not available
(no filename):8 ### App VBuiltIn ### Version: 1.10.3 Build 7/22/2020, 7:50:52 PM
(no filename):8 Enable batch GL commands optimization!
(no filename):8 running const: 22.53557300567627ms
(no filename):8 ### App VNative ### Version: 1.10.3 Build 7/22/2020, 7:50:52 PM
(no filename):8 running const: 32.08578100800514ms
(no filename):8 Setup OES_vertex_array_object polyfill
(no filename):8 ShaderCompile use time:5 size:3798/6278
(no filename):8 ShaderCompile use time:3 size:32274/1165
(no filename):8 ShaderCompile use time:5 size:251/671
(no filename):8 ShaderCompile use time:5 size:191/365
(no filename):8 ShaderCompile use time:5 size:167/407
(no filename):8 ### App Framework ### [error] __qg._onErrorOccurred called! loaction: (see stack) message: Uncaught TypeError: MiniFileMgr.fs.listDir is not a function stack: [0]onMkdirCallBack@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.vvmini.js:1073 [1]runWith@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.core.js:1002 [2]readSync@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.vvmini.js:289 [3]fail@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.vvmini.js:273 [4]n.(anonymous function).n@(no filename):8 [5]t.invokeCallback@(no filename):8 [6]t._execInvokeCallback.e@(no filename):8
(no filename):8 (see stack) Uncaught TypeError: MiniFileMgr.fs.listDir is not a function [0]onMkdirCallBack@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.vvmini.js:1073 [1]runWith@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.core.js:1002 [2]readSync@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.vvmini.js:289 [3]fail@/data/user/0/com.vivo.hybrid/app_resource/com.fx.jjjt.vivominigame/libs/laya.vvmini.js:273 [4]n.(anonymous function).n@(no filename):8 [5]t.invokeCallback@(no filename):8 [6]t._execInvokeCallback.e@(no filename):8
播放视频的时候提示
VM11 (no filename):8 ### App Framework ### [warn] InnerAudioContext stop: currently is no music