public class Solution {
public void reorderList(ListNode head) {
if (head == null || head.next == null){
return;
}
ListNode chaser = head;
ListNode runner = head;
while (runner.next != null && runner.next.next != null){
chaser = chaser.next;
runner = runner.next.next;
}
ListNode p1 = head;
ListNode p2 = chaser.next;
chaser.next = null;
ListNode pre = null;
while (p2 != null){
ListNode temp = p2.next;
p2.next = pre;
pre = p2;
p2 = temp;
}
p2 = pre;
while (p1 != null && p2 != null){
ListNode p1temp = p1.next;
ListNode p2temp = p2.next;
p1.next = p2;
p1 = p1temp;
p2.next = p1;
p2 = p2temp;
}
}
}
首先快慢指针找到中点,然后切断,反转后半部分,然后将两个链表连接在一起。针对一些复杂问题,关于链表的边界问题一直想不清楚,p.next != null 还是 p!= null? 这里经验主义认为,涉及链表重组,结构改变都是p!=null,涉及快慢指针就是p.next !=null 还是靠直觉吧,空间逻辑一直都是头痛,线好多好难受!