unity Assetbundle 的坑(同名资源打包到同一个包)
public Text text;
void Start()
{
AssetBundle ab=AssetBundle.LoadFromFile(Application.streamingAssetsPath + "/sprite");
Sprite s = ab.LoadAsset<Sprite>("assets/shishi/resources/button.png");
//Sprite s = ab.LoadAsset<Sprite>("assets
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2022-02-20 18:41:34 ·
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