1.斗地主游戏
准备扑克:定义一个集合装牌,两个数组循环嵌套产生牌(大、小王除外);
洗牌:使用Collections
类内方法 public static void shuffle(List<?> list)
洗牌;
发牌:对牌的索引值%3
进行3
个人的发牌,0%3=0;1%3=1;2%3=2;3%3=0;4%3=1;5%3=2
发牌; if(i>=51)
的牌直接给底牌;
看牌:对三人的牌和底牌进行循环遍历或者直接打印输出。
package com.baidu.poker;
import java.util.ArrayList;
import java.util.Collections;
public class PokerDemo {
public static void main(String[] args) {
//准备扑克
ArrayList<String> poker = new ArrayList<>();
String[] colors = {"♥","♦","♠","♣"};
String[] numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
for(String c:colors ){
for(String n:numbers){
poker.add(c+n);
}
}
poker.add("大王");
poker.add("小王");
//洗牌
Collections.shuffle(poker);
//发牌
ArrayList<String> player01 = new ArrayList<>();//玩家01
ArrayList<String> player02 = new ArrayList<>();//玩家02
ArrayList<String> player03 = new ArrayList<>();//玩家03
ArrayList<String> dipai = new ArrayList<>();//玩家04
for(int i = 0;i<poker.size();i++){
if(i>=51){
dipai.add(poker.get(i));
}else if(i%3==0){
player01.add(poker.get(i));
}else if(i%3==1){
player02.add(poker.get(i));
}else if(i%3==2){
player03.add(poker.get(i));
}
}
//看牌
//循环遍历输出
System.out.println("==============");
System.out.println("玩家01的牌:");
for(String s:player01 ){
System.out.println(s);
}
System.out.println("==============");
System.out.println("玩家02的牌:");
for(String s:player02 ){
System.out.println(s);
}
System.out.println("==============");
System.out.println("玩家03的牌:");
for(String s:player03 ){
System.out.println(s);
}
System.out.println("==============");
System.out.println("底牌:");
for(String s:dipai ){
System.out.println(s);
}
System.out.println("==============");
//直接打印输出
System.out.println("玩家01的牌:"+player01 );
System.out.println("玩家02的牌:"+player02 );
System.out.println("玩家03的牌"+player03 );
System.out.println("底牌:"+dipai );
}
}