效果图
代码
import { useState } from "react";
function Square({ value, onSquareClick, win }) {
return (
<button className={win ? "square win" : "square"} onClick={onSquareClick}>
{value}
</button>
);
}
function Board({ xIsNext, squares, onPlay, currentMove }) {
const boardSize = 3;
const res = calculateWinner(squares);
let winner = "";
let winList = [];
if (res) {
winner = res.winner;
winList = res.winList;
}
const handleClick = (i) => {
if (squares[i] || calculateWinner(squares)) {
return;
}
const nextSquares = squares.slice();
if (xIsNext) {
nextSquares[i] = "X";
} else {
nextSquares[i] = "O";
}
onPlay(nextSquares);
};
const renderSquare = (i, win) => {
return (
<Square
value={squares[i]}
onSquareClick={() => handleClick(i)}
win={win}
key={i}
/>
);
};
const renderRow = (rowIndex, winList) => {
const row = [];
for (let j = 0; j < boardSize; j++) {
row.push(
renderSquare(
rowIndex * boardSize + j,
winList && winList.includes(rowIndex * boardSize + j)
)
);
}
return (
<div className="board-row" key={rowIndex}>
{row}
</div>
);
};
const rows = Array.from({ length: boardSize }, (_, i) =>
renderRow(i, winList)
);
let status;
if (winner) {
status = "Winner:" + winner;
} else if (currentMove === boardSize * boardSize) {
status = "对局结果:平局";
} else {
status = "Next player: " + (xIsNext ? "X" : "O");
}
return (
<>
<div className="status">{status}</div>
{rows}
</>
);
}
export default function Game() {
const [IsAsc, setIsAsc] = useState(true);
const [xIsNext, setXIsNext] = useState(true);
const [history, setHistory] = useState([Array(9).fill(null)]);
const [currentMove, setCurrentMove] = useState(0);
const currentSquares = history[currentMove];
const handlePlay = (nextSquares) => {
const nextHistory = [...history.slice(0, currentMove + 1), nextSquares];
setHistory(nextHistory);
setCurrentMove(nextHistory.length - 1);
setXIsNext(!xIsNext);
};
function jumpTo(nextMove) {
setCurrentMove(nextMove);
setXIsNext(nextMove % 2 === 0);
}
const moves = history.map((_, move) => {
let description;
if (move > 0) {
description = "这是第 " + move + " 步";
} else {
description = "开始游戏";
}
return (
<li key={move}>
<button onClick={() => jumpTo(move)}>{description}</button>
</li>
);
});
if (!IsAsc) {
moves.reverse();
}
return (
<div className="game">
<div className="game-borad">
<Board
xIsNext={xIsNext}
squares={currentSquares}
onPlay={handlePlay}
currentMove={currentMove}
/>
</div>
<div className="game-info">
<button onClick={() => setIsAsc(true)}>升序</button>
<button onClick={() => setIsAsc(false)}>降序</button>
<ol>{moves}</ol>
</div>
</div>
);
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {
winner: squares[a],
winList: [a, b, c]
};
}
}
return null;
}