x3dom:2.鼠标互动事件(鼠标略过高亮;鼠标点击换色)

很多时候,我们需要对模型元素(点线面实体)进行互动,例如装配体中的零件(实体)被选中,比如单纯的零件模型选中点线面,比如掠过点线面上应该有的高亮效果

`

效果图:
在这里插入图片描述

function highlight(the_shape) // 掠过部分高亮显示
    {
        // restore color for previous selected shape
        if(drag_state==false) {

            if (current_mat)
            {
                current_mat.diffuseColor = selected_target_color;
            }
            // store the shape for future process
            current_selected_shape = the_shape;
            console.log(the_shape);
            // store color, to be restored later
            appear = current_selected_shape.getElementsByTagName("Appearance")[0];
            mat = appear.getElementsByTagName("Material")[0];
            current_mat = mat;
            console.log(mat);
            selected_target_color = mat.diffuseColor;
            mat.emissiveColor = "0, 0, 1";
            //console.log(the_shape.getElementsByTagName("Appearance"));//.getAttribute('diffuseColor'));
        }
    }

        function facenormal(the_shape) // 掠出部分回归正常
    {
        // restore color for previous selected shape
        if(drag_state==false)
        {
            if (current_mat) {
                current_mat.diffuseColor = selected_target_color;
            }
            // store the shape for future process
            current_selected_shape = the_shape;
            console.log(the_shape);
            // store color, to be restored later
            appear = current_selected_shape.getElementsByTagName("Appearance")[0];
            mat = appear.getElementsByTagName("Material")[0];
            current_mat = mat;
            console.log(mat);
            selected_target_color = mat.diffuseColor;
            mat.emissiveColor="1 0 1";
            //console.log(the_shape.getElementsByTagName("Appearance"));//.getAttribute('diffuseColor'));
        }
    }
    function linenormal(the_shape) // 掠出部分回归正常
    {
        // restore color for previous selected shape
        if(drag_state==false)
        {
            if (current_mat) {
                current_mat.diffuseColor = selected_target_color;
            }
            // store the shape for future process
            current_selected_shape = the_shape;
            console.log(the_shape);
            // store color, to be restored later
            appear = current_selected_shape.getElementsByTagName("Appearance")[0];
            mat = appear.getElementsByTagName("Material")[0];
            current_mat = mat;
            console.log(mat);
            selected_target_color = mat.diffuseColor;
            mat.emissiveColor="1 0 0" ;
            //console.log(the_shape.getElementsByTagName("Appearance"));//.getAttribute('diffuseColor'));
        }
    }
<X3D >
	<Scene DEF='scene'>
        <NavigationInfo headlight="false" />
		<Transform DEF='Tube001' translation='0.000000 -0.500000 0.000000' scale='0.874985 1.000000 0.874985' >

		<Group>
			<Shape  onmousemove="highlight(this)" onmouseout="facenormal(this)">
				<Appearance DEF='_02_-_Default' >
				<Material  diffuseColor="1 0 0" emissiveColor="1 0 1"  >
				</Material>
				</Appearance>
				<IndexedFaceSet DEF='Tube001_0-GEOMETRY' solid='false' coordIndex='0 1 2 -1   3 4 5 -1   6 7 8 -1   9 10 11 -1   12 13 14 -1   15 16 17 -1   18 19 20 -1   21 22 23 -1   24 25 26 -1   27 28 29 -1   30 31 32 -1   33 34 35 -1   36 37 38 -1   39 40 41 -1   42 43 44 -1   45 46 47 -1   48 49 50 -1   51 52 53 -1   54 55 56 -1   57 58 59 -1   60 61 62 -1   63 64 65 -1   66 67 68 -1   69 70 71 -1   72 73 74 -1   75 76 77 -1   78 79 80 -1   81 82 83 -1   84 85 86 -1   87 88 89 -1   90 91 92 -1   93 94 95 -1   96 97 98 -1   99 100 101 -1   102 103 104 -1   105 106 107 -1   108 109 110 -1   111 112 113 -1   114 115 116 -1   117 118 119 -1   120 121 122 -1   123 124 125 -1   126 127 128 -1   129 130 131 -1   132 133 134 -1   135 136 137 -1   138 139 140 -1   141 142 143 -1   144 145 146 -1   147 148 149 -1   150 151 152 -1   153 154 155 -1   156 157 158 -1   159 160 161 -1   162 163 164 -1   165 166 167 -1   168 169 170 -1   171 172 173 -1   174 175 176 -1   177 178 179 -1   180 181 182 -1   183 184 185 -1   186 187 188 -1   189 190 191 -1   192 193 194 -1   195 196 197 -1   198 199 200 -1   201 202 203 -1   204 205 206 -1   207 208 209 -1   210 211 212 -1   213 214 215 -1   216 217 218 -1   219 220 221 -1   222 223 224 -1   225 226 227 -1   228 229 230 -1   231 232 233 -1   234 235 236 -1   237 238 239 -1   ' >
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				</IndexedFaceSet>
			</Shape>

			<Shape DEF="edg57" onmousemove="highlight(this)" onmouseout="linenormal(this)">
			<Appearance><Material  emissiveColor="1 0 0" /></Appearance>
			<LineSet vertexCount='2'><Coordinate point='0 0 1 2 6 16 '/></LineSet>
		</Shape>

		</Group>

		</Transform>
	</Scene>
</X3D>
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