设计模式之Command命令模式

1. 命令接收者

//灯
class Lamp
{
public:
	Lamp()
	{
		m_bLampState = false;
		std::cout << "Lamp 构造函数" << std::endl;
	}
	~Lamp()
	{
		std::cout << "Lamp 析构函数" << std::endl;
	}

	void switchLampOn()
	{
		m_bLampState = true;
		std::cout << "Lamp 打开状态" << std::endl;
	}

	void switchLampOff()
	{
		m_bLampState = false;
		std::cout << "Lamp 关闭状态" << std::endl;
	}

	bool getLampState()
	{
		return m_bLampState;
	}
private:
	bool m_bLampState;
};

//风扇
class Fan
{
public:
	Fan()
	{
		m_bFanState = false;
		std::cout << "Fan 构造函数" << std::endl;
	}
	~Fan()
	{
		std::cout << "Fan 析构函数" << std::endl;
	}

	void switchFanOn()
	{
		m_bFanState = true;
		std::cout << "Fan 打开状态" << std::endl;
	}

	void switchFanOff()
	{
		m_bFanState = false;
		std::cout << "Fan 关闭状态" << std::endl;
	}

	bool getFanState()
	{
		return m_bFanState;
	}
private:
	bool m_bFanState;
};

2. Command(抽象命令行)

class Command
{
public:
	virtual ~Command() = default;

	//生命抽象接口:执行命令
	virtual void execute() = 0;

protected:
	Command() = default;
};

3. ConcreteCommand(具体命令行)

//开关灯命令
class LampCommand : public Command
{
public:
	LampCommand()
	{
		std::cout << "LampCommand 构造函数" << std::endl;
		m_pLamp = new Lamp();
	}
	~LampCommand()
	{
		std::cout << "LampCommand 析构函数" << std::endl;
		delete m_pLamp;
	}
	
	void execute()
	{
		if (m_pLamp->getLampState())
		{
			m_pLamp->switchLampOff();
		}
		else {
			m_pLamp->switchLampOn();
		}
	}

private:
	Lamp *m_pLamp;
};

//开关风扇命令
class FanCommand : public Command
{
public:
	FanCommand()
	{
		std::cout << "FanCommand 构造函数" << std::endl;
		m_pFan = new Fan();
	}
	~FanCommand()
	{
		std::cout << "FanCommand 析构函数" << std::endl;
		delete m_pFan;
	}

	void execute()
	{
		if (m_pFan->getFanState())
		{
			m_pFan->switchFanOff();
		}
		else {
			m_pFan->switchFanOn();
		}
	}

private:
	Fan *m_pFan;
};

4. CommandVector(命令集合)

class CommandVector
{
public:
	CommandVector()
	{
		std::cout << "CommandVector 构造函数" << std::endl;
	}
	~CommandVector()
	{
		std::cout << "CommandVector 析构函数" << std::endl;

		for (auto cmd: m_CommandVector)
		{
			delete cmd;
		}
	}
	void addCommand(Command* cmd)
	{
		m_CommandVector.push_back(cmd);
	}

	void execute()
	{
		for (auto cmd : m_CommandVector)
		{
			cmd->execute();
		}
	}

private:
	std::vector<Command*> m_CommandVector;
};

5. Invoker(调用者)

5.1. 单命令

class Switch
{
public:
	Switch()
	{
		std::cout << "Switch 构造函数" << std::endl;
		m_pCommand = nullptr;
	}
	~Switch()
	{
		std::cout << "Switch 析构函数" << std::endl;
		if (m_pCommand)
		{
			delete m_pCommand;
		}
	}
	//传入具体命令类对象指针
	void setCommand(Command* cmd)
	{
		if (m_pCommand)
		{
			delete m_pCommand;//删除旧的命令
		}
		m_pCommand = cmd;
	}

	//发送命令:切换开关
	void touch()
	{
		std::cout << "切换开关:" << std::endl;
		if (nullptr != m_pCommand)
		{
			m_pCommand->execute();
		}
	}
private:
	Command* m_pCommand;
};

5.2. 主函数 

#include <vector>
#include <iostream>
using namespace std;

int main()
{
	// 实例化调用者:开关 (调用者)
	auto *pSwitch = new Switch();

	// (具体命令),Switch中函数setCommand和析构会处理命令Command
	Command *lampCmd, *fanCmd;

	std::cout << "===按钮控制电灯====" << std::endl;
	lampCmd = new LampCommand(); // 具体命令
	pSwitch->setCommand(lampCmd);
	pSwitch->touch(); // 开
	pSwitch->touch(); // 关
	pSwitch->touch(); // 开

	std::cout << "====按钮控制风扇====" << std::endl;
	fanCmd = new FanCommand();
	pSwitch->setCommand(fanCmd);
	pSwitch->touch(); // 开
	pSwitch->touch(); // 关
	pSwitch->touch(); // 开
	std::cout << "==============" << std::endl;

	delete pSwitch;
	
	getchar();

	return 0;
}

6. Invoker(调用者)

6.1. 命令集合 

class SwitchVector
{
public:
	SwitchVector()
	{
		std::cout << "SwitchVector 析构函数" << std::endl;
		m_pCommandVector = nullptr;
	}
	~SwitchVector()
	{
		std::cout << "SwitchVector 析构函数" << std::endl;
		if (m_pCommandVector)
		{
			delete m_pCommandVector;
		}
	}
	//传入具体命令类对象指针
	void setCommandVector(CommandVector* cmdVector)
	{
		if (m_pCommandVector)
		{
			delete m_pCommandVector;//删除旧的命令
		}
		m_pCommandVector = cmdVector;
	}

	//发送命令:切换开关
	void touch()
	{
		std::cout << "切换开关:" << std::endl;
		if (nullptr != m_pCommandVector)
		{
			m_pCommandVector->execute();
		}
	}
private:
	CommandVector* m_pCommandVector;
};

6.2. 主函数 

#include <vector>
#include <iostream>
using namespace std;

int main()
{
	// 实例化调用者:开关 (调用者)
	auto *pSwitchVector = new SwitchVector();
	
	//(具体命令),pSwitchVector中析构会处理commandVector
	Command *lampCmd, *fanCmd;
	
	// 命令集合
	auto *commandVector = new CommandVector();

	//按钮控制电灯
	lampCmd = new LampCommand(); // 具体命令
	commandVector->addCommand(lampCmd);
	
	// 按钮控制风扇
	fanCmd = new FanCommand();
	commandVector->addCommand(fanCmd);

	pSwitchVector->setCommandVector(commandVector);

	pSwitchVector->touch(); // 开
	pSwitchVector->touch(); // 关
	pSwitchVector->touch(); // 开

	delete pSwitchVector;
	
	getchar();

	return 0;
}

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