Java基础(集合部分)——模拟斗地主洗牌和发牌

模拟斗地主洗牌和发牌(无序版)

package org.westos.demo3;

import java.util.ArrayList;
import java.util.Collections;


public class MyTest {
    public static void main(String[] args) {
        // A:
        // 案例演示:
        // 模拟斗地主洗牌和发牌,牌没有排序

        //1.创建一个牌盒子
        ArrayList<String> pokerBox = new ArrayList<>();
        //2.生成54张牌放进牌盒子
        String[] colors={"♣","♠","♦","♥"};
        String[] nums={"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
        for (String color : colors) {
            for (String num : nums) {
                String poker = color.concat(num);
                pokerBox.add(poker);
            }
        }
        //手动添加大小王
        pokerBox.add("🎅");
        pokerBox.add("🤶");

        //洗牌
        Collections.shuffle(pokerBox);
        Collections.shuffle(pokerBox);
        Collections.shuffle(pokerBox);

      // System.out.println(pokerBox);

        //发牌:
        //三个人有一副底牌 对应4个集合

        ArrayList<String> 高进 = new ArrayList<>();
        ArrayList<String> 星仔 = new ArrayList<>();
        ArrayList<String> 刀仔 = new ArrayList<>();
        ArrayList<String> 底牌 = new ArrayList<>();

       // List<String> 高进2 = pokerBox.subList(0, 17);

        //一人一张的发
        /*
        *
        *   高进  0  3  6  9  12 %3=0
            星仔  1  4  7  10 13 %3=1
            刀仔  2   5  8 11 14 %3=2
        *
        *
        * */

        for (int i = 0; i < pokerBox.size(); i++) {
             if(i>=pokerBox.size()-3){
                 底牌.add(pokerBox.get(i));
             }else if(i%3==0){
                 高进.add(pokerBox.get(i));
             }else if(i%3==1){
                 星仔.add(pokerBox.get(i));
             }else{
                 刀仔.add(pokerBox.get(i));
             }
        }

      //看牌
        lookPoker("高进",高进);
        lookPoker("星仔",星仔);
        lookPoker("刀仔",刀仔);
        lookPoker("底牌",底牌);

    }

    private static void lookPoker(String name, ArrayList<String> pokers) {
        System.out.println(name);
        for (String poker : pokers) {
            System.out.print(poker+"\t");
        }
        System.out.println();
    }
}

模拟斗地主洗牌和发牌(有序版)

package com.xawl.demo3;

import java.util.*;
import java.util.function.Consumer;

/**
 * @Author:liger
 * @Description:爱学Java
 */
public class Test {
    public static void main(String[] args) {
        //定义双列集合存储牌的索引和值
        HashMap<Integer, String> pokerBox = new HashMap<>();
        //定义集合存储索引
        ArrayList<Integer> indexs = new ArrayList<>();
        int index=0;
        String[] colors={"♥","♣","♦","♠"};
        String[] pokers={"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
        for (String color : colors) {
            for (String poker : pokers) {
                pokerBox.put(index,color.concat(poker));
                indexs.add(index);
                index++;
            }
        }
        //手动添加大小王
        pokerBox.put(index,"🤴");
        indexs.add(index);
        index++;
        pokerBox.put(index,"👸");
        indexs.add(index);

        //打乱牌顺序
        Collections.shuffle(indexs);

        //给指定人发牌

        TreeSet<Integer> 高进 = new TreeSet<>();
        TreeSet<Integer> 刀仔 = new TreeSet<>();
        TreeSet<Integer> 星仔= new TreeSet<>();
        TreeSet<Integer> 底牌 = new TreeSet<>();
        for (int i = 0; i < indexs.size(); i++) {
            if (i>=indexs.size()-3){
                底牌.add(indexs.get(i));
            }else if(i%3==0){
                高进.add(indexs.get(i));
            }else if(i%3==1){
                刀仔.add(indexs.get(i));
            }else{
                星仔.add(indexs.get(i));
            }
        }
        //看牌
        lookPoker("高进",高进,pokerBox);
        lookPoker("刀仔",刀仔,pokerBox);
        lookPoker("星仔",星仔,pokerBox);
        lookPoker("底牌",底牌,pokerBox);

    }

    private static void lookPoker(String name, TreeSet<Integer> set, HashMap<Integer, String> pokerBox) {
        System.out.println(name);
        set.forEach(new Consumer<Integer>() {
            @Override
            public void accept(Integer integer) {
                System.out.print(pokerBox.get(integer)+" ");
            }
        });
        System.out.println();
    }
}

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下面是利用Java集合实现斗地主洗牌发牌、排序和看牌功能的示例代码: ```java import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; public class Doudizhu { // 定义扑克牌的点数和花色 private static final String[] CARD_NUMBERS = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2", "小王", "大王" }; private static final String[] CARD_SUITS = { "♠", "♥", "♣", "♦" }; public static void main(String[] args) { // 生成一副扑克牌 List<String> cards = generateCards(); // 洗牌 shuffleCards(cards); // 发牌 Map<String, List<String>> players = dealCards(cards); // 排序 sortCards(players); // 看牌 showCards(players); } /** * 生成一副扑克牌 */ private static List<String> generateCards() { List<String> cards = new ArrayList<>(); for (String suit : CARD_SUITS) { for (String number : CARD_NUMBERS) { cards.add(suit + number); } } return cards; } /** * 洗牌 */ private static void shuffleCards(List<String> cards) { Collections.shuffle(cards); } /** * 发牌 */ private static Map<String, List<String>> dealCards(List<String> cards) { Map<String, List<String>> players = new HashMap<>(); players.put("player1", new ArrayList<>()); players.put("player2", new ArrayList<>()); players.put("player3", new ArrayList<>()); players.put("landlord", new ArrayList<>()); for (int i = 0; i < cards.size(); i++) { String card = cards.get(i); if (i >= cards.size() - 3) { // 最后三张牌分给地主 players.get("landlord").add(card); } else { // 其他牌平均分给三个玩家 players.get("player" + (i % 3 + 1)).add(card); } } return players; } /** * 排序 */ private static void sortCards(Map<String, List<String>> players) { for (List<String> cards : players.values()) { Collections.sort(cards, (c1, c2) -> { int index1 = getIndex(c1); int index2 = getIndex(c2); if (index1 == index2) { return c1.compareTo(c2); } else { return Integer.compare(index1, index2); } }); } } /** * 获取扑克牌的点数 */ private static int getIndex(String card) { String number = card.substring(1); switch (number) { case "2": return 13; case "A": return 12; case "K": return 11; case "Q": return 10; case "J": return 9; case "10": return 8; case "9": return 7; case "8": return 6; case "7": return 5; case "6": return 4; case "5": return 3; case "4": return 2; case "3": return 1; default: return 0; } } /** * 看牌 */ private static void showCards(Map<String, List<String>> players) { for (String player : players.keySet()) { System.out.print(player + ": "); List<String> cards = players.get(player); for (String card : cards) { System.out.print(card + " "); } System.out.println(); } } } ``` 注:代码中使用的扑克牌样式可能在不同的操作系统和终端中显示略有不同。

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