属性动画实现水波纹效果

 

public class SplashView extends View {

    // 旋转圆的画笔
    private Paint mPaint;
    // 扩散圆的画笔
    private Paint mHolePaint;
    // 属性动画
    private ValueAnimator mValueAnimator;

    // 背景色
    private int mBackgroundColor = Color.WHITE;
    // 每个小球颜色
    private int[] mCircleColors;

    // 旋转圆的中心坐标
    private float mCenterX;
    private float mCenterY;
    // 斜对角线的一半,扩散圆的最大半径
    private float mDistance;

    // 6个小球的半径
    private float mCircleRadius = 18;
    // 旋转大圆的半径
    private float mRotateRadius = 90;

    // 当前大圆旋转角度
    private float mCurrentRotateAngel = 0F;
    // 当前大圆的半径
    private float mCurrentRotateRadius = mRotateRadius;
    // 扩散圆的半径
    private float mCurrentHoleRadius = 0F;
    // 旋转动画时长
    private int mRotateDuration = 1200;

    private SplashState mState;


    public SplashView(Context context) {
        this(context,null);
    }

    public SplashView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs,0);
    }

    public SplashView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        init(context);
    }

    private void init(Context context) {
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

        mHolePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mHolePaint.setStyle(Paint.Style.STROKE);
        mHolePaint.setColor(mBackgroundColor);

        mCircleColors = context.getResources().getIntArray(R.array.splash_circle_colors);

    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        // 计算中心点坐标
        mCenterX =  w * 1f /2;
        mCenterY = h * 1f /2;
        mDistance = (float) (Math.hypot(w,h)/2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 先初始化旋转动画
        if (mState == null){
            mState = new RotateState();
        }
        mState.drawState(canvas);
    }
    
    private abstract class SplashState{
        abstract void drawState(Canvas canvas);
    }

    /**
     * 1.旋转
     */
    private class RotateState extends SplashState{

        RotateState(){
          mValueAnimator = ValueAnimator.ofFloat(0, (float) (Math.PI*2)) ;
          // 旋转2次
          mValueAnimator.setRepeatCount(2);
          mValueAnimator.setDuration(mRotateDuration);
          mValueAnimator.setInterpolator(new LinearInterpolator());
          mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
              @Override
              public void onAnimationUpdate(ValueAnimator valueAnimator) {
                  // 改变切换角度
                  mCurrentRotateAngel = (float) valueAnimator.getAnimatedValue();
                  // 重新触发onDraw
                  invalidate();
              }
          });
          mValueAnimator.addListener(new AnimatorListenerAdapter() {
              @Override
              public void onAnimationEnd(Animator animation) {
                  super.onAnimationEnd(animation);
                  // 切换扩散动画
                  mState = new MerginState();
              }
          });
          // 执行动画
          mValueAnimator.start();
        }

        @Override
        void drawState(Canvas canvas) {
            // 绘制背景
            drawBackground(canvas);
            // 绘制6个小球
            drawCircles(canvas);
        }
    }


    /**
     * 2.扩散
     */
    private class MerginState extends SplashState {

        MerginState() {
            mValueAnimator = ValueAnimator.ofFloat(mCircleRadius, mRotateRadius);
            mValueAnimator.setDuration(mRotateDuration);
            mValueAnimator.setInterpolator(new OvershootInterpolator(10f));
            mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator valueAnimator) {
                    // 改变扩散大圆的半径
                    mCurrentRotateRadius = (float) valueAnimator.getAnimatedValue();
                    // 重新触发onDraw
                    invalidate();
                }
            });
            mValueAnimator.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    super.onAnimationEnd(animation);
                    mState = new ExpandState();
                }
            });
            // 执行动画
            mValueAnimator.reverse();
        }

        @Override
        void drawState(Canvas canvas) {
            // 绘制背景
            drawBackground(canvas);
            // 绘制6个小球
            drawCircles(canvas);
        }
    }

    /**
     * 3. 水波纹
     */
    private class ExpandState extends SplashState {

        ExpandState() {
            mValueAnimator = ValueAnimator.ofFloat(mCircleRadius, mDistance);
            mValueAnimator.setDuration(mRotateDuration);
            mValueAnimator.setInterpolator(new LinearInterpolator());
            mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator valueAnimator) {
                    // 扩散圆的半径
                    mCurrentHoleRadius = (float) valueAnimator.getAnimatedValue();
                    // 重新触发onDraw
                    invalidate();
                }
            });
            // 执行动画
            mValueAnimator.start();
        }

        @Override
        void drawState(Canvas canvas) {
            // 绘制背景
            drawBackground(canvas);
        }
    }

    /**
     * 绘制6个小球
     * @param canvas
     */
    private void drawCircles(Canvas canvas) {
        // 6个小球评分角度
        float rotateAngle = (float) (Math.PI * 2 / mCircleColors.length);
        for (int i = 0; i < mCircleColors.length; i++) {
            float angel = i*rotateAngle + mCurrentRotateAngel;
            // 每个小球的中心点坐标
            float cx = (float) (Math.cos(angel) * mRotateRadius+mCenterX);
            float cy = (float) (Math.sin(angel) * mRotateRadius+mCenterY);
            mPaint.setColor(mCircleColors[i]);
            // 绘制小球
            canvas.drawCircle(cx,cy,mCircleRadius,mPaint);
        }
    }
    private void drawBackground(Canvas canvas) {
        if (mCurrentHoleRadius>0){
            // 绘制空心圆
            float strokeWidth = mDistance - mCurrentHoleRadius;
            // 半径
            float radius = strokeWidth / 2 + mCurrentHoleRadius;
            mHolePaint.setStrokeWidth(strokeWidth);
            canvas.drawCircle(mCenterX,mCenterY,radius,mHolePaint);
        }else{
            canvas.drawColor(mBackgroundColor);
        }
    }
}

颜色数组,可自定义

  <array name="splash_circle_colors">
    <item>@color/color_F71816</item>
    <item>@android:color/holo_orange_dark</item>
    <item>@android:color/holo_blue_dark</item>
    <item>@android:color/holo_purple</item>
    <item>@android:color/darker_gray</item>
    <item>@android:color/holo_green_dark</item>
  </array>

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