绑定
先上代码
#include <QtCore/QCoreApplication>
#include <iostream>
#include <boost/signals2.hpp>
#include <boost/bind.hpp>
using namespace std;
using namespace boost::signals2;
void slots3(int i ,int j)
{
cout << "i="<<i << "j=" << j << endl;
}
class SlotsClass
{
public:
int memberFunc(int param,int j)
{
cout << "param=" << param << "j=" << j << endl;
return 1124;
}
};
int main(int argc, char *argv[])
{
QCoreApplication App(argc, argv);
boost::signals2::signal<void(int,int)> sig3;
sig3.connect(slots3);
SlotsClass Slots;
sig3.connect(boost::bind(&SlotsClass::memberFunc, &Slots, _1,10));
sig3.connect(boost::bind(&SlotsClass::memberFunc, &Slots, _1, _2));
//触发信号
sig3(456,1223);
return App.exec();
}
类似于Qt的信号和槽函数
通过connect方式绑定与调用,需要注意的是
connect不会检测该信号槽是否已经被绑定
sig3.connect(boost::bind(&SlotsClass::memberFunc, &Slots, _1,10));
sig3.connect(boost::bind(&SlotsClass::memberFunc, &Slots, _1, _2));
解除绑定
通过connected() 判断是否被绑定成功,通过disconnect解除绑定
需要注意的是,即使被绑定了多次,disconnect也只会解除获取的那一步
connection c1 = sig3.connect(boost::bind(&SlotsClass::memberFunc, &Slots, _1, _2));// 绑定静态成员函数
sig3(456, 1223);
if (c1.connected())
{
c1.disconnect();
}
信号返回值
#include <QtCore/QCoreApplication>
#include <iostream>
#include <boost/signals2.hpp>
#include <boost/bind.hpp>
using namespace std;
using namespace boost::signals2;
int slots1()
{
return 3;
}
int slots2()
{
return 2;
}
int slots3()
{
return 1;
}
template <typename T>
class min_element1
{
public:
typedef T result_type;
template <typename InputIterator>
T operator()(InputIterator first, InputIterator last) const
{
return T(first, last);
}
};
typedef min_element1<std::vector<int>> min_elementVecI;
int main(int argc, char *argv[])
{
QCoreApplication App(argc, argv);
boost::signals2::signal<int() , min_elementVecI > sig3;
sig3.connect(slots1);
sig3.connect(slots3);
sig3.connect(slots2);
std::vector<int> v = sig3();
for (size_t i = 0; i < v.size(); i++)
{
std::cout << v[i] << std::endl;
}
return App.exec();
}
临时绑定
出了作用域便可以自己完成解绑
boost::signals2::scoped_connection c(sig3.connect(slots1));
阻塞
当前作用域内,sig3信号发送不会触发slots1
boost::signals2::connection c = (sig3.connect(slots1));
boost::signals2::shared_connection_block block(c); //