先,生成迷宫*/

public class TreeMap extendsAbstractMap

{private int m = 0, n = 0;private booleana[][];private intcurrX, currY;private int[] X_GO1 = { -2, 2, 0, 0};private int[] Y_GO1 = { 0, 0, 2, -2};private int[] X_GO2 = { -1, 1, 0, 0};private int[] Y_GO2 = { 0, 0, 1, -1};

@Overridepublic boolean[][] getData(int m,int n)//得到数据

{//TODO Auto-generated method stub

reset(m,n);returna;

}

@Overridepublic void reset(int m, int n)//重置

{//TODO Auto-generated method stub

a = new boolean[2 * m + 1][2 * n + 1];this.m = 2 * m + 1;this.n = 2 * n + 1;for (int i = 0; i < this.m; i++)for (int j = 0; j < this.n; j++)

a[i][j]= false;

currX= 1;

currY= 1;

a[1][0] = true;

a[1][1] = true;

start();

}private boolean check()//判断是否全部走过。。。

{for (int i = 1; i < m; i += 2)

{for (int j = 1; j < n; j += 2)

{if (a[i][j] == false)return false;

}

}return true;

}private void forward()//后退一步

{inti, j;while (true)

{

i= (int) (Math.random() *m);

j= (int) (Math.random() *n);if (a[i][j] == true && i % 2 == 1 && j % 2 == 1)

{

currX=i;

currY=j;return;

}

}

}private void start()//具体操作

{while (!check())

{

go();

}

a[m- 2][n - 1] = true;

}private voidgo()

{int orders[] = getOrder(4);for (int i = 0; i < orders.length; i++)

{if (isSafe(currX + X_GO1[orders[i]], currY + Y_GO1[orders[i]]))//上

{

goNext(orders[i]);return;

}

}

forward();

}private void goNext(int i)//下一步

{//TODO Auto-generated method stub

a[currX + X_GO1[i]][currY + Y_GO1[i]] = true;

a[currX+ X_GO2[i]][currY + Y_GO2[i]] = true;

currX+=X_GO1[i];

currY+=Y_GO1[i];

}private int[] getOrder(int i)//产生随机序列

{//TODO Auto-generated method stub

int a[] = new int[i];

Random ran= newRandom();for (int j = 0; j < i; j++)

a[j]=j;for (int k = 0; k < i; k++)

{int r1 =ran.nextInt(i);int r2 =ran.nextInt(i);int b =a[r1];

a[r1]=a[r2];

a[r2]=b;

}returna;

}private boolean isSafe(int x, inty)

{if (x < 0 || x >= m || y < 0 || y >= n || a[x][y] == true)

{return false;

}return true;

}

}

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