AVL Tree(C++模板实现)

#include <bits/stdc++.h>
using namespace std;
template<typename T>
struct Node
{
    T key;
    Node *left, *right;
    Node(const T &k):key(k),left(nullptr),right(nullptr){}
};
template<typename T>
class AVLTree
{
public:
    AVLTree<T>(){root=nullptr;}
private:
    Node<T> *root;
    inline int getHeight(Node<T> *node);
    inline int getBalance(Node<T> *node);
    inline Node<T>* rotationLeft(Node<T> *node);
    inline Node<T>* rotationRight(Node<T> *node);
    inline Node<T>* successor(Node<T> *node);
    inline void inOrder(Node<T> *node);
    inline void preOrder(Node<T> *node);
    Node<T>* put(Node<T>* &node, const T &key);
    Node<T>* del(Node<T> *node, const T &key);
public:
    inline void put(const T &key);
    inline void del(const T &key);
    inline void inOrder();
    inline void preOrder();
};
template<typename T>
inline int AVLTree<T>::getHeight(Node<T> *node)
{
    if(node == nullptr)
        return -1;
    return max(getHeight(node->left), getHeight(node->right)) + 1;
}
template<typename T>
inline int AVLTree<T>::getBalance(Node<T> *node)
{
    if(node == nullptr)
        return 0;
    return getHeight(node->left) - getHeight(node->right);
}
template<typename T>
inline Node<T>* AVLTree<T>::rotationLeft(Node<T>* x)
{
    Node<T> *y = x->right;
    x->right = y->left;
    y->left = x;
    return y;
}
template<typename T>
inline Node<T>* AVLTree<T>::rotationRight(Node<T>* x)
{
    Node<T> *y = x->left;
    x->left = y->right;
    y->right = x;
    return y;
}
template<typename T>
inline Node<T>* AVLTree<T>::successor(Node<T> *node)
{
    while(node->left != nullptr)
        node = node->left;
    return node;
}

template<typename T>
Node<T>* AVLTree<T>::put(Node<T>* &node, const T &key)
{
    if(node == nullptr)
        return new Node<T>(key);
    else if(key < node->key)
        node->left = put(node->left, key);
    else if(key > node->key)
        node->right = put(node->right, key);
    else
        return node;
    int balance = getBalance(node);
    if(balance > 1)
    {
        if(key < node->left->key)
            return rotationRight(node);
        if(key > node->left->key)
        {
            node->left = rotationLeft(node->left);
            return rotationRight(node);
        }
    }
    else if(balance < -1)
    {
        if(key > node->right->key)
            return rotationLeft(node);
        if(key < node->right->key)
        {
            node->right = rotationRight(node->right);
            return rotationLeft(node);
        }
    }
    return node;
}
template<typename T>
inline void AVLTree<T>::put(const T &key)
{
    root = put(root, key);
}
template<typename T>
inline Node<T>* AVLTree<T>::del(Node<T> *node, const T &key)
{
    if(node == nullptr)
        return node;
    if(key < node->key)
        node->left = del(node->left, key);
    else if(key > node->key)
        node->right = del(node->right, key);
    else
    {
        Node<T> *tmp = nullptr;
        if(node->left != nullptr && node->right != nullptr)
        {
            tmp = successor(node->right);
            node->key = tmp->key;
            node->right = del(node->right, tmp->key);
        }
        else if(node->right == nullptr)
        {
            tmp = node;
            node = node->left;
            delete tmp;
        }
        else if(node->left == nullptr)
        {
            tmp = node;
            node = node->right;
            delete tmp;
        }
        else
        {
            delete node;
        }
    }
    int balance = getBalance(node);
    if(balance > 1)
    {
        if(getBalance(node->left) >= 0)
            return rotationRight(node);
        else
        {
            node->left = rotationLeft(node->left);
            return rotationRight(node);
        }
    }
    else if(balance < -1)
    {
        if(getBalance(node->right) <= 0)
            return rotationLeft(node);
        else
        {
            node->right = rotationRight(node->right);
            return rotationLeft(node);
        }
    }
    return node;
}
template<typename T>
inline void AVLTree<T>::del(const T &key)
{
    root = del(root, key);
}
template<typename T>
inline void AVLTree<T>::inOrder(Node<T> *node)
{
    if(node == nullptr)
        return ;
    inOrder(node->left);
    cout << node->key << " ";
    inOrder(node->right);
}
template<typename T>
inline void AVLTree<T>::preOrder(Node<T> *node)
{
    if(node == nullptr)
        return ;
    cout << node->key << " ";
    preOrder(node->left);
    preOrder(node->right);
}
template<typename T>
inline void AVLTree<T>::inOrder()
{
    cout << " in: " ;
    inOrder(root);
    cout << endl;
}
template<typename T>
inline void AVLTree<T>::preOrder()
{
    cout << "pre: ";
    preOrder(root);
    cout << endl;
}
int main()
{
    AVLTree<int> avlT;
    vector<int> vec{1,2,3,4,5,6,7};
    cout << "insert: " << endl;
    for(int i=0;i<int(vec.size());i++)
    {
        avlT.put(vec[i]);
        avlT.inOrder();
        avlT.preOrder();
    }
    cout << "delete: " << endl;
    for(int i=0;i<int(vec.size());i++)
    {
        avlT.del(vec[i]);
        avlT.inOrder();
        avlT.preOrder();
    }
    return 0;
}

测试结果

insert: 
 in: 1 
pre: 1 
 in: 1 2 
pre: 1 2 
 in: 1 2 3 
pre: 2 1 3 
 in: 1 2 3 4 
pre: 2 1 3 4 
 in: 1 2 3 4 5 
pre: 2 1 4 3 5 
 in: 1 2 3 4 5 6 
pre: 4 2 1 3 5 6 
 in: 1 2 3 4 5 6 7 
pre: 4 2 1 3 6 5 7 
delete: 
 in: 2 3 4 5 6 7 
pre: 4 2 3 6 5 7 
 in: 3 4 5 6 7 
pre: 4 3 6 5 7 
 in: 4 5 6 7 
pre: 6 4 5 7 
 in: 5 6 7 
pre: 6 5 7 
 in: 6 7 
pre: 6 7 
 in: 7 
pre: 7 
 in: 
pre:
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AVL树是一种自平衡二叉搜索树,它的每个节点存储一个键值对,且每个节点的左子树和右子树的高度差不超过1。这种平衡特性使得AVL树在查找、插入和删除操作方面都有很好的性能表现。 下面是一个简单的AVL树的C++实现: ```c++ #include <iostream> using namespace std; // AVL树节点 struct Node { int key; int height; Node *left; Node *right; Node(int k) : key(k), height(1), left(NULL), right(NULL) {} }; // 获取节点高度 int height(Node *node) { if (node == NULL) { return 0; } return node->height; } // 获取节点平衡因子 int balanceFactor(Node *node) { if (node == NULL) { return 0; } return height(node->left) - height(node->right); } // 更新节点高度 void updateHeight(Node *node) { node->height = max(height(node->left), height(node->right)) + 1; } // 右旋操作 Node* rightRotate(Node *node) { Node *leftChild = node->left; Node *rightChild = leftChild->right; leftChild->right = node; node->left = rightChild; updateHeight(node); updateHeight(leftChild); return leftChild; } // 左旋操作 Node* leftRotate(Node *node) { Node *rightChild = node->right; Node *leftChild = rightChild->left; rightChild->left = node; node->right = leftChild; updateHeight(node); updateHeight(rightChild); return rightChild; } // 插入节点 Node* insert(Node *node, int key) { if (node == NULL) { return new Node(key); } if (key < node->key) { node->left = insert(node->left, key); } else if (key > node->key) { node->right = insert(node->right, key); } else { return node; } updateHeight(node); int bf = balanceFactor(node); if (bf > 1) { if (balanceFactor(node->left) >= 0) { return rightRotate(node); } else { node->left = leftRotate(node->left); return rightRotate(node); } } else if (bf < -1) { if (balanceFactor(node->right) <= 0) { return leftRotate(node); } else { node->right = rightRotate(node->right); return leftRotate(node); } } return node; } // 中序遍历AVL树 void inOrder(Node *node) { if (node == NULL) { return; } inOrder(node->left); cout << node->key << " "; inOrder(node->right); } int main() { Node *root = NULL; root = insert(root, 10); root = insert(root, 20); root = insert(root, 30); root = insert(root, 40); root = insert(root, 50); root = insert(root, 25); inOrder(root); cout << endl; return 0; } ``` 在上面的实现中,我们使用了递归插入节点,并在插入节点后更新了节点的高度和平衡因子。当节点的平衡因子大于1或小于-1时,我们进行相应的旋转操作来保持树的平衡。最后,我们在main函数中插入一些节点,并进行中序遍历来检查树是否正确构建。

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