ORB_SLAM2
依赖安装
安装Pangolin
参考 https://github.com/stevenlovegrove/Pangolin
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input. At its heart is a simple OpenGl viewport manager which can help to modularise 3D visualisation without adding to its complexity, and offers an advanced but intuitive 3D navigation handler. Pangolin also provides a mechanism for manipulating program variables through config files and ui integration, and has a flexible real-time plotter for visualising graphical data.
The ethos of Pangolin is to reduce the boilerplate code that normally gets written to visualise and interact with (typically image and 3D based) systems, without compromising performance. It also enables write-once code for a number of platforms, currently including Windows, Linux, OSX, Android and IOS
安装依赖
必须依赖
-
C++11
-
OpenGL (Desktop / ES / ES2)
sudo apt install libgl1-mesa-dev
-
Glew
sudo apt install libglew-dev
-
CMake (for build environment)
- (deb)
sudo apt install cmake
- (deb)
推荐依赖
-
Python2 / Python3, for drop-down interactive console
-
Wayland
- pkg-config:
sudo apt install pkg-config
- Wayland and EGL:
sudo apt install libegl1-mesa-dev libwayland-dev libxkbcommon-dev wayland-protocols
- pkg-config:
视频输入可选依赖
Building
git clone https://github.com/stevenlovegrove/Pangolin.git
#若速度太慢可选
git clone https://gitee.com/cwwwws/Pangolin.git
cd Pangolin
mkdir build
cd build
cmake ..
cmake --build .
sudo make install
SLAM可视化绘图库——Pangolin 的验证
参考 https://blog.csdn.net/weixin_43991178/article/details/105119610
mkdir test
gedit test.cpp
gedit CMakeLists.txt
cmake .
make
./HelloPangolin
test.cpp
#include <pangolin/pangolin.h>
int main( int /*argc*/, char** /*argv*/ )
{
// 创建名称为“Main”的GUI窗口,尺寸为640×640
pangolin::CreateWindowAndBind("Main",640,480);
// 启动深度测试
glEnable(GL_DEPTH_TEST);
// 创建一个观察相机