Android -- 工具类(八):[VolumeUtil]媒体音量(获取,设置,静音)

Android – 工具类(八):[VolumeUtil]媒体音量(获取,设置,静音)

public class VolumeUtil {
    private static final String TAG = "VolumeUtil";

    //设置媒体音量 刻度100
    public static void setVolume(Context context, float value){
        AudioManager manager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
        if (manager!=null){
            int maxVolume = manager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
            int volume = (int) (value/ 100 * maxVolume);
            manager.setStreamVolume(AudioManager.STREAM_MUSIC,volume,AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
        }else {
            Log.w(TAG, "AudioManager == null");
        }
    }

    //开启静音模式
    public static void muteSystem(Context context){
        AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
        if (audioManager!=null){
            audioManager.setStreamMute(AudioManager.STREAM_MUSIC,true);
        }
    }

    //关闭静音模式
    public static void unMuteSystem(Context context){
        AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
        if (audioManager!=null){
            audioManager.setStreamMute(AudioManager.STREAM_MUSIC,false);
        }
    }

    //获取当前媒体音量
    public static int getCurrentVolume(Context context){
        AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
        if (audioManager!=null){
            return audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
        }
        return -1;
    }

    //音量增加
    public static void volumeUp(Context context){
        AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
        if (audioManager!=null){
            audioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC,
                    AudioManager.ADJUST_RAISE,
                    AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
        }
    }

    //音量降低
    public static void volumeDown(Context context){
        AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
        if (audioManager!=null){
            audioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC,
                    AudioManager.ADJUST_LOWER,
                    AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
        }
    }

    //自动调整音量
    public static void bootResetVolume(Context context) {
        AudioManager manager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
        if (manager != null) {
            //当前音量
            int volume = manager.getStreamVolume(AudioManager.STREAM_MUSIC);
            try {
                Thread.sleep(100);
            } catch (Exception e) {
                e.printStackTrace();
            }
            //与最大音量比较
            if (volume != manager.getStreamMaxVolume(AudioManager.STREAM_MUSIC)) {
                //向音量增加方向调整
                manager.adjustStreamVolume(
                        AudioManager.STREAM_MUSIC,
                        AudioManager.ADJUST_RAISE,
                        AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
                manager.adjustStreamVolume(
                        AudioManager.STREAM_MUSIC,
                        AudioManager.ADJUST_LOWER,
                        AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
            } else {
                manager.adjustStreamVolume(
                        AudioManager.STREAM_MUSIC,
                        AudioManager.ADJUST_LOWER,
                        AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
                manager.adjustStreamVolume(
                        AudioManager.STREAM_MUSIC,
                        AudioManager.ADJUST_RAISE,
                        AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
            }
        }
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值