java笔记,枚举类

package com.atguigu10._enum;

import javax.swing.*;

/**
 * @Description
 * @authr CodePerWorld Email:pche0084@student.monash.edu
 * @date
 */
public class SeasonTest {
    public static void main(String[] args) {
        Season season = Season.spring();
        System.out.println(season);
        Season season1 = Season.spring();
        System.out.println(season1);
    }
}
class Season{

    private final String SEASON_NAME;
    private final String SEASON_DES;

   //1.私有化类的构造器
    private Season(String SEASON_NAME, String SEASON_DES) {
        this.SEASON_NAME = SEASON_NAME;
        this.SEASON_DES = SEASON_DES;
    }

    public String getSEASON_NAME() {
        return SEASON_NAME;
    }

    public String getSEASON_DES() {
        return SEASON_DES;
    }



//    public static final Season SPRING = new Season("Spring", "春暖花开");
//    public static final Season SUMMER = new Season("Summer", "夏日炎炎");
//    public static final Season AUTUMN = new Season("Autumn", "秋高气爽");
//    public static final Season WINTER = new Season("Winter", "白雪皑皑");

    //这里原来代码是定义四个属性分别是春夏秋冬然后设置成static就可以通过加载类来获取,但是这样有个问题
    //设置成static就会导致如果说我要生成两个season类,而这两个season类都想被我设置成spring,那么这两个类的对象地址就是一样的
    //因为static保证了同一个类属性所有对象共享。那么season类中season类对象spring这个属性都是指向同一个,那么自然得到的season类对象spring都是同一个
    //所以我做了如下更改,通过定义static方法返回一个Season类来确保可以生成多个同类同变量对象。
    public static Season spring(){
        return new Season("Spring", "春暖花开");
    }
    public static Season summer()
    {
        return new Season("Summer", "夏日炎炎");
    }
    public static Season autumn(){
        return new Season("Autumn", "秋高气爽");
    }
    public static Season winter() {
        return new Season("Winter", "白雪皑皑");
    }
    
    //但我又想了一下,既然要定义season类同样的spring对象,为什么就不让它们指向同一个地址呢?共用同一个对象也无大碍?因为这个对象不能更改,
    //而且属性也是固定的,完全没必要去新生成要给对象占据空间?
    
    
    
    @Override
    public String toString() {
        return "Season{" +
                "SEASON_NAME='" + SEASON_NAME + '\'' +
                ", SEASON_DES='" + SEASON_DES + '\'' +
                '}';
    }
}
















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