Java游戏之简单版雷霆战机

在这里插入图片描述在这里插入图片描述
GameObject

package cn.sxt.game;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;

public class GameObject {
         Image img;
         double x,y;
         int speed;
         int width,height;
         
         public void drawSelf(Graphics g) {
        	 g.drawImage(img,(int)x, (int)y, null);
        	 
         }
         public GameObject(Image img,double x,double y,int speed,int width,int height) {
        	 super();
        	 this.img = img;
        	 this.x = x;
        	 this.y = y;
        	 this.speed= speed;
        	 this.width = width;
        	 this.height = height;
         }
         public GameObject(Image img,double x,double y) {
        	 super();
        	 this.img = img;
        	 this.x = x;
        	 this.y = y;
        	 
         }
         public GameObject() {
        	 
         }
         
         public Rectangle getRect() {
        	 return new Rectangle((int)x,(int)y,width,height);
         }
         
}

package cn.sxt.game;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;

public class Plane extends GameObject{
	boolean left,up,right,down;
	boolean live = true;
	public void drawSelf(Graphics g) {
		if(live) {
			g.drawImage(img,(int)x,(int)y,null);
			if(left) {
				x-=speed;
			}
			if(right) {
				x+=speed;
			}if(up) {
				y-=speed;
			}
			if(down) {
				y+=speed;
			}
			
			
		}else {
			
		}
	}
	public Plane(Image img,double x,double y) {
		this.img = img;
		this.x = x;
		this.y = y;
		this.speed =3;
		this.width = img.getWidth(null);
		this.height = img.getHeight(null);
	}
	//按下某个键,增加相应的方向
	public void addDirection(KeyEvent e) {
		switch(e.getKeyCode()) {
		case KeyEvent.VK_LEFT:
			left = true;
			break;
		case KeyEvent.VK_UP:
			up = true;
			break;
		case KeyEvent.VK_RIGHT:
			right = true;
			break;
		case KeyEvent.VK_DOWN:
			down = true;
			break;
		}
	}
	public void minusDirection(KeyEvent e) {
		switch(e.getKeyCode()) {
		case KeyEvent.VK_LEFT:
			left = false;
			break;
		case KeyEvent.VK_UP:
			up = false;
			break;
		case KeyEvent.VK_RIGHT:
			right = false;
			break;
		case KeyEvent.VK_DOWN:
			down = false;
			break;
			
			
		}
	}

}

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代码

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