出现原因
MediaStream对象的active属性问题
接口的active 只读属性MediaStream返回一个布尔值,true 如果流当前处于活动状态; 否则,它返回false。如果流中的至少一个不在该状态,则认为该流是活动MediaStreamTrack的MediaStreamTrack.ended。每个曲目结束后,流的active属性就会变为false。
解决方法
在video的play()之前判断active属性的值;
代码实现
function Camera(video) {
this.video = video; // 必传参数
this.canvas = document.createElement('canvas');
this.ctx = this.canvas.getContext('2d');
this.imgdata = null;
}
// 兼容方法(兼容的方法不是很全,如有需要请自行扩展)
Camera.prototype.init = function(constraints, success, error) {
if (navigator.mediaDevices.getUserMedia) {
//最新的标准API
navigator.mediaDevices.getUserMedia(constraints).then(success).catch(error);
} else if (navigator.webkitGetUserMedia) {
//webkit核心浏览器
navigator.webkitGetUserMedia(constraints,success, error)
} else if (navigator.mozGetUserMedia) {
//firfox浏览器
navigator.mozGetUserMedia(constraints, success, error);
} else if (navigator.getUserMedia) {
//旧版API
navigator.getUserMedia(constraints, success, error);
}
this.canvas.width = this.video.width;
this.canvas.height = this.video.height;
}
Camera.prototype.open = function (){
var $this = this;
var config = { //基础配置
video: {
width: 512,
height: 384
}
};
// navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
if (navigator.mediaDevices.getUserMedia || navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia) {
this.init(config, getStream, noStream);
}
function getStream(stream) { //成功回调
this.video.srcObject = stream; //在这时active属性的值为 true
this.video.onerror = function() {
stream.stop();
};
stream.onended = noStream;
var that = this.video;
this.video.onloadedmetadata = function() {
if(stream.active){ //在这里需要做判断
that.play();
}else{
$this.init(config, getStream, noStream);
}
}
}
function noStream(err) { //失败回调
$this.init(config, getStream, noStream); // 重新调用
}
return this;
}
// 输出base64照片数据
Camera.prototype.photograph = function() {
this.ctx.drawImage(this.video, 0, 0, this.canvas.width, this.canvas.height);
return this.canvas.toDataURL('image/png');
}
结果
new Camera(video) 就可以了,不会出现黑屏的现象