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原创 模型显示在ui上时滑动显示区域实现旋转
using UnityEngine;using UnityEngine.EventSystems;/// <summary>/// 在某个ui范围内旋转3D物体(挂在谁身上在谁的范围内)/// </summary>public class SpinWithMouse : MonoBehaviour, IDragHandler{ /// <summary> /// 要旋轉的三維物體的Transform組件 /// </summar
2020-10-23 15:02:25
189
原创 unity 判断是否点击在某个面板身上
using System.Collections;using System.Collections.Generic;using UnityEngine;public class TestImage : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update() { if (Inp
2020-09-21 16:58:39
502
转载 【Unity游戏开发】用C#和Lua实现Unity中的事件分发机制EventDispatcher
https://www.cnblogs.com/msxh/p/9539231.html
2020-09-18 14:59:21
249
原创 Unity 金币收集效果
private Vector3[] _v_middle=new Vector3[]{new Vector3(0,0,0),}private Vector3[] _v_end=new Vector3[]{new Vector3(0,0,0),}private void InitAnimation(GameObject obj){ float random_x,random_y; float rrra=100f; random_x=Random.Range(_rrra,rrra); ran
2020-06-16 10:33:18
2450
原创 unity3dUGUI之UI粒子特效适配
using UnityEngine;using System.Collections;using System.Collections.Generic; public class UIParticleScale : MonoBehaviour { private List<ScaleData> scaleDatas = null; void Awake() { scaleDatas = new List<ScaleData>();
2020-06-15 14:46:15
823
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原创 循环下拉
using System;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using DG.Tweening;namespace QK.QKComponent{ public class ExpandTipsCircularScrollView : UICircularScroll...
2020-05-06 19:43:30
179
原创 按钮点击动画
using System;using System.Collections;using DG.Tweening;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;public class ButtonScaler : MonoBehaviour, IPointerDownHandler, IP...
2020-04-29 17:01:53
571
原创 unity 摄像机震动效果
挂载到摄像机上 public static bool startShake = false; //camera是否开始震动 public static float seconds = 0f; //震动持续秒数 public static bool started = false; //是否已经开始震动 public static float quake...
2020-01-09 11:26:45
973
原创 unity 布娃娃系统的开启关闭
using System.Collections;using System.Collections.Generic;using UnityEngine;public class RangdollController : MonoBehaviour {private Animator Anim;// Use this for initializationvoid Start () {...
2020-01-08 16:04:20
1583
原创 unity UI随手指移动、放大
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;//挂在手指滑动范围UI上public class MapController : MonoBehaviour, IDragHan...
2019-12-16 16:39:20
514
1
原创 unity 时间戳问题
/// <summary> /// 获取当前时间戳 /// </summary> /// <param name="isSeconds">是否转换为秒</param> /// <returns></returns> public long GetTimeStamp(bool is...
2019-09-27 16:27:08
2528
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