c语言贪吃蛇蛇身越长加速越快,C语言小项目--贪吃蛇游戏

一、贪吃蛇小游戏简介:

用上下左右控制蛇的方向,寻找吃的东西,每吃一口就能得到一定的积分,而且蛇的身子会越吃越长,身子越长玩的难度就越大,不能碰墙,也不能咬到自己的身体,等到了一定的分数,就能过关。

二、函数框架

d4adcae06bffbe790d574aa91a8bb4b3.png

三、数据结构

typedef struct Snake

{

size_t x; //行

size_t y; //列

struct Snake* next;

}Snake, *pSnake;

定义蛇的结构体,利用单链表来表示蛇,每个结点为蛇身体的一部分。

四、代码实现(vs2010  c语言)

1.Snake.h

#ifndef __SNAKE_H__

#define __SNAKE_H__

#include

#include

#include

#include

#include

#include

//标识地图大小

#define ROW_MAP 10 //地图的行

#define COL_MAP 20 //地图的列

#define SUCCESS_SCORE 10//通关分数

enum Direction //蛇行走的方向

{

R, //右

L, //左

U, //上

D //下

}Direction;

enum State

{

ERROR_SELF, //咬到自己

ERROR_WALL, //撞到墙

NORMAL, //正常状态

SUCCESS //通关

}State;

typedef struct Snake

{

size_t x; //行

size_t y; //列

struct Snake* next;

}Snake, *pSnake;

void StartGame();

void RunGame();

void EndGame();

#endif

2.Snake.c

#include "Snake.h"

pSnake head = NULL; //定义蛇头指针

pSnake Food = NULL; //定义食物指针

int sleeptime = 500;//间隔时间,用来控制速度

int Score = 0; //总分

int everyScore = 1; //每步得分

//定义游戏中用到的符号

const char food = '#';

const char snake = '*';

void Pos(int x, int y) //控制输出光标

{

COORD pos; //pos为结构体

pos.X = x; //控制列

pos.Y = y; //控制行

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);//读取标准输出句柄来控制光标为pos

}

void Face()

{

system("color 0C");

printf("*******************************************************\n");

printf("* Welcome to Snake Game! *\n");

printf("* *\n");

printf("* ->开始游戏请按 enter键 *\n");

printf("* ->退出游戏请按 esc键 *\n");

printf("* ->暂停游戏请按 space键 *\n");

printf("* ->通过上下左右键来控制蛇的移动 *\n");

printf("* ->通过F1键减速 F2键加速 *\n");

printf("*******************************************************\n");

}

void Map() //初始化地图

{

int i = 0;

for(i = 0; i

{

Pos(i, 0);

printf("■");

Pos(i, ROW_MAP-1);

printf("■");

}

for(i = 0; i

{

Pos(0, i);

printf("■");

Pos(COL_MAP-2, i);

printf("■");

}

}

void PrintSnake() //打印蛇

{

pSnake cur = head;

while(cur)

{

Pos(cur->y, cur->x);

printf("%c", snake);

cur = cur->next;

}

}

void InitSnake() //初始化蛇身

{

int initNum = 3;

int i = 0;

pSnake cur;

head = (pSnake)malloc(sizeof(Snake));

head->x = 5;

head->y = 10;

head->next = NULL;

cur = head;

for(i = 1; i < initNum; i++)

{

pSnake newNode = (pSnake)malloc(sizeof(Snake));

newNode->x = 5+i;

newNode->y = 10;

newNode->next = NULL;

cur->next = newNode;

cur = cur->next;

}

PrintSnake();

}

void CreateFood() //在地图上随机产生一个食物

{

pSnake cur = head;

Food = (pSnake)malloc(sizeof(Snake));

//产生x~y的随机数 k=rand()%(Y-X+1)+X;

srand((unsigned)time(NULL));

Food->x = rand()%(ROW_MAP-2 - 1 + 1)+1;

Food->y = rand()%(COL_MAP-3 - 2 + 1)+2;

Food->next = NULL;

while(cur) //检查食物是否与蛇身重合

{

if(cur->x == Food->x && cur->y == Food->y)

{

free(Food);

Food = NULL;

CreateFood();

return;

}

cur = cur->next;

}

Pos(Food->y, Food->x);

printf("%c", food);

}

void StartGame() //游戏开始的所有设置

{

Face();

system("pause");

if(GetAsyncKeyState(VK_RETURN))

{

system("cls");

Pos(COL_MAP+5, 1);

printf("当前分数/通关分数:");

Pos(COL_MAP+20, 1);

printf("%d/%d", Score, SUCCESS_SCORE);

Pos(COL_MAP+5, 2);

printf("当前分每步得分:");

Pos(COL_MAP+20, 2);

printf("%d", everyScore);

Pos(COL_MAP+5, 3);

printf("\n");

Pos(COL_MAP+5, 4);

printf("速度越快 得分越高哦!!\n");

Map();

InitSnake();

CreateFood();

}

else if(GetAsyncKeyState(VK_ESCAPE))

{

exit(0);

}

}

int IsCrossWall() //判断是否碰到墙

{

if(head->x <= 0 || head->x >= ROW_MAP-1

||head->y <= 1 || head->y >= COL_MAP-2)

{

State = ERROR_WALL;

return 0;

}

return 1;

}

int IsEatSelf(pSnake newHead) //判断是否咬到自己

{

pSnake cur = head;

assert(newHead);

while(cur)

{

if(cur->x == newHead->x && cur->y == newHead->y)

{

State = ERROR_SELF;

return 0;

}

cur = cur->next;

}

return 1;

}

int IsFood(pSnake pos) //判断该位置是不是食物

{

assert(pos);

if(pos->x == Food->x && pos->y == Food->y)

{

return 1;

}

return 0;

}

void SnakeMove() //蛇移动一次

{

pSnake newHead = NULL;

newHead = (pSnake)malloc(sizeof(Snake));

if(Direction == R)

{

newHead->x = head->x;

newHead->y = head->y+1;

newHead->next = head;

}

else if(Direction == L)

{

newHead->x = head->x;

newHead->y = head->y-1;

newHead->next = head;

}

else if(Direction == U)

{

newHead->x = head->x-1;

newHead->y = head->y;

newHead->next = head;

}

else if(Direction == D)

{

newHead->x = head->x+1;

newHead->y = head->y;

newHead->next = head;

}

if(IsFood(newHead))

{

head = newHead;

PrintSnake();

CreateFood();

Score += everyScore;

Pos(COL_MAP+20, 1);

printf("%d/%d", Score, SUCCESS_SCORE);

if(Score >= SUCCESS_SCORE)

{

State = SUCCESS;

}

}

else

{

if(IsCrossWall() && IsEatSelf(newHead))

{

pSnake cur = NULL;

head = newHead;

cur = head;

//删除蛇尾并打印

while(cur->next->next != NULL)

{

Pos(cur->y, cur->x);

printf("%c", snake);

cur = cur->next;

}

Pos(cur->y, cur->x);

printf("%c", snake);

Pos(cur->next->y, cur->next->x);

printf(" "); //打印空格来覆盖频幕上的蛇尾

free(cur->next);

cur->next = NULL;

}

else

{

free(newHead);

newHead = NULL;

}

}

}

void Pause()

{

while(1)

{

Sleep(sleeptime);

if(GetAsyncKeyState(VK_SPACE))

{

break;

}

}

}

void ControlSnake() //用键盘控制游戏

{

if(GetAsyncKeyState(VK_UP) && Direction!=D)

{

Direction = U;

}

else if(GetAsyncKeyState(VK_DOWN) && Direction!=U)

{

Direction = D;

}

else if(GetAsyncKeyState(VK_LEFT) && Direction!=R)

{

Direction = L;

}

else if(GetAsyncKeyState(VK_RIGHT) && Direction!=L)

{

Direction = R;

}

else if(GetAsyncKeyState(VK_F1))

{

if(sleeptime != 500)

{

sleeptime = 500;

everyScore = 1;

Pos(COL_MAP+20, 2);

printf("%d", everyScore);

}

}

else if(GetAsyncKeyState(VK_F2))

{

if(sleeptime != 300)

{

sleeptime = 300;

everyScore = 2;

Pos(COL_MAP+20, 2);

printf("%d", everyScore);

}

}

else if(GetAsyncKeyState(VK_SPACE))

{

Pause();

}

else if(GetAsyncKeyState(VK_ESCAPE))

{

exit(0);

}

}

void StateGame() //判断游戏失败或成功

{

if(State == ERROR_SELF)

{

system("cls");

printf("很遗憾,蛇咬到自己,游戏失败!\n");

}

else if(State == ERROR_WALL)

{

system("cls");

printf("很遗憾,蛇碰到墙壁,游戏失败!\n");

}

else if(State == SUCCESS)

{

system("cls");

printf("恭喜您,已通关!!!\n");

}

}

void RunGame()

{

Direction = R; //蛇初始行走方向为右

State = NORMAL;//游戏初始为正常状态

while(1)

{

ControlSnake();

SnakeMove();

if(State != NORMAL)

{

StateGame();

break;

}

Sleep(sleeptime);

}

}

void EndGame() //释放链表并恢复默认值

{

pSnake cur = head;

while(cur)

{

pSnake del = cur;

cur = cur->next;

free(del);

del = NULL;

}

head = NULL;

if(Food != NULL)

{

free(Food);

Food = NULL;

}

Score = 0;

everyScore = 1;

sleeptime = 500;

}

3.Test.c

#include "Snake.h"

int main()

{

while(1)

{

StartGame();

RunGame();

EndGame();

}

system("pause");

return 0;

}

五、运行界面展示

1.欢迎界面

3f3cb376887696c4840d66e52774d84e.png

2.游戏界面

7820b3ebe3109040a72112dfba158733.png

小小的c语言项目,用来练手,仅供参考哦!!

谢谢阅读,如有问题,欢迎提出,拜拜喽!!

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#include <stdio.h> #include <windows.h> #include <conio.h> #include <time.h> //游戏窗口 #define FrameX 4 //游戏窗口左上角的X轴坐标 #define FrameY 4 //游戏窗口左上角的Y轴坐标 #define Frame_height 20 //游戏窗口的高度 #define Frame_width 20 //游戏窗口的宽度 //定义全局变量 int i,j; int a[2]; //用于记住蛇尾坐标,其中a[0]、a[1]分别表示横、竖坐标 //声明蛇的结构体 struct Snake { int x[100]; //蛇的横坐标,其中x[0]表示蛇尾的横坐标,x[N-1]表示蛇头的横坐标 int y[100]; //蛇的竖坐标,其中y[0]表示蛇尾的竖坐标,y[N-1]表示蛇头的竖坐标 int count; //蛇吃食物的个数 int length; //蛇的长度 int speed; //蛇的速度 }; //声明食物的结构体 struct Food { int x; //食物的横坐标 int y; //食物的竖坐标 }; /******光标移到指定位置**************************************************************/ void gotoxy(HANDLE hOut, int x, int y) //UNKNOW { COORD pos; pos.X = x; //横坐标 pos.Y = y; //纵坐标 SetConsoleCursorPosition(hOut, pos); } /******设置文本为绿色*****************************************************************/ void Set_TextColor_Green (void) { HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE); //UNKNOW SetConsoleTextAttribute(Handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); //UNKNOW } /******制作游戏窗口******************************************************************/ void make_frame() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+13); //打印选择菜单 printf("Esc 退出游戏"); gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+15); printf("长按方向键:加速"); gotoxy(hOut,FrameX,FrameY); //打印框角 printf("╔"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY); printf("╗"); gotoxy(hOut,FrameX,FrameY+Frame_height); printf("╚"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+Frame_height); printf("╝"); for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY); printf("═"); //打印上横框 } for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY+Frame_height); printf("═"); //打印下横框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX,FrameY+i); printf("║"); //打印左竖框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+i); printf("║"); //打印右竖框 } gotoxy(hOut,FrameX+Frame_width-5,FrameY-2); //打印游戏名称 Set_TextColor_Green (); //设置蛇为绿色 printf("贪吃蛇游戏"); } /******结束菜单*******************************************************************/ void over_game() { system("cls"); printf("\n\n\n\n\n\n\n\n\t\t\t\t游戏结束\n\n\n"); Sleep(2000); getch(); } /******菜单信息***************************************************************/ void print_information(HANDLE hOut,struct Snake *snake,struct Food *food) { gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+1); printf("level : %d",snake->count/5+1); //打印游戏等级 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+3); printf("score : %d",10*snake->count); //打印游戏得分 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+5); printf("eat food : %d",snake->count); //打印产生食物个数 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+7); printf("speed : %dms",snake->speed); //打印游戏速度 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+9); printf("foodX : %d",food->x); //打印食物的横坐标 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+11); printf("foodY : %d",food->y); //打印食物的竖坐标 } /******初始化蛇**********************************************************************/ void init_snake(struct Snake *snake) { snake->x[0]=FrameX+2; //初始化蛇的横坐标 snake->y[0]=FrameY+Frame_height/2; //初始化蛇的竖坐标 snake->speed=300; //初始化蛇的速度为300ms snake->length=3; //初始化蛇的长度为3节 snake->count=0; //初始化蛇吃的个数为0 for(i=1;i<snake->length;i++) {/* 依次得到蛇身、蛇头的坐标 */ snake->x[i]=snake->x[i-1]+2; snake->y[i]=snake->y[i-1]; } } /******移动蛇*************************************************************************/ void move_snake(HANDLE hOut,struct Snake *snake) { gotoxy(hOut,snake->x[0],snake->y[0]); printf(" "); /* 清除蛇尾*/ for(i=1;i<snake->length;i++) {/* 后一节的坐标依次取代前一节的坐标 */ snake->x[i-1]=snake->x[i]; snake->y[i-1]=snake->y[i]; } } /******打印蛇*************************************************************************/ void print_snake(HANDLE hOut,struct Snake *snake) { for(i=0;i<snake->length;i++) { gotoxy(hOut,snake->x[i],snake->y[i]); if(i==0) { printf("○"); //打印蛇尾 } else if(i==snake->length-1) { printf("¤"); //打印蛇头 } else { printf("⊙"); //打印蛇身 } } } /******随机产生食物*******************************************************************/ void get_food(HANDLE hOut,struct Snake *snake,struct Food *food) { srand((unsigned)time(NULL)); //初始化随机数 while(1) {/* 产生食物的条件:1.在游戏窗口内 2.不在蛇的身上 */ food->x = rand() % (Frame_width-1); food->y = rand() % Frame_height; if( food->x==0 || food->y==0 ) { continue; } food->x = 2*food->x + FrameX; //得到食物的横坐标 food->y+=FrameY; //得到食物的竖坐标 for(i=0;i<snake->length;i++) {/* 判断食物是否在蛇的身上,如果在蛇身上,则重新产生;否则,打印蛇身 */ if( food->x==snake->x[i] && food->y==snake->y[i] ) { break; } } if(i==snake->length) { gotoxy(hOut,food->x,food->y); printf("⊙"); break; } } } /******吃食物***************************************************************************/ void eat_food(HANDLE hOut,struct Snake *snake,struct Food *food) { if( snake->x[snake->length-1]==food->x && snake->y[snake->length-1]==food->y ) {/* 如果蛇头位置与食物位置相同,吃食物 */ snake->length++; //吃一个食物,蛇身增长一节 for(i=snake->length-1;i>=1;i--) {/* 蛇后节坐标依次赋值给蛇前一节的坐标,依次得到蛇身及蛇头的坐标 */ snake->x[i]=snake->x[i-1]; snake->y[i]=snake->y[i-1]; } snake->x[0]=a[0]; //得到蛇尾移动前的横坐标 snake->y[0]=a[1]; //得到蛇尾移动前的竖坐标 get_food(hOut,snake,food); //重新产生食物 snake->count++; //食物的个数增1 if( snake->count%5==0 ) {/* 当蛇吃Up_level个食物时,速度加快Up_speed毫秒并且升一级 */ snake->speed-=50; } } } /******穿墙**********************************************************************************/ void through_wall(HANDLE hOut,struct Snake *snake,char ch) { if( ch==72 && snake->y[snake->length-1]==FrameY) { snake->y[snake->length-1] = FrameY+Frame_height-1; //如果蛇在上框且向上移动,穿墙 } if( ch==80 && snake->y[snake->length-1]==FrameY+Frame_height ) { snake->y[snake->length-1] = FrameY+1; //如果蛇在下框且向下移动,穿墙 } if( ch==75 && snake->x[snake->length-1]==FrameX ) { snake->x[snake->length-1] = FrameX+2*Frame_width-4; //如果蛇在左框且向左移动,穿墙 } if( ch==77 && snake->x[snake->length-1]==FrameX+2*Frame_width-2 ) { snake->x[snake->length-1] = FrameX+2; //如果蛇在右框且向右移动,穿墙 } } /******判断蛇是否死**************************************************************************/ int if_die(struct Snake *snake) {/* 当蛇头碰到自身时,蛇死 ,返回值为0 */ for(i=0;i<snake->length-1;i++) { if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) { return 0; } } return 1; } /******开始游戏*******************************************************************************/ void start_game() { unsigned char ch=77; //定义用于接收键盘输入的字符变量 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 struct Snake s,*snake=&s; //定义蛇的结构体指针并指向蛇的结构体 struct Food f,*food=&f; //定义食物的结构体指针并指向食物的结构体 make_frame(); //制作游戏窗口 init_snake(snake); //初始化蛇 get_food(hOut,snake,food); //随机产生食物 while(1) { print_information(hOut,snake,food); //打印菜单信息 a[0]=snake->x[0]; //记住蛇尾的横坐标 a[1]=snake->y[0]; //记住蛇尾的竖坐标 j=0; if(kbhit()) //unknow {/* 判断是否按下键盘,如果按下,ch接收键盘输入 */ ch=getch(); if(kbhit()) {/* 如果长按键盘,则加速 */ Sleep(20); //unknow j=1; } } switch(ch) { case 72: {/* 向上移动 */ move_snake(hOut,snake); //移动蛇 snake->y[snake->length-1]-=1; //蛇头的竖坐标向上移,即减1 break; } case 80: {/* 向下移动 */ move_snake(hOut,snake); //移动蛇 snake->y[snake->length-1]+=1; //蛇头的竖坐标向下移,即加1 break; } case 75: {/* 向左移动 */ move_snake(hOut,snake); //移动蛇 snake->x[snake->length-1]-=2; //蛇头的横坐标向左移,即减2 break; } case 77: {/* 向右移动 */ move_snake(hOut,snake); //移动蛇 snake->x[snake->length-1]+=2; //蛇头的横坐标向右移,即加2 break; } } through_wall(hOut,snake,ch); //穿墙 eat_food(hOut,snake,food); //吃食物 print_snake(hOut,snake); //打印蛇 if( if_die(snake)==0 || ch==27 || snake->speed==50 ) {/* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */ gotoxy(hOut,FrameX+Frame_width-2,FrameY+Frame_height/2-1); printf("Game Over"); Sleep(2000); break; } if(j==0) { Sleep(snake->speed); //延迟时间 } else { Sleep(10); } } } int main() { system("color 0D"); //设置文本为粉红色 start_game(); //开始游戏 over_game(); //结束游戏 }
C语言贪吃蛇游戏中,蛇身的加长可以通过链表来实现。链表是一种数据结构,由一系列节点组成,每个节点包含数据和指向下一个节点的指针。在贪吃蛇游戏中,每当蛇吃到食物时,就需要在蛇尾添加一个新的节点来表示蛇身的增长。 以下是一种实现蛇身加长的链表方式: 1. 定义一个结构体来表示链表节点,包含两个成员:数据和指向下一个节点的指针。 ```c typedef struct Node { int data; struct Node* next; } Node; ``` 2. 定义一个指向链表头部的指针,用于表示整个链表。 ```c Node* head = NULL; ``` 3. 在蛇尾添加新节点的函数,将新节点插入到链表的末尾。 ```c void addNode(int data) { Node* newNode = (Node*)malloc(sizeof(Node)); newNode->data = data; newNode->next = NULL; if (head == NULL) { head = newNode; } else { Node* current = head; while (current->next != NULL) { current = current->next; } current->next = newNode; } } ``` 4. 在蛇尾删除节点的函数,将链表末尾的节点删除。 ```c void removeNode() { if (head == NULL) { return; } if (head->next == NULL) { free(head); head = NULL; } else { Node* current = head; Node* previous = NULL; while (current->next != NULL) { previous = current; current = current->next; } free(current); previous->next = NULL; } } ``` 以上是一种使用链表实现蛇身加长的方法。在游戏中,每当蛇吃到食物时,调用addNode函数将新节点添加到链表末尾;当蛇移动时,调用removeNode函数删除链表末尾的节点。通过不断地添加和删除节点,实现了蛇身的加长效果。
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