基于leaflet.js实现的轨迹回放

先看下效果图: (注意,这里是GIF图片,看起来会有些卡顿,但真实情况是很流畅的)
在这里插入图片描述
js文件们:(自己创建一个js文件,复制进去)
markerTrack.js:

L.Marker.addInitHook(function () {
    this.moveOptions = {
        origin: null,
        timer: null,
        done: 0,
        path: null,
        length: 0
    };
    this.setSpeed = function (speed) {
        this.moveOptions.speed = isNaN(parseFloat(speed)) || parseFloat(speed) <= 0 ? 200 : parseFloat(speed);
    };
    this.getSpeed = function () {
        return this.moveOptions.speed;
    };
    this.moveAlong = function (path, speed) {
        path = path instanceof L.Polyline ? path : new L.Polyline(path);
        this.moveOptions.path = path;
        this.moveOptions.length = L.GeometryUtil.length(path);
        this.moveOptions.speed = isNaN(parseFloat(speed)) || parseFloat(speed <= 0) ? 200 : parseFloat(speed);
        this._move();
    };
    this.pauseMove = function () {
        clearInterval(this.moveOptions.timer);
        this.moveOptions.timer = null;
    };
    this.resumeMove = function () {
        this._move();
    };
    this.stopMove = function () {
        this.pauseMove();
        this.moveOptions.done = 0;
    };
    this._move = function () {
        if (this.moveOptions.timer) return;
        let _t = this;
        this.moveOptions.timer = setInterval(function () {
            let done = _t.moveOptions.done;
            done += _t.moveOptions.speed / 1000 * 20;
            let radio = done / _t.moveOptions.length;
            radio >= 1 ? (radio = 0, done = 0) : true;
            _t.moveOptions.done = done;
            let p = L.GeometryUtil.interpolateOnLine(_t._map, _t.moveOptions.path, radio);
            _t.setLatLng(p.latLng);
            let pre_p = _t.moveOptions.path.getLatLngs()[p.predecessor];
            if (pre_p) {
                let passed = _t.moveOptions.path.getLatLngs().slice(0, p.predecessor + 1);
                passed.push(p.latLng);
                _t.fire('update_position', {path: passed});
                let deg = L.GeometryUtil.computeAngle(_t._map.project(pre_p), _t._map.project(p.latLng))
                _t._icon.style.transformOrigin = '50% 50%';
                _t._icon.style.transform += ' rotateZ(' + deg + 'deg)';
            }
        }, 20);
    }
});

em.geometryutil.js:

// Packaging/modules magic dance.
(function (factory) {
    factory(window.L)
}(function (L) {
"use strict";

L.Polyline._flat = L.LineUtil.isFlat || L.Polyline._flat || function (latlngs) {
    // true if it's a flat array of latlngs; false if nested
    return !L.Util.isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');
};

/**
 * @fileOverview  Geometry utilities for distances and linear referencing.
 * @name L.GeometryUtil
 */

L.GeometryUtil = L.extend(L.GeometryUtil || {}, {

    /**
        Shortcut function for planar distance between two {L.LatLng} at current zoom.

        @tutorial distance-length

        @param {L.Map} map  map to be used for this method
        @param {L.LatLng} latlngA geographical point A
        @param {L.LatLng} latlngB geographical point B
        @returns {Number} planar distance
     */
    distance: function (map, latlngA, latlngB) {
        return map.latLngToLayerPoint(latlngA).distanceTo(map.latLngToLayerPoint(latlngB));
    },

    /**
        Shortcut function for planar distance between a {L.LatLng} and a segment (A-B).
        @param {L.Map} map  map to be used for this method
        @param {L.LatLng} latlng - The position to search
        @param {L.LatLng} latlngA geographical point A of the segment
        @param {L.LatLng} latlngB geographical point B of the segment
        @returns {Number} planar distance
    */
    distanceSegment: function (map, latlng, latlngA, latlngB) {
        var p = map.latLngToLayerPoint(latlng),
           p1 = map.latLngToLayerPoint(latlngA),
           p2 = map.latLngToLayerPoint(latlngB);
        return L.LineUtil.pointToSegmentDistance(p, p1, p2);
    },

    /**
        Shortcut function for converting distance to readable distance.
        @param {Number} distance distance to be converted
        @param {String} unit 'metric' or 'imperial'
        @returns {String} in yard or miles
    */
    readableDistance: function (distance, unit) {
        var isMetric = (unit !== 'imperial'),
            distanceStr;
        if (isMetric) {
            // show metres when distance is < 1km, then show km
            if (distance > 1000) {
                distanceStr = (distance  / 1000).toFixed(2) + ' km';
            }
            else {
                distanceStr = Math.ceil(distance) + ' m';
            }
        }
        else {
            distance *= 1.09361;
            if (distance > 1760) {
                distanceStr = (distance / 1760).toFixed(2) + ' miles';
            }
            else {
                distanceStr = Math.ceil(distance) + ' yd';
            }
        }
        return distanceStr;
    },

    /**
        Returns true if the latlng belongs to segment A-B
        @param {L.LatLng} latlng - The position to search
        @param {L.LatLng} latlngA geographical point A of the segment
        @param {L.LatLng} latlngB geographical point B of the segment
        @param {?Number} [tolerance=0.2] tolerance to accept if latlng belongs really
        @returns {boolean}
     */
    belongsSegment: function(latlng, latlngA, latlngB, tolerance) {
        tolerance = tolerance === undefined ? 0.2 : tolerance;
        var hypotenuse = latlngA.distanceTo(latlngB),
            delta = latlngA.distanceTo(latlng) + latlng.distanceTo(latlngB) - hypotenuse;
        return delta/hypotenuse < tolerance;
    },

    /**
     * Returns total length of line
     * @tutorial distance-length
     *
     * @param {L.Polyline|Array<L.Point>|Array<L.LatLng>} coords Set of coordinates
     * @returns {Number} Total length (pixels for Point, meters for LatLng)
     */
    length: function (coords) {
        var accumulated = L.GeometryUtil.accumulatedLengths(coords);
        return accumulated.length > 0 ? accumulated[accumulated.length-1] : 0;
    },

    /**
     * Returns a list of accumulated length along a line.
     * @param {L.Polyline|Array<L.Point>|Array<L.LatLng>} coords Set of coordinates
     * @returns {Array<Number>} Array of accumulated lengths (pixels for Point, meters for LatLng)
     */
    accumulatedLengths: function (coords) {
        if (typeof coords.getLatLngs == 'function') {
            coords = coords.getLatLngs();
        }
        if (coords.length === 0)
            return [];
        var total = 0,
            lengths = [0];
        for (var i = 0, n = coords.length - 1; i< n; i++) {
            total += coords[i].distanceTo(coords[i+1]);
            lengths.push(total);
        }
        return lengths;
    },

    /**
        Returns the closest point of a {L.LatLng} on the segment (A-B)

        @tutorial closest

        @param {L.Map} map  map to be used for this method
        @param {L.LatLng} latlng - The position to search
        @param {L.LatLng} latlngA geographical point A of the segment
        @param {L.LatLng} latlngB geographical point B of the segment
        @returns {L.LatLng} Closest geographical point
    */
    closestOnSegment: function (map, latlng, latlngA, latlngB) {
        var maxzoom = map.getMaxZoom();
        if (maxzoom === Infinity)
            maxzoom = map.getZoom();
        var p = map.project(latlng, maxzoom),
           p1 = map.project(latlngA, maxzoom),
           p2 = map.project(latlngB, maxzoom),
           closest = L.LineUtil.closestPointOnSegment(p, p1, p2);
        return map.unproject(closest, maxzoom);
    },

    /**
        Returns the closest latlng on layer.

        Accept nested arrays

        @tutorial closest

        @param {L.Map} map  map to be used for this method
        @param {Array<L.LatLng>|Array<Array<L.LatLng>>|L.PolyLine|L.Polygon} layer - Layer that contains the result
        @param {L.LatLng} latlng - The position to search
        @param {?boolean} [vertices=false] - Whether to restrict to path vertices.
        @returns {L.LatLng} Closest geographical point or null if layer param is incorrect
    */
    closest: function (map, layer, latlng, vertices) {

        var latlngs,
            mindist = Infinity,
            result = null,
            i, n, distance, subResult;

        if (layer instanceof Array) {
            // if layer is Array<Array<T>>
            if (layer[0] instanceof Array && typeof layer[0][0] !== 'number') {
                // if we have nested arrays, we calc the closest for each array
                // recursive
                for (i = 0; i < layer.length; i++) {
                    subResult = L.GeometryUtil.closest(map, layer[i], latlng, vertices);
                    if (subResult.distance < mindist) {
                        mindist = subResult.distance;
                        result = subResult;
                    }
                }
                return result;
            } else if (layer[0] instanceof L.LatLng
                        || typeof layer[0][0] === 'number'
                        || typeof layer[0].lat === 'number') { // we could have a latlng as [x,y] with x & y numbers or {lat, lng}
                layer = L.polyline(layer);
            } else {
                return result;
            }
        }

        // if we don't have here a Polyline, that means layer is incorrect
        // see https://github.com/makinacorpus/.GeometryUtil/issues/23
        if (! ( layer instanceof L.Polyline ) )
            return result;

        // deep copy of latlngs
        latlngs = JSON.parse(JSON.stringify(layer.getLatLngs().slice(0)));

        // add the last segment for L.Polygon
        if (layer instanceof L.Polygon) {
            // add the last segment for each child that is a nested array
            var addLastSegment = function(latlngs) {
                if (L.Polyline._flat(latlngs)) {
                    latlngs.push(latlngs[0]);
                } else {
                    for (var i = 0; i < latlngs.length; i++) {
                        addLastSegment(latlngs[i]);
                    }
                }
            };
            addLastSegment(latlngs);
        }

        // we have a multi polygon / multi polyline / polygon with holes
        // use recursive to explore and return the good result
        if ( ! L.Polyline._flat(latlngs) ) {
            for (i = 0; i < latlngs.length; i++) {
                // if we are at the lower level, and if we have a L.Polygon, we add the last segment
                subResult = L.GeometryUtil.closest(map, latlngs[i], latlng, vertices);
                if (subResult.distance < mindist) {
                    mindist = subResult.distance;
                    result = subResult;
                }
            }
            return result;

        } else {

            // Lookup vertices
            if (vertices) {
                for(i = 0, n = latlngs.length; i < n; i++) {
                    var ll = latlngs[i];
                    distance = L.GeometryUtil.distance(map, latlng, ll);
                    if (distance < mindist) {
                        mindist = distance;
                        result = ll;
                        result.distance = distance;
                    }
                }
                return result;
            }

            // Keep the closest point of all segments
            for (i = 0, n = latlngs.length; i < n-1; i++) {
                var latlngA = latlngs[i],
                    latlngB = latlngs[i+1];
                distance = L.GeometryUtil.distanceSegment(map, latlng, latlngA, latlngB);
                if (distance <= mindist) {
                    mindist = distance;
                    result = L.GeometryUtil.closestOnSegment(map, latlng, latlngA, latlngB);
                    result.distance = distance;
                }
            }
            return result;
        }

    },

    /**
        Returns the closest layer to latlng among a list of layers.

        @tutorial closest

        @param {L.Map} map  map to be used for this method
        @param {Array<L.ILayer>} layers Set of layers
        @param {L.LatLng} latlng - The position to search
        @returns {object} ``{layer, latlng, distance}`` or ``null`` if list is empty;
    */
    closestLayer: function (map, layers, latlng) {
        var mindist = Infinity,
            result = null,
            ll = null,
            distance = Infinity;

        for (var i = 0, n = layers.length; i < n; i++) {
            var layer = layers[i];
            if (layer instanceof L.LayerGroup) {
                // recursive
                var subResult = L.GeometryUtil.closestLayer(map, layer.getLayers(), latlng);
                if (subResult.distance < mindist) {
                    mindist = subResult.distance;
                    result = subResult;
                }
            } else {
                // Single dimension, snap on points, else snap on closest
                if (typeof layer.getLatLng == 'function') {
                    ll = layer.getLatLng();
                    distance = L.GeometryUtil.distance(map, latlng, ll);
                }
                else {
                    ll = L.GeometryUtil.closest(map, layer, latlng);
                    if (ll) distance = ll.distance;  // Can return null if layer has no points.
                }
                if (distance < mindist) {
                    mindist = distance;
                    result = {layer: layer, latlng: ll, distance: distance};
                }
            }
        }
        return result;
    },

    /**
        Returns the n closest layers to latlng among a list of input layers.

        @param {L.Map} map -  map to be used for this method
        @param {Array<L.ILayer>} layers - Set of layers
        @param {L.LatLng} latlng - The position to search
        @param {?Number} [n=layers.length] - the expected number of output layers.
        @returns {Array<object>} an array of objects ``{layer, latlng, distance}`` or ``null`` if the input is invalid (empty list or negative n)
    */
    nClosestLayers: function (map, layers, latlng, n) {
        n = typeof n === 'number' ? n : layers.length;

        if (n < 1 || layers.length < 1) {
            return null;
        }

        var results = [];
        var distance, ll;

        for (var i = 0, m = layers.length; i < m; i++) {
            var layer = layers[i];
            if (layer instanceof L.LayerGroup) {
                // recursive
                var subResult = L.GeometryUtil.closestLayer(map, layer.getLayers(), latlng);
                results.push(subResult);
            } else {
                // Single dimension, snap on points, else snap on closest
                if (typeof layer.getLatLng == 'function') {
                    ll = layer.getLatLng();
                    distance = L.GeometryUtil.distance(map, latlng, ll);
                }
                else {
                    ll = L.GeometryUtil.closest(map, layer, latlng);
                    if (ll) distance = ll.distance;  // Can return null if layer has no points.
                }
                results.push({layer: layer, latlng: ll, distance: distance});
            }
        }

        results.sort(function(a, b) {
            return a.distance - b.distance;
        });

        if (results.length > n) {
            return results.slice(0, n);
        } else  {
            return results;
        }
    },

    /**
     * Returns all layers within a radius of the given position, in an ascending order of distance.
       @param {L.Map} map  map to be used for this method
       @param {Array<ILayer>} layers - A list of layers.
       @param {L.LatLng} latlng - The position to search
       @param {?Number} [radius=Infinity] - Search radius in pixels
       @return {object[]} an array of objects including layer within the radius, closest latlng, and distance
     */
    layersWithin: function(map, layers, latlng, radius) {
      radius = typeof radius == 'number' ? radius : Infinity;

      var results = [];
      var ll = null;
      var distance = 0;

      for (var i = 0, n = layers.length; i < n; i++) {
        var layer = layers[i];

        if (typeof layer.getLatLng == 'function') {
            ll = layer.getLatLng();
            distance = L.GeometryUtil.distance(map, latlng, ll);
        }
        else {
            ll = L.GeometryUtil.closest(map, layer, latlng);
            if (ll) distance = ll.distance;  // Can return null if layer has no points.
        }

        if (ll && distance < radius) {
            results.push({layer: layer, latlng: ll, distance: distance});
        }
      }

      var sortedResults = results.sort(function(a, b) {
          return a.distance - b.distance;
      });

      return sortedResults;
    },

    /**
        Returns the closest position from specified {LatLng} among specified layers,
        with a maximum tolerance in pixels, providing snapping behaviour.

        @tutorial closest

        @param {L.Map} map  map to be used for this method
        @param {Array<ILayer>} layers - A list of layers to snap on.
        @param {L.LatLng} latlng - The position to snap
        @param {?Number} [tolerance=Infinity] - Maximum number of pixels.
        @param {?boolean} [withVertices=true] - Snap to layers vertices or segment points (not only vertex)
        @returns {object} with snapped {LatLng} and snapped {Layer} or null if tolerance exceeded.
    */
    closestLayerSnap: function (map, layers, latlng, tolerance, withVertices) {
        tolerance = typeof tolerance == 'number' ? tolerance : Infinity;
        withVertices = typeof withVertices == 'boolean' ? withVertices : true;

        var result = L.GeometryUtil.closestLayer(map, layers, latlng);
        if (!result || result.distance > tolerance)
            return null;

        // If snapped layer is linear, try to snap on vertices (extremities and middle points)
        if (withVertices && typeof result.layer.getLatLngs == 'function') {
            var closest = L.GeometryUtil.closest(map, result.layer, result.latlng, true);
            if (closest.distance < tolerance) {
                result.latlng = closest;
                result.distance = L.GeometryUtil.distance(map, closest, latlng);
            }
        }
        return result;
    },

    /**
        Returns the Point located on a segment at the specified ratio of the segment length.
        @param {L.Point} pA coordinates of point A
        @param {L.Point} pB coordinates of point B
        @param {Number} the length ratio, expressed as a decimal between 0 and 1, inclusive.
        @returns {L.Point} the interpolated point.
    */
    interpolateOnPointSegment: function (pA, pB, ratio) {
        return L.point(
            (pA.x * (1 - ratio)) + (ratio * pB.x),
            (pA.y * (1 - ratio)) + (ratio * pB.y)
        );
    },

    /**
        Returns the coordinate of the point located on a line at the specified ratio of the line length.
        @param {L.Map} map  map to be used for this method
        @param {Array<L.LatLng>|L.PolyLine} latlngs Set of geographical points
        @param {Number} ratio the length ratio, expressed as a decimal between 0 and 1, inclusive
        @returns {Object} an object with latLng ({LatLng}) and predecessor ({Number}), the index of the preceding vertex in the Polyline
        (-1 if the interpolated point is the first vertex)
    */
    interpolateOnLine: function (map, latLngs, ratio) {
        latLngs = (latLngs instanceof L.Polyline) ? latLngs.getLatLngs() : latLngs;
        var n = latLngs.length;
        if (n < 2) {
            return null;
        }

        // ensure the ratio is between 0 and 1;
        ratio = Math.max(Math.min(ratio, 1), 0);

        if (ratio === 0) {
            return {
                latLng: latLngs[0] instanceof L.LatLng ? latLngs[0] : L.latLng(latLngs[0]),
                predecessor: -1
            };
        }
        if (ratio == 1) {
            return {
                latLng: latLngs[latLngs.length -1] instanceof L.LatLng ? latLngs[latLngs.length -1] : L.latLng(latLngs[latLngs.length -1]),
                predecessor: latLngs.length - 2
            };
        }

        // project the LatLngs as Points,
        // and compute total planar length of the line at max precision
        var maxzoom = map.getMaxZoom();
        if (maxzoom === Infinity)
            maxzoom = map.getZoom();
        var pts = [];
        var lineLength = 0;
        for(var i = 0; i < n; i++) {
            pts[i] = map.project(latLngs[i], maxzoom);
            if(i > 0)
              lineLength += pts[i-1].distanceTo(pts[i]);
        }

        var ratioDist = lineLength * ratio;

		// follow the line segments [ab], adding lengths,
        // until we find the segment where the points should lie on
		var cumulativeDistanceToA = 0, cumulativeDistanceToB = 0;
		for (var i = 0; cumulativeDistanceToB < ratioDist; i++) {
			var pointA = pts[i], pointB = pts[i+1];

			cumulativeDistanceToA = cumulativeDistanceToB;
			cumulativeDistanceToB += pointA.distanceTo(pointB);
		}
		
		if (pointA == undefined && pointB == undefined) { // Happens when line has no length
			var pointA = pts[0], pointB = pts[1], i = 1;
		}

		// compute the ratio relative to the segment [ab]
		var segmentRatio = ((cumulativeDistanceToB - cumulativeDistanceToA) !== 0) ? ((ratioDist - cumulativeDistanceToA) / (cumulativeDistanceToB - cumulativeDistanceToA)) : 0;
		var interpolatedPoint = L.GeometryUtil.interpolateOnPointSegment(pointA, pointB, segmentRatio);
		return {
			latLng: map.unproject(interpolatedPoint, maxzoom),
			predecessor: i-1
		};
    },

    /**
        Returns a float between 0 and 1 representing the location of the
        closest point on polyline to the given latlng, as a fraction of total line length.
        (opposite of L.GeometryUtil.interpolateOnLine())
        @param {L.Map} map  map to be used for this method
        @param {L.PolyLine} polyline Polyline on which the latlng will be search
        @param {L.LatLng} latlng The position to search
        @returns {Number} Float between 0 and 1
    */
    locateOnLine: function (map, polyline, latlng) {
        var latlngs = polyline.getLatLngs();
        if (latlng.equals(latlngs[0]))
            return 0.0;
        if (latlng.equals(latlngs[latlngs.length-1]))
            return 1.0;

        var point = L.GeometryUtil.closest(map, polyline, latlng, false),
            lengths = L.GeometryUtil.accumulatedLengths(latlngs),
            total_length = lengths[lengths.length-1],
            portion = 0,
            found = false;
        for (var i=0, n = latlngs.length-1; i < n; i++) {
            var l1 = latlngs[i],
                l2 = latlngs[i+1];
            portion = lengths[i];
            if (L.GeometryUtil.belongsSegment(point, l1, l2, 0.0001)) {
                portion += l1.distanceTo(point);
                found = true;
                break;
            }
        }
        if (!found) {
            throw "Could not interpolate " + latlng.toString() + " within " + polyline.toString();
        }
        return portion / total_length;
    },

    /**
        Returns a clone with reversed coordinates.
        @param {L.PolyLine} polyline polyline to reverse
        @returns {L.PolyLine} polyline reversed
    */
    reverse: function (polyline) {
        return L.polyline(polyline.getLatLngs().slice(0).reverse());
    },

    /**
        Returns a sub-part of the polyline, from start to end.
        If start is superior to end, returns extraction from inverted line.
        @param {L.Map} map  map to be used for this method
        @param {L.PolyLine} polyline Polyline on which will be extracted the sub-part
        @param {Number} start ratio, expressed as a decimal between 0 and 1, inclusive
        @param {Number} end ratio, expressed as a decimal between 0 and 1, inclusive
        @returns {Array<L.LatLng>} new polyline
     */
    extract: function (map, polyline, start, end) {
        if (start > end) {
            return L.GeometryUtil.extract(map, L.GeometryUtil.reverse(polyline), 1.0-start, 1.0-end);
        }

        // Bound start and end to [0-1]
        start = Math.max(Math.min(start, 1), 0);
        end = Math.max(Math.min(end, 1), 0);

        var latlngs = polyline.getLatLngs(),
            startpoint = L.GeometryUtil.interpolateOnLine(map, polyline, start),
            endpoint = L.GeometryUtil.interpolateOnLine(map, polyline, end);
        // Return single point if start == end
        if (start == end) {
            var point = L.GeometryUtil.interpolateOnLine(map, polyline, end);
            return [point.latLng];
        }
        // Array.slice() works indexes at 0
        if (startpoint.predecessor == -1)
            startpoint.predecessor = 0;
        if (endpoint.predecessor == -1)
            endpoint.predecessor = 0;
        var result = latlngs.slice(startpoint.predecessor+1, endpoint.predecessor+1);
        result.unshift(startpoint.latLng);
        result.push(endpoint.latLng);
        return result;
    },

    /**
        Returns true if first polyline ends where other second starts.
        @param {L.PolyLine} polyline First polyline
        @param {L.PolyLine} other Second polyline
        @returns {bool}
    */
    isBefore: function (polyline, other) {
        if (!other) return false;
        var lla = polyline.getLatLngs(),
            llb = other.getLatLngs();
        return (lla[lla.length-1]).equals(llb[0]);
    },

    /**
        Returns true if first polyline starts where second ends.
        @param {L.PolyLine} polyline First polyline
        @param {L.PolyLine} other Second polyline
        @returns {bool}
    */
    isAfter: function (polyline, other) {
        if (!other) return false;
        var lla = polyline.getLatLngs(),
            llb = other.getLatLngs();
        return (lla[0]).equals(llb[llb.length-1]);
    },

    /**
        Returns true if first polyline starts where second ends or start.
        @param {L.PolyLine} polyline First polyline
        @param {L.PolyLine} other Second polyline
        @returns {bool}
    */
    startsAtExtremity: function (polyline, other) {
        if (!other) return false;
        var lla = polyline.getLatLngs(),
            llb = other.getLatLngs(),
            start = lla[0];
        return start.equals(llb[0]) || start.equals(llb[llb.length-1]);
    },

    /**
        Returns horizontal angle in degres between two points.
        @param {L.Point} a Coordinates of point A
        @param {L.Point} b Coordinates of point B
        @returns {Number} horizontal angle
     */
    computeAngle: function(a, b) {
        return (Math.atan2(b.y - a.y, b.x - a.x) * 180 / Math.PI);
    },

    /**
       Returns slope (Ax+B) between two points.
        @param {L.Point} a Coordinates of point A
        @param {L.Point} b Coordinates of point B
        @returns {Object} with ``a`` and ``b`` properties.
     */
    computeSlope: function(a, b) {
        var s = (b.y - a.y) / (b.x - a.x),
            o = a.y - (s * a.x);
        return {'a': s, 'b': o};
    },

    /**
       Returns LatLng of rotated point around specified LatLng center.
        @param {L.LatLng} latlngPoint: point to rotate
        @param {double} angleDeg: angle to rotate in degrees
        @param {L.LatLng} latlngCenter: center of rotation
        @returns {L.LatLng} rotated point
     */
    rotatePoint: function(map, latlngPoint, angleDeg, latlngCenter) {
        var maxzoom = map.getMaxZoom();
        if (maxzoom === Infinity)
            maxzoom = map.getZoom();
        var angleRad = angleDeg*Math.PI/180,
            pPoint = map.project(latlngPoint, maxzoom),
            pCenter = map.project(latlngCenter, maxzoom),
            x2 = Math.cos(angleRad)*(pPoint.x-pCenter.x) - Math.sin(angleRad)*(pPoint.y-pCenter.y) + pCenter.x,
            y2 = Math.sin(angleRad)*(pPoint.x-pCenter.x) + Math.cos(angleRad)*(pPoint.y-pCenter.y) + pCenter.y;
        return map.unproject(new L.Point(x2,y2), maxzoom);
    },

    /**
       Returns the bearing in degrees clockwise from north (0 degrees)
       from the first L.LatLng to the second, at the first LatLng
       @param {L.LatLng} latlng1: origin point of the bearing
       @param {L.LatLng} latlng2: destination point of the bearing
       @returns {float} degrees clockwise from north.
    */
    bearing: function(latlng1, latlng2) {
        var rad = Math.PI / 180,
            lat1 = latlng1.lat * rad,
            lat2 = latlng2.lat * rad,
            lon1 = latlng1.lng * rad,
            lon2 = latlng2.lng * rad,
            y = Math.sin(lon2 - lon1) * Math.cos(lat2),
            x = Math.cos(lat1) * Math.sin(lat2) -
                Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1);

        var bearing = ((Math.atan2(y, x) * 180 / Math.PI) + 360) % 360;
        return bearing >= 180 ? bearing-360 : bearing;
    },

    /**
       Returns the point that is a distance and heading away from
       the given origin point.
       @param {L.LatLng} latlng: origin point
       @param {float} heading: heading in degrees, clockwise from 0 degrees north.
       @param {float} distance: distance in meters
       @returns {L.latLng} the destination point.
       Many thanks to Chris Veness at http://www.movable-type.co.uk/scripts/latlong.html
       for a great reference and examples.
    */
    destination: function(latlng, heading, distance) {
        heading = (heading + 360) % 360;
        var rad = Math.PI / 180,
            radInv = 180 / Math.PI,
            R = 6378137, // approximation of Earth's radius
            lon1 = latlng.lng * rad,
            lat1 = latlng.lat * rad,
            rheading = heading * rad,
            sinLat1 = Math.sin(lat1),
            cosLat1 = Math.cos(lat1),
            cosDistR = Math.cos(distance / R),
            sinDistR = Math.sin(distance / R),
            lat2 = Math.asin(sinLat1 * cosDistR + cosLat1 *
                sinDistR * Math.cos(rheading)),
            lon2 = lon1 + Math.atan2(Math.sin(rheading) * sinDistR *
                cosLat1, cosDistR - sinLat1 * Math.sin(lat2));
        lon2 = lon2 * radInv;
        lon2 = lon2 > 180 ? lon2 - 360 : lon2 < -180 ? lon2 + 360 : lon2;
        return L.latLng([lat2 * radInv, lon2]);
    },

    /**
       Returns the the angle of the given segment and the Equator in degrees,
       clockwise from 0 degrees north.
       @param {L.Map} map:  map to be used for this method
       @param {L.LatLng} latlngA: geographical point A of the segment
       @param {L.LatLng} latlngB: geographical point B of the segment
       @returns {Float} the angle in degrees.
    */
    angle: function(map, latlngA, latlngB) {
      var pointA = map.latLngToContainerPoint(latlngA),
          pointB = map.latLngToContainerPoint(latlngB),
          angleDeg = Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x) * 180 / Math.PI + 90;
      angleDeg += angleDeg < 0 ? 360 : 0;
      return angleDeg;
    },

    /**
       Returns a point snaps on the segment and heading away from the given origin point a distance.
       @param {L.Map} map:  map to be used for this method
       @param {L.LatLng} latlngA: geographical point A of the segment
       @param {L.LatLng} latlngB: geographical point B of the segment
       @param {float} distance: distance in meters
       @returns {L.latLng} the destination point.
    */
    destinationOnSegment: function(map, latlngA, latlngB, distance) {
      var angleDeg = L.GeometryUtil.angle(map, latlngA, latlngB),
          latlng = L.GeometryUtil.destination(latlngA, angleDeg, distance);
      return L.GeometryUtil.closestOnSegment(map, latlng, latlngA, latlngB);
    },
});

return L.GeometryUtil;

}));

一个简单的demo,需要适当修改:

<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="UTF-8">
		<title>路径轨迹回放</title>
		<meta charset="utf-8" />
		<meta name="viewport" content="width=device-width, initial-scale=1.0">
		<!-- leaflet。js的基础依赖 -->
		<link rel="stylesheet" type="text/css" href="../leaflet/dist/leaflet.css">
		<script type="text/javascript" src="../leaflet/dist/leaflet.js"></script>
		<!-- 轨迹回放的自定义插件(依赖于leaflet。js) -->
		<script type="text/javascript" src="../customLib/markerTrack.js"></script>
		<script type="text/javascript" src="../customLib/em.geometryutil.js"></script>
	</head>

	<style>
	    body {
	        margin: 0;
	        padding: 0;
	    }
	
	    #map {
	        position: absolute;
	        top: 0;
	        bottom: 0;
	        width: 100%;
	    }
	</style>

	<body>

		<div id='map'></div>


		<script type="text/javascript">
			
			/* 这块代码是引入地图的,根据自己的项目来就好(我的项目里面是离线地图) */
			// --start引入地图--
			var url = 'http://localhost:9090/img/{z}/{x}/{y}.png';
			// var url = '"http://webrd0{s}.is.autonavi.com/appmaptile?x={x}&y={y}&z={z}&lang=zh_cn&size=1&scale=1&style=8';
			var map = L.map('map',{
				center: [34.694,113.587],
				zoom: 6,
				zoomControl: false
			});
			//将图层加载到地图上,并设置最大的聚焦还有map样式
			L.tileLayer(url, {
				maxZoom: 18,
				minZoom: 3
			}).addTo(map);
			// --end引入地图--
			

		
			/**
			 * 开始轨迹回放的代码
			 */
			// 运动的轨迹
			var polyline = L.polyline([[34.694,113.587],[38.694,113.587],[37.694,115.587]],{color: 'red'}).addTo(map);
			
			// 轨迹运动的图标
			var m = L.marker([34.694,113.587],{icon:L.icon({
			        iconUrl:'img/run.png',
			        iconAnchor: [25, 15],
			    })}).addTo(map);
			
			//添加一条线段也记录已经路过的点
			var passed=L.polyline([[]],{color:'yellow'}).addTo(map);
			m.on('update_position',function (e) {
			    //每次坐标更新。然后也更新路径
			    passed.setLatLngs(e.path);
			});
			
			
			// 开始运动
			m.moveAlong(polyline,300000);
			
		</script>
	</body>
</html>

别忘点赞!

福利

附上一个好用的离线地图,能够进行瓦片下载和交互,支持街道图、卫星图、内置的有开发手册,亲测可用
https://download.csdn.net/download/weixin_43464964/72332736

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