java concurrency api_Java Concurrency

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Java is a multi threaded programming language. A multi-threaded program contains two or more parts that can run concurrently and each part can handle different task at the same time making optimal use of the available resources specially when your computer has multiple CPUs.

In this post, we will discover how to write effective and efficient multi threaded program in Java.

Thread Basics

Creating and Starting Threads

Java Threads have to be instances of java.lang.Thread or instances of subclasses of this class. Creating and starting a thread can be simply done like this:

Thread thread = new Thread();

thread.start(); // NOT the run() method!!

The codes above don't have any specific codes to run. The thread stops right after it starts. To specify some logic for the new thread, we either subclass the Thread or pass an implementation of java.lang.Runnable to the Thread's constructor.

Subclassing Thread

Subclass the Thread and override its run() method.

public class CuteThread extends Thread {

public void run() {

System.out.println("CuteThread is running~");

}

}

To start the thread:

CuteThread cuteThread = new CuteThread();

cuteThread.start();

Implementing Runnable

Thread thread = new Thread(new Runnable() {

public void run(){

System.out.println("MyRunnable running");

}

}).start();

Implementing Runnable is the preferred way to run specific codes on a new thread, since we are not specializing the thread's interface.

Get the Current Thread

Thread.currentThread() returns a reference to the Thread instance executing the currentThread().

Name of a Thread

We can assign a name to a Java Thread by passing it to the constructor. We can retrieve the name by calling getName().

MyRunnable runnable = new MyRunnable();

Thread thread = new Thread(runnable, "New Thread");

thread.start();

System.out.println(thread.getName());

Pausing Execution with Sleep

Thread.sleep() causes the current thread to suspend execution for a specified period.

// pause for 4 seconds

Thread.sleep(4000);

Joining a Thread

If join() is called on a Thread instance, the currently running thread will block until the Thread instance has finished executing.

// The current thread will be blocked until threadA finishes

threadA.join();

// The current thread waits at most 2000ms

threadB.join(2000);

// The current thread waits at most 2000ms + 100ns

threadC.join(2000, 100);

Yielding a Thread

According to the Java documentation, yield() is:

a hint to the scheduler that the current thread is willing to yield its current use of a processor.

Let's use the following snippet as an example.

public class HelloWorld {

public static void main(String[] args) throws InterruptedException {

Thread myThread = new Thread() {

public void run() {

System.out.println("Hello from new thread");

}

};

myThread.start();

Thread.yield();

System.out.println("Hello from main thread");

myThread.join();

}

}

Without the call to yield(), the startup overhead of the new thread would mean that the main thread would almost certainly get to its println() first, although it is not guaranteed to be the case.

Java Volatile Keyword

Let's look at an example. In the following codes, we start thread_B from thread_A. Then we send a stop signal from thread_A to thread_B to stop the latter thread.

class Processor extends Thread {

private boolean running = true; // Pitfall!!

public void run() {

while(running) {

System.out.println("Hello");

try {

Thread.sleep(100);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

public void shutdown() {

running = false;

}

}

public class BasicSync {

public static void main(String[] args) {

// Start thread_B

Processor proc = new Processor();

proc.start();

System.out.println("Please enter return key to stop...");

Scanner scanner = new Scanner(System.in);

scanner.nextLine();

// Send shutdown signal from thread_A to thread_B

proc.shutdown();

}

}

The program looks fine at the first glance, but actually it could fail to stop the thread_B depending on how the compiler optimizes the program. In some compiler, while(running){...} in Processor could be optimized as while(true){...}. The compiler has no idea running would be changed by other thread, and it optimizes running to true according to its knowledge.

To avoid this, we need to declare the running as volatile, which means the runningvariable could be changed by the codes outside and the compiler should not optimize it.

private volatile boolean running = true;

Thread pools with the Executor Framework

Runnable

Executors framework is used to run the Runnable objects without creating new threads every time and mostly re-using the already created threads. There is a thread pool managing a pool of worker thread. Each submittd task to the thread pool will enters a queue waiting to be executed.

A thread pool can be described as a collection of Runnable objects (work queue) and a connections of running threads. These threads are constantly running and are checking the work query for new work. If there is new work to be done they execute this Runnable. The Thread class itself provides a method, e.g. execute(Runnable r) to add a new Runnable object to the work queue. -- By vogella Java Tutorial

A thread pool is represented by an instance of the class ExecutorService. With the ExecutorService instance, we can submit tasks to be executed in the future.

Executors provide utilities and factory methods for ExecutorService, for example Executors.newFixedThreadPool(int n) will create n worker threads.

ExecutorService pool = Executors.newFixedThreadPool(4);

for(int i = 0; i < 10; i++){

pool.submit(new MyRunnable());

}

In the codes above 10 Runnableinstances will be submitted to a thread pool with the size 4. We are responsible to shutdown the thread pool in order to terminate all the threads, or the JVM will risk not to shutdown.

// This will make the executor accept no new threads

// and finish all existing threads in the queue

pool.shutdown();

// Wait until all threads are finish

pool.awaitTermination();

We can also force the shutdown of the pool using shutdownNow(), with that the currently running tasks will be interrupted and the tasks not started will be returned.

Futures and Callables

The Executor framework works with a Runnable instance as shown above. However, Runnable cannot return a result to the caller. To get the computed result, Java provides the Callable interface.

The Callable object uses generics to define the return value.

public class MyCallable implements Callable {

@Override

public Integer call() throws Exception {

int sum = 0;

for (long i = 0; i <= 100; i++) {

sum += i;

}

return sum;

}

}

When we submit a Callable instance to the thread pool, we will get a Future object, which exposes methods for us to monitor the progress that the task being executed.

ExecutorService executor = Executors.newFixedThreadPool(5);

Future future = executor.submit(new MyCallable());

int result = future.get();

The Future's get()will waits if necessary for the computation to complete, and then retrieves the result. Here is a list of methods provided by Future:

boolean cancel(boolean mayInterruptIfRunning)

Attempts to cancel execution of this task.

V get()

Waits if necessary for the computation to complete, and then retrieves its result.

V get(long timeout, TimeUnit unit)

Waits if necessary for at most the given time for the computation to complete, and then retrieves its result, if available.

boolean isCancelled()

Returns true if this task was cancelled before it completed normally.

boolean isDone()

Returns true if this task completed.

Note: Check out the Oracle documentations for more about Callable and Future.

Java 8's CompletableFuture

CompletableFuture extends the functionality of the Future interface with the possibility to notify the caller once a task is done by utilizing function-style callbacks.

Tutorials about CompletableFuture can be found here:

Synchornized Keyword

The Java synchronizedkeyword serves as Java's intrinsic locks. It marks a Java block or method as synchronized to avoid race conditions. These synchronized blocks or methods only allow one thread executing their codes at one time. As summarized by Jakob Jenkov , the synchronized keyword can be used to mark four different types of blocks:

Instance methods

Static methods

Code blocks inside instance methods

Code blocks inside static methods

Synchronized Instance Methods

A synchronized instance method in Java is synchronized on the instance (object) owning the method. Only one thread can execute the synchronized method on the same instance at one time.

public synchronized void add(int value){

this.count += value;

}

Synchronized Static Methods

Only one thread can execute inside a static synchronized method in the same class.

public static synchronized void add(int value){

count += value;

}

Note that declaring a method as synchronized is just syntactic sugar for surround the method's body with the following:

synchronized(this) {

<>

}

Synchronized Blocks in Instance Methods

Sometimes, we don't need to synchronize the whole method, insteads, we can only synchronize a block of codes.

public void add(int value){

// Some codes before the synchronized block

synchronized(this){

this.count += value;

}

// Some codes after the synchronized block

}

The object taken in the parentheses by the synchronized construct is called a monitor object. Only one thread can execute inside a Java code block synchronized on the same monitor object. In the codes below, the synchroinzed codes take this as the monitor object.

Synchronized Blocks in Static Methods

Only one thread can execute inside the synchronized block in the same class (MyClass.classin the codes below).

public class MyClass {

public static void log(String msg1, String msg2){

// Some codes before the synchronized block

synchronized(MyClass.class){

System.out.println("Hello World!");

}

// Some codes after the synchronized block

}

}

Thread Signaling

As the name suggested, thread signaling should enable threads to send signals to each other. At the same time, it should also allow threads to wait signals from other threads.

Busy Waiting

The most intuitive way for thread signaling is let threads send signals to and retrieve signals from a shared object.

public class SharedSignal{

protected boolean mShouldContinue = false;

public synchronized boolean shouldContinue(){

return mShouldContinue;

}

public synchronized void setShouldContinue(boolean continue){

mShouldContinue = continue;

}

}

Thread A could do a busy waiting for Thread B to signal the SharedSignal object.

protected SharedSignal signal = new SharedSignal();

// Some codes here

while(!signal.shouldContinue()) {

// busy waiting

}

wait(), notify() and notifyAll()

The busy waiting consumes the CPU while waiting, which is not very efficient. Java Object has a built-in mechanism for a more smarter wait. The thread will sleep while waiting until some other thread sends a signal to wait it up.

Object defines three methods wait(), notify() and notifyAll() to facilitate this smart wait.

A thread that calls wait() on any object becomes inactive until another thread calls notify() on that object. In order to call either wait() or notify the calling thread must first obtain the lock on that object. In other words, the calling thread must call wait() or notify() from inside a synchronized block.

Once a thread calls wait() it releases the lock it holds on the monitor object. Once a thread is awakened it cannot exit the wait() call until the thread calling notify() has left its synchronized block. If multiple threads are awakened using notifyAll() only one awakened thread at a time can exit the wait() method, since each thread must obtain the lock on the monitor object in turn before exiting wait().

Here is a good example illustrating this mechanism:

class MyHouse {

private boolean pizzaArrived = false;

public void eatPizza() {

synchronized(this) {

while(!pizzaArrived) { // Never do if(!pizzaArrived)

wait();

}

}

System.out.println("yumyum..");

}

public void pizzaGuy() {

synchronized(this) {

this.pizzaArrived = true;

notifyAll();

// Stick with notifyAll() until you know what you are doing

}

}

}

The post lists some important points:

Always use while(!pizzaArrized) insteads of if(!pizzaArrived) to avoid the suspicious wake up.

We must hold the lock (synchronized) before invoking wait/nofity. Threads also have to acquire lock before waking.

Try to avoid acquiring any lock within your synchronized block and strive to not invoke alien methods (methods you don't know for sure what they are doing). If you have to, make sure to take measures to avoid deadlocks.

Be careful with notify(). Stick with notifyAll() until you know what you are doing.

Note: Don't call wait() on constant Strings or global objects!! The JVM/Compiler internally translates constant strings into the same object.

Re-entrant Locks and Condition Variables

In Java 5.0, a new addition called ReentrantLock was made to enhance intrinsic locking capabilities. Prior to this, synchronized and volatile were the means for achieving concurrency.

Re-entrant Locks and synchroinzed

The synchronized uses intrinsic locks or monitors, this article gives insightful comparation between the intrinsic locking mechanism and the Re-eantrant lock mechanism. In short......

The main difference between synchronized and ReentrantLock is ability to trying for lock interruptibly, and with timeout.

ReentrantLock is a concrete implementation of Lock interface. It is mutual exclusive lock, similar to implicit locking provided by synchronized keyword in Java, with extended feature like fairness, which can be used to provide lock to longest waiting thread. Lock is acquired by lock() method and held by Thread until a call to unlock() method. Fairness parameter is provided while creating instance of ReentrantLock in constructor. ReentrantLock provides same visibility and ordering guarantee, provided by implicitly locking, which means, unlock() happens before another thread get lock().

Re-entrant Locks Example

Here is a example using Re-entrant lock to increment the counter. Check out the original post here :)

public class ReentrantLockTest {

private final ReentrantLock lock = new ReentrantLock();

private int count = 0;

//Locking using Lock and ReentrantLock

public int getCount() {

lock.lock();

try {

System.out.println(

Thread.currentThread().getName() + " gets Count: " + count);

return count++;

} finally {

lock.unlock();

}

}

public static void main(String args[]) {

final ReentrantLockTest counter = new ReentrantLockTest();

Thread t1 = new Thread() {

@Override

public void run() {

while (counter.getCount() <= 6) {

try {

Thread.sleep(100);

} catch (InterruptedException ex) {

ex.printStackTrace();

}

}

}

};

Thread t2 = new Thread() {

@Override

public void run() {

while (counter.getCount() <= 6) {

try {

Thread.sleep(100);

} catch (InterruptedException ex) {

ex.printStackTrace();

}

}

}

};

t1.start();

t2.start();

}

}

Note that since the lock is not automatically released when the method exits, you should wrap the lock() and the unlock() methods in a try/finally clause.

Conditional Variable

The Condition interface factors out the java.lang.Object monitor methods wait()/notify()/notifyAll() into distinct objects to give the effect of having multiple wait-sets per object, by combining them with the use of arbitrary Lock implementations. Where Lock replaces synchronized methods and statements, Condition replaces Object monitor methods.

Note: The main difference between synchroinzed/wait/notify and Lock is Lock API isn't block bound and we can have many groups of wait/notify by using many Condition instances.

Here is a sample given by the Java document:

class BoundedBuffer {

final Lock lock = new ReentrantLock();

final Condition notFull = lock.newCondition();

final Condition notEmpty = lock.newCondition();

final Object[] items = new Object[100];

int putptr, takeptr, count;

public void put(Object x) throws InterruptedException {

lock.lock();

try {

while (count == items.length)

notFull.await();

items[putptr] = x;

if (++putptr == items.length)

putptr = 0;

++count;

notEmpty.signal();

} finally {

lock.unlock();

}

}

public Object take() throws InterruptedException {

lock.lock();

try {

while (count == 0)

notEmpty.await();

Object x = items[takeptr];

if (++takeptr == items.length)

takeptr = 0;

--count;

notFull.signal();

return x;

} finally {

lock.unlock();

}

}

}

Semaphores

Note: Jakob Jenkov gives a good tutorial on the Semaphore. I would like to adapt his tutorial here. For more information, please refer to the original post.

The java.util.concurrent.Semaphore class is a counting semaphore. That means that it has two main methods:

acquire()

release()

The counting semaphore is initialized with a given number of "permits". For each call to acquire() a permit is taken by the calling thread. For each call to release() a permit is returned to the semaphore. Thus, at most N threads can pass the acquire() method without any release() calls, where N is the number of permits the semaphore was initialized with. The permits are just a simple counter.

Semaphore Usage

As semaphore typically has two uses:

To guard a critical section against entry by more than N threads at a time.

To send signals between two threads.

Guarding Critical Sections

If we use a semaphore to guard a critical section, the thread trying to enter the critical section will typically first try to acquire a permit, enter the critical section, and then release the permit again after. Like this:

Semaphore semaphore = new Semaphore(1);

//critical section

semaphore.acquire();

...

semaphore.release();

Sending Signals Between Threads

If we use a semaphore to send signals between threads, then we would typically have one thread call the acquire() method, and the other thread to call the release() method.

If no permits are available, the acquire() call will block until a permit is released by another thread. Similarly, a release() calls is blocked if no more permits can be released into this semaphore.

Fairness

No guarantees are made about fairness of the threads acquiring permits from the Semaphore. That is, there is no guarantee that the first thread to call acquire() is also the first thread to obtain a permit.

To enforce fairness, the Semaphore class has a constructor that takes a boolean telling if the semaphore should enforce fairness.

Semaphore semaphore = new Semaphore(1, true);

Note: Enforcing fairness comes at a performance / concurrency penalty, so don't enable it unless you need it.

Blocking Queue

BlockingQueue is a queue interface which is thread safe to insert or retrieve elements from it, which is a nice candidate for concurrent development. Here is an example about utilizing BlockingQueue for a Producer-Consumer pattern.

Methods

Throws Exception

Special Value

Blocks

Times Out

Insert

add(o)

offer(o)

put(o)

offer(o, timeout, timeunit)

Remove

remove(o)

poll(o)

take()

poll(timeout, timeunit)

Examine

element()

peek()

N/A

N/A

Throws Exception

If the attempted operation is not possible immediately, an exception is thrown.

Special Value

If the attempted operation is not possible immediately, a special value is returned (often true / false).

Blocks

If the attempted operation is not possible immedidately, the method call blocks until it is.

Times Out

If the attempted operation is not possible immedidately, the method call blocks until it is, but waits no longer than the given timeout. Returns a special value telling whether the operation succeeded or not (typically true / false).

ConcurrentHashMap

ConcurrentHashMap performs better than Hashtable or synchronized Map because it only locks a portion of Map.

When Java was young Doug Lea wrote the seminal book Concurrent Programming in Java. Along with the book he developed several thread-safe collection, which later became part of the JDK in the java.util.concurrent package. The collections in that package are safe for multithreaded situations and they perform well. In fact, the ConcurrentHashMap implementation performs better than HashMap in nearly all situations. It also allows for simultaneous concurrent reads and writes, and it has methods supporting common composite operations that are otherwise not thread safe. If Java 5 is the deployment environment, start with ConcurrentHashMap.

Check out here and here for more information.

Atomic Class

Here is a small toolkit of classes that support lock-free thread-safe programming on single variables. Check out this link for more atomic classes.

Class

Description

A boolean value that may be updated atomically.

A int value that may be updated atomically.

An int array in which elements may be updated atomically.

A long value that may be updated atomically.

A long array in which elements may be updated atomically.

Reference

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Index Index ii Preface xiii HowtoUsethisBook xiii CodeExamples xiv Acknowledgments xv Chapter 1 - Introduction 1 1.1. A (Very) Brief History of Concurrency 2 1.2. Benefits of Threads 3 1.2.1.ExploitingMultipleProcessors 3 1.2.2.SimplicityofModeling 3 1.2.3.SimplifiedHandlingofAsynchronousEvents 3 1.2.4.MoreResponsiveUserInterfaces 4 1.3. Risks of Threads 5 1.3.1.SafetyHazards 5 1.3.2.LivenessHazards 6 1.3.3.PerformanceHazards 6 1.4. Threads are Everywhere 8 Part I: Fundamentals 10 Chapter 2. Thread Safety 11 2.1.WhatisThreadSafety? 12 2.2.Atomicity 13 2.3.Locking 16 2.4.GuardingStatewithLocks 19 2.5.LivenessandPerformance 20 Chapter 3. Sharing Objects 23 3.1.Visibility 23 3.2.PublicationandEscape 26 3.3.ThreadConfinement 28 3.4.Immutability 31 3.5.SafePublication 33 Chapter 4. Composing Objects 37 4.1.DesigningaThreadͲsafeClass 37 4.2.InstanceConfinement 39 4.3.DelegatingThreadSafety 41 4.4.AddingFunctionalitytoExistingThreadͲsafeClasses 47 4.5.DocumentingSynchronizationPolicies 49 Chapter 5. Building Blocks 51 5.1.SynchronizedCollections 51 5.2.ConcurrentCollections 54 5.3.BlockingQueuesandtheProducerͲconsumerPattern 56 5.4.BlockingandInterruptibleMethods 59 5.5.Synchronizers 60 5.6.BuildinganEfficient,ScalableResultCache 64 SummaryofPartI 69 iii <Index Part II: Structuring Concurrent Applications 71 Chapter 6. Task Execution 72 6.1.ExecutingTasksinThreads 72 6.2.TheExecutorFramework 74 6.3.FindingExploitableParallelism 78 Summary 83 Chapter 7. Cancellation and Shutdown 85 7.1.TaskCancellation 85 7.2.StoppingaThreadͲbasedService 93 7.3.HandlingAbnormalThreadTermination 100 7.4.JVMShutdown 102 Summary 103 Chapter 8. Applying Thread Pools 104 8.1.ImplicitCouplingsBetweenTasksandExecutionPolicies 104 8.2.SizingThreadPools 105 8.3.ConfiguringThreadPoolExecutor 106 8.4.ExtendingThreadPoolExecutor 111 8.5.ParallelizingRecursiveAlgorithms 112 Summary 116 Chapter 9. GUI Applications 117 9.1.WhyareGUIsSingleͲthreaded? 117 9.2.ShortͲrunningGUITasks 119 9.3.
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