Java 作业三

Java 作业三

1、将笛卡尔坐标系上的点定义为一个服务类point,point类求坐标系上两点间的距离。设计测试point服务类的应用程序主类,显示输出已创建对象间的距离。
代码一
package one;

public class point {
double x1;
double x2;
double y1;
double y2;
double dis;

public point(double a, double b, double c, double d) {
	this.x1 = a;
	this.y1 = b;
	this.x2 = c;
	this.y2 = d;
}

void distance() {
	dis = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
	System.out.println("第一个点坐标为" + x1 + "  " + y1);
	System.out.println("第一个点坐标为" + x2 + "  " + y2);
	System.out.println("x y两点之间距离为" + dis);
}

public static void main(String[] args) {
	// TODO Auto-generated method stub
	point p = new point(1, 1, 4, 5);
	p.distance();
	System.out.println();
	System.out.println("学号+姓名");
}

}

代码二
package one;

public class point {
private int x;
private int y;

public point(int x, int y) {
	this.x = x;
	this.y = y;
}

public double distance(point p1, point p2) {

	return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2));
}

public static void main(String[] args) {
	// TODO Auto-generated method stub
	point point1 = new point(1, 1);
	point point2 = new point(4, 5);
	System.out.println(point1.distance(point1, point2));
	System.out.println("学号+姓名");
}

}

2、某个公司采用公用电话传递数据,数据是四位的整数,在传递过程中是加密的,加密规则如下:每位数字都加上5,然后用和除以10的余数代替该数字,再将第一位和第四位交换,第二位和第三位交换。
代码一
package one;

import java.util.Scanner;

public class Number {

public static void main(String[] args) {
	// TODO Auto-generated method stub
	Scanner sc = new Scanner(System.in);
	System.out.println("请输入一个四位数:");
	int x = sc.nextInt();
	Number number = new Number();
	System.out.println("加密之后的数字是:" + number.jiami(x));
	System.out.println("解密之后的数字是:" + number.jiemi(number.jiami(x)));
	System.out.println();
	System.out.println("学号+姓名");
}

public int jiami(int x) {
	int a = x / 1000;
	int b = x % 1000 / 100;
	int c = x % 100 / 10;
	int d = x % 10;
	a = (a + 5) % 10;
	b = (b + 5) % 10;
	c = (c + 5) % 10;
	d = (d + 5) % 10;
	x = 1000 * d + 100 * c + 10 * b + a;
	return x;
}

public int jiemi(int x) {
	int a = x / 1000;
	int b = x % 1000 / 100;
	int c = x % 100 / 10;
	int d = x % 10;
	a = (a + 5) % 10;
	b = (b + 5) % 10;
	c = (c + 5) % 10;
	d = (d + 5) % 10;
	x = 1000 * d + 100 * c + 10 * b + a;
	return x;
}

}

代码二
package one;

import java.util.Scanner;

public class ex {
public int input() {
System.out.println(“请输入一个四位数”);
Scanner sc = new Scanner(System.in);
int number = sc.nextInt();
return number;
}

public void change(int number) {
	int a, b, c, d;
	a = number % 10;
	b = number / 10 % 10;
	c = number / 100 % 10;
	d = number / 1000;
	a = (a + 5) % 10;
	b = (b + 5) % 10;
	c = (c + 5) % 10;
	d = (d + 5) % 10;
	int temp;
	temp = a;
	a = d;
	d = temp;
	temp = b;
	b = c;
	c = temp;
	System.out.println("交换后的数为" + d + c + b + a);
}

public static void main(String[] args) {
	// TODO Auto-generated method stub
	ex test = new ex();
	int ex = test.input();
	test.change(ex);
	System.out.println("姓名+学号");
}

}

3、定义一个changFangTi的父类,里面有chang,kuan两个属性。和相应的构造方法和get、set方法。定义个changFangTi2的子类继承changFangti,里面有一个gao属性,有相应的get和set方法。和求体积的tiJi()方法。在main()方法中调用父类的方法。并求长方体的体积。
package one;

public class ChangFangTi {
private double chang;
private double kuan;
private double gao;

public ChangFangTi() {
}

public class ChangFangTi2 extends ChangFangTi {

	public ChangFangTi2(int i, int j, int k) {
		// TODO Auto-generated constructor stub
	}
}

public ChangFangTi(double chang, double kuan, double gao) {
	this.chang = chang;
	this.kuan = kuan;
	this.gao = gao;
}

public void setChang(double chang) {
	this.chang = chang;
}

public double getChang() {
	return this.chang;
}

public void setKuan(double kuan) {
	this.kuan = kuan;
}

public double getKuan() {
	return this.kuan;
}

public void setGao(double gao) {
	this.gao = gao;
}

public double getGao() {
	return this.gao;
}

public double mainji() {
	return chang * kuan * gao;
}

public static void main(String[] args) {
	// TODO Auto-generated method stub
	ChangFangTi changfangti2 = new ChangFangTi(15, 10, 10);
	System.out.println("长方体的体积是:" + changfangti2.mainji());
	System.out.println("学号+姓名");
}

}

4、乐器(Instrument)分为、钢琴(Piano)、小提琴(Violin),各种乐器的弹奏(play)方法各不相同。 编写一个测试类 InstrumentTest,要求编写方法 testPlay,对各种乐器进行弹奏测试。要依据乐器的不同进行相应的弹奏。
package one;

public class InstrumentTest {

public static void main(String[] args) {
	// TODO Auto-generated method stub
	Instrument piano = new Piano();
	Instrument violin = new Violin();
	piano.play();
	violin.play();
}

}

interface Instrument {
public abstract void play();
}

class Piano implements Instrument {
public void play() {
System.out.println(“钢琴演奏”);
}
}

class Violin implements Instrument {
public void play() {
System.out.println(“小提琴演奏”);
System.out.println(“姓名+学号”);
}

}

注:println(" ")里面是在英文状态下输入双引号。

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