#include <iostream>
using namespace std;
class Dog{
public:
int m_a;
int m_b;
};
int main()
{
Dog p1;
p1.m_a = 10;
p1.m_b = 20;
Dog p2;
p2.m_a = 10;
p2.m_b = 20;
Dog p3;
p3 =p1 + p2; //没有与这些操作数匹配的 "+" 运算符 -- 操作数类型为: Dog + Dog
//会报错,因为编译器无法识别自定义的Dog的返回值类型
return 0;
}
编译出来就是:没有与这些操作数匹配的 "+" 运算符 -- 操作数类型为: Dog + Dog
这个时候就需要用到运算符重载重载
1.通过成员函数重载+号
#include <iostream>
using namespace std;
class Dog{
public:
Dog();
Dog(int a,int b);
Dog operator+(const Dog &p) const;
void show() const;
private:
int m_a;
int m_b;
};
Dog::Dog():m_a(0),m_b(0){};
Dog::Dog(int a,int b):m_a(a),m_b(b){};
//使用成员函数进行重载
Dog Dog::operator+(const Dog &p) const
{
Dog tmp;
tmp.m_a = this->m_a+ p.m_a;
tmp.m_b = this->m_b + p.m_b;
return tmp;
}
void Dog::show() const
{
cout<<m_a<< ""<<m_b<<endl;
}
int main()
{
Dog p1(10,20);
Dog p2(20,30);
Dog p3;
p3 =p1 + p2; //本质为p3 = p1.operater+(p2)
p3.show();
return 0;
}
2.在全局范围内重载+运算符
需要用到友元函数
#include <iostream>
using namespace std;
class Dog{
public:
Dog();
Dog(int a,int b);
friend Dog operator+(const Dog &A,const Dog &B);//声明为友元函数
void show() const;
private:
int m_a;
int m_b;
};
Dog::Dog():m_a(0),m_b(0){};
Dog::Dog(int a,int b):m_a(a),m_b(b){};
//在全局范围内进行重载
Dog operator+(const Dog &A,const Dog &B)
{
Dog tmp;
tmp.m_a = A.m_a+ B.m_a;
tmp.m_b = A.m_b + B.m_b;
return tmp;
}
void Dog::show() const
{
cout<<"m_a:"<<m_a<< " "<<"m_b:"<<m_b<<endl;
}
int main()
{
Dog p1(10,20);
Dog p2(20,30);
Dog p3;
p3 =p1 + p2;//本质为p3 = operater+(p1,p2)
p3.show();
return 0;
}
结果:
l-VirtualBox:~/demo/c++/class/operator$ ./operter
m_a:30 m_b:50