旋转方框功能实现图解
代码实现
1.采用矩阵映射,得到旋转后的功能按钮的新坐标(旋转按钮,删除按钮,缩放按钮)
//检测点击是否在范围
getTouchRect(rotateRect).contains(x1, y1);
//得到旋转后按钮点击事件框
public RectF getTouchRect(RectF rect){
// System.out.println("处理触摸事件。。。。");
if(matrix==null){
return rect;
}
matrix.mapRect(tempRect,rect);
return tempRect;
}
2.计算角度
判断三点是顺时针还是逆时针方向
资料:http://blog.sina.com.cn/s/blog_631f9e4b0100g874.html
已知三点求 三点之间夹角角度
资料:http://blog.csdn.net/lilin8905/article/details/69373069
public static double calcAngle(Point cen, Point first, Point second)
{
final double M_PI = 3.1415926535897 ;
double ma_x = first.x - cen.x;
double ma_y = first.y - cen.y;
double mb_x = second.x - cen.x;
double mb_y = second.y - cen.y;
double v1 = (ma_x * mb_x) + (ma_y * mb_y);
double ma_val = Math.sqrt(ma_x * ma_x + ma_y * ma_y);
double mb_val = Math.sqrt(mb_x * mb_x + mb_y * mb_y);
double cosM = v1 / (ma_val * mb_val);
double angleAMB = Math.acos(cosM) * 180 / M_PI;
int v=(cen.x-first.x)*(second.y-cen.y)-(cen.y-first.y)*(second.x-cen.x);
if(v>0){
// System.out.println("逆时针");
return -angleAMB;
}else if(v<0){
// System.out.println("顺时针");
}else{
// System.out.println("不变");
}
return angleAMB;
}
3.绘制图形
@Override
public void onDraw(Canvas canvas) {
canvas.save();
canvas.rotate(degree,rect.left+(rect.right-rect.left)/2,rect.top+(rect.bottom-rect.top)/2); //以矩形中心点旋转图形
canvas.drawRect(rect, paint);
if(isEdit){
canvas.drawBitmap(deleteIcon, deleteRect.left, deleteRect.top, paint);
canvas.drawBitmap(resizeIcon, resizeRect.left, resizeRect.top, paint);
canvas.drawBitmap(rotateIcon, rotateRect.left, rotateRect.top, paint);
}
canvas.restore();
}