boxer.py推箱子暴力求解

map.py

import numpy as np


class BoxMap:

    def __init__(self, input, targets):
        self.grids = np.array(input)
        self.height = self.grids.shape[0]
        self.width = self.grids.shape[1]
        self.targets = targets
        if self.is_end():
            return
        self.pos = self.get_pos()
        self.feasible_region()
        self.possible_act()

    def get_pos(self):
        it = np.nditer(self.grids, flags=['multi_index'])
        while not it.finished:
            if it[0] == 3:
                return it.multi_index
            it.iternext()

    def is_empty(self, row, col):
        if self.grids[row][col] == 0 or self.grids[row][col] == 3:
            return True
        else:
            return False

    def feasible_region(self):
        self.fr = [self.pos]
        row, col = self.pos
        self.add_feasible(row, col)

    def add_feasible(self, row, col):
        neighbors = [(row, col - 1), (row, col + 1), (row - 1, col), (row + 1, col)]
        for neighbor in neighbors:
            if self.is_empty(neighbor[0], neighbor[1]) and (neighbor[0], neighbor[1]) not in self.fr:
                self.fr.append((neighbor[0], neighbor[1]))
                self.add_feasible(neighbor[0], neighbor[1])

    def get_box(self):
        self.boxs = []
        it = np.nditer(self.grids, flags=['multi_index'])
        while not it.finished:
            if it[0] == 2:
                self.boxs.append(it.multi_index)
            it.iternext()

    def is_possible(self, row, col, move):
        box_now = (row + move[0], col + move[1])
        box_next = (row + 2 * move[0], col + 2 * move[1])
        if self.grids[box_now[0]][box_now[1]] == 2 and self.grids[box_next[0]][box_next[1]] == 0:
            return True
        else:
            return False

    def possible_act(self):
        self.pa = []
        moves = [(-1, 0), (1, 0), (0, -1), (0, 1)]
        for grid in self.fr:
            for move in moves:
                if self.is_possible(grid[0], grid[1], move):
                    self.pa.append((grid, move))

    def is_end(self):
        # print(self.grids)
        for target in self.targets:
            if self.grids[target[0]][target[1]] != 2:
                self.end = False
                return
        self.end = True


if __name__ == '__main__':
    input_map = [
        [1, 1, 1, 1, 1, 1, 1],
        [1, 0, 0, 0, 1, 1, 1],
        [1, 0, 1, 2, 0, 0, 1],
        [1, 0, 3, 2, 0, 0, 1],
        [1, 0, 0, 2, 0, 1, 1],
        [1, 1, 1, 0, 0, 1, 1],
        [1, 1, 1, 1, 1, 1, 1]
    ]
    bm = BoxMap(input_map, [(1, 1), (2, 1), (3, 1)])
    print(bm.pa)

StepTree.py

from map import BoxMap
import numpy as np
import copy


class Node:
    # image = []
    solution = []

    def __init__(self, p, boxmap, action):
        self.boxmap = boxmap
        self.parent = p
        self.action = action
        self.history = []
        self.childs = []
        self.leaf = 0

        if self.parent is None:
            self.root = True
            self.history.append(self.boxmap.grids)
            self.pas = []
            self.height = 0
        else:
            self.root = False
            self.generate_steps()
            self.height = self.parent.height + 1

    def add_child(self, boxmap, pa):
        self.childs.append(Node(self, boxmap, pa))

    def next_map(self, pa):
        pos, move = pa
        now_grids = copy.copy(self.boxmap.grids)

        now_grids[self.boxmap.pos[0]][self.boxmap.pos[1]] = 0
        now_grids[pos[0] + move[0]][pos[1] + move[1]] = 3
        now_grids[pos[0] + 2 * move[0]][pos[1] + 2 * move[1]] = 2
        # print(now_grids)
        return BoxMap(now_grids, self.boxmap.targets)

    def generate_child(self):
        if not self.boxmap.pa:
            self.leaf = 1
        for pa in self.boxmap.pa:
            # print(pa)
            self.add_child(self.next_map(pa), pa)

    def generate_steps(self):
        self.history = copy.copy(self.parent.history)
        self.pas = copy.copy(self.parent.pas)
        self.kill_node()
        if self.leaf == 2:
            self.history.append(self.boxmap.grids)
            self.pas.append(self.action)
            # Node.image.append(self.boxmap.grids)

        if self.leaf == 0:
            self.history.append(self.boxmap.grids)
            self.pas.append(self.action)
            # Node.image.append(self.boxmap.grids)
            # self.generate_child()

    def is_same_grids(self, comp_grids):
        it = np.nditer(comp_grids, flags=['multi_index'])
        while not it.finished:
            if comp_grids[it.multi_index[0]][it.multi_index[1]] != self.boxmap.grids[it.multi_index[0]][
                it.multi_index[1]]:
                return False
            it.iternext()
        return True

    def kill_node(self):
        if self.boxmap.end:
            self.leaf = 2
            # print('end')
            return
        # for grids in Node.image:
        #     if self.is_same_grids(grids):
        #         self.leaf = 1
        #         # print('kill')
        #         return
        for grids in self.history:
            if self.is_same_grids(grids):
                self.leaf = 1
                # print('kill')
                return
        # print('continue')


def iter(node):
    node.generate_child()
    # print('height: ' + str(node.height)+ '   pas: ' +str(node.pas)+ '   leaf: ' +str(node.leaf))
    for child in node.childs:
        print('height: ' + str(child.height) + '   pas: ' + str(child.pas) + '   leaf: ' + str(child.leaf))
        if child.leaf == 0:
            iter(child)

        if child.leaf == 1:
            return

        if child.leaf == 2:
            Node.solution = child.history
            return child.history


def logic_use(node):
    # waiting for check
    stack_list = []
    # checked node

    stack_list.append(node)

    # while true
    while len(stack_list) > 0:
        # select one node from stack
        point = stack_list[-1]
        print('stack: ' + str(len(stack_list)) + '   height: ' + str(point.height) + '   pas: ' + str(point.pas) + '   leaf: ' + str(point.leaf))
        # finish
        if point.leaf == 2:
            return point.history

        # mark this node as checked
        stack_list.pop()

        # if node can bred
        if point.leaf != 1:
            point.generate_child()
            for child in point.childs:

                stack_list.append(child)


def choose_chapter(num):
    if num == 70:
        input_map = [
            [1, 1, 1, 1, 1, 1, 1],
            [1, 1, 1, 0, 0, 1, 1],
            [1, 1, 1, 0, 0, 1, 1],
            [1, 0, 0, 2, 2, 1, 1],
            [1, 0, 0, 0, 0, 0, 1],
            [1, 1, 1, 0, 0, 3, 1],
            [1, 1, 1, 1, 1, 1, 1]
        ]
        bm = BoxMap(input_map, [(4, 2), (4, 4)])

    if num == 111:
        input_map = [
            [1, 1, 1, 1, 1, 1, 1],
            [1, 0, 0, 0, 1, 1, 1],
            [1, 0, 1, 2, 0, 0, 1],
            [1, 0, 3, 2, 0, 0, 1],
            [1, 0, 0, 2, 0, 1, 1],
            [1, 1, 1, 0, 0, 1, 1],
            [1, 1, 1, 1, 1, 1, 1]
        ]
        bm = BoxMap(input_map, [(1, 1), (2, 1), (3, 1)])

    if num == 95:
        input_map = [
            [1, 1, 1, 1, 1, 1, 1],
            [1, 1, 1, 0, 0, 1, 1],
            [1, 0, 0, 0, 0, 1, 1],
            [1, 0, 2, 0, 2, 0, 1],
            [1, 0, 0, 1, 2, 3, 1],
            [1, 0, 0, 0, 0, 1, 1],
            [1, 1, 1, 1, 1, 1, 1]
        ]

        bm = BoxMap(input_map, [(5, 1), (5, 2), (5, 3)])

    if num == 98:
        input_map = [
            [1, 1, 1, 1, 1, 1, 1],
            [1, 0, 0, 0, 0, 0, 1],
            [1, 0, 0, 0, 2, 0, 1],
            [1, 1, 0, 2, 2, 3, 1],
            [1, 1, 1, 1, 0, 0, 1],
            [1, 1, 1, 1, 0, 1, 1],
            [1, 1, 1, 1, 1, 1, 1]
        ]

        bm = BoxMap(input_map, [(2, 2), (1, 3), (2, 3)])

    return bm


def main():

    bm = choose_chapter(98)

    start = Node(None, bm, None)
    print(logic_use(start))


if __name__ == '__main__':
    main()

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