#include<stdio.h>
#define uint8 unsigned char
#define uint32 unsigned int
#define BREAK_UINT32( var, ByteNum ) \
(uint8)((uint32)(((var) >>((ByteNum) * 8)) & 0x00FF))
#define BUILD_UINT32(Byte0, Byte1, Byte2, Byte3) \
((uint32)((uint32)((Byte0) & 0x00FF) \
+ ((uint32)((Byte1) & 0x00FF) << 8) \
+ ((uint32)((Byte2) & 0x00FF) << 16) \
+ ((uint32)((Byte3) & 0x00FF) << 24)))
int main(){
uint8 temp[4] = {0x01,0x02,0x03,0x04};
uint32 tevalu = 0;
tevalu = BUILD_UINT32(temp[0],temp[1],temp[2],temp[3]);
printf("---%08x-------\n",tevalu);
uint8 temp2[4] = {0x0};
temp2[0] = BREAK_UINT32(tevalu,0);
temp2[1] = BREAK_UINT32(tevalu,1);
temp2[2] = BREAK_UINT32(tevalu,2);
temp2[3] = BREAK_UINT32(tevalu,3);
printf("--%02x--%02x--%02x--%02x--\n",temp2[0],temp2[1],temp2[2],temp2[3]);
return 0;
}
还有一些常用的宏定义,这里加上
#define BUILD_UINT16(loByte, hiByte) \
((uint16)(((loByte) & 0x00FF) + (((hiByte) & 0x00FF) << 8)))
#define HI_UINT16(a) (((a) >> 8) & 0xFF)
#define LO_UINT16(a) ((a) & 0xFF)
#define BUILD_UINT8(hiByte, loByte) \
((uint8)(((loByte) & 0x0F) + (((hiByte) & 0x0F) << 4)))
#define HI_UINT8(a) (((a) >> 4) & 0x0F)
#define LO_UINT8(a) ((a) & 0x0F)