CountDownLatch
await()
public void await() throws InterruptedException {
sync.acquireSharedInterruptibly(1);
}
accquireSharedInterryptibly()
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
//如果线程中断,抛出异常
if (Thread.interrupted())
throw new InterruptedException();
//判断latch是否为0,为0返回1,否则返回-1
//返回1,说明线程不需要等待,执行业务逻辑
//返回-1.说明线程需要入队 被挂起
if (tryAcquireShared(arg) < 0)
doAcquireSharedInterruptibly(arg);
}
tryAcquireShared()
protected int tryAcquireShared(int acquires) {
return (getState() == 0) ? 1 : -1;
}
doAcquireSharedInterruptibly()
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
//将当前线程加入AQS阻塞队列,并且将状态设置为SHARED
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
for (;;) {
//拿到当前线程的前驱节点
final Node p = node.predecessor();
//如果前驱节点是头节点,并且当前latch为0,就执行 setHeadAndPropagate(),并且帮助老的头节点出队
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
failed = false;
return;
}
}
//执行到这里说明,前驱节点不是头节点 或者前驱节点是头节点但是latch不为0 就需要将当前线程挂起
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
await()里面的唤醒逻辑
setHeadAndPropagate()
private void setHeadAndPropagate(Node node, int propagate) {
Node h = head; // Record old head for check below
//将当前节点设置为头节点
setHead(node);
//propagate必为1
if (propagate > 0 || h == null || h.waitStatus < 0 ||
(h = head) == null || h.waitStatus < 0) {
//得到当前节点的后继节点
Node s = node.next;
if (s == null || s.isShared())
//如果当前节点是尾节点 或者当前节点的后继节点是SIGNAL
doReleaseShared();
}
}
doReleaseShared()
//1.当前线程为将latch修改为0的线程,会进入到这里去唤醒线程(会给break掉,走从头节点开始唤醒的逻辑)
//2.在dASI方法里被park起的线程被唤醒后经过自旋也会走到这里
private void doReleaseShared() {
for (;;) {
Node h = head;
if (h != null && h != tail) {
//执行到这里,说明阻塞队列中除了头节点一定还有其他节点
int ws = h.waitStatus;
if (ws == Node.SIGNAL) {
//为什么用cas?
//因为可能老的头节点还没有跳出循环,会和当前头节点去竞争唤醒后继线程
//竞争失败就继续唤醒下一个,感觉这个会提高吞吐量
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
unparkSuccessor(h);
}
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
//条件成立:
//1.说明刚刚唤醒的 后继节点,还没执行到 setHeadAndPropagate方法里面的 设置当前唤醒节点为head的逻辑。
//这个时候,当前线程 直接跳出去...结束了..
//此时用不用担心,唤醒逻辑 在这里断掉呢?、
//不需要担心,因为被唤醒的线程 早晚会执行到doReleaseShared方法。
//2.h == null latch创建出来后,没有任何线程调用过 await() 方法之前,
//有线程调用latch.countDown()操作 且触发了 唤醒阻塞节点的逻辑..
//3.h == tail -> head 和 tail 指向的是同一个node对象
//条件不成立:
//被唤醒的节点 非常积极,直接将自己设置为了新的head,此时 唤醒它的节点(前驱),执行h == head 条件会不成立..
//此时 head节点的前驱,不会跳出 doReleaseShared 方法,会继续唤醒 新head 节点的后继...
if (h == head) // loop if head changed
break;
}
}
CountDown()
public void countDown() {
sync.releaseShared(1);
}
tryReleaseShared()
protected boolean tryReleaseShared(int releases) {
// Decrement count; signal when transition to zero
for (;;) {
int c = getState();
if (c == 0)
return false;
int nextc = c-1;
if (compareAndSetState(c, nextc))
return nextc == 0;
}
}
releaseShared()
public final boolean releaseShared(int arg) {
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}