CodeForces148D Bag of mice(概率dp)

Bag of mice
The dragon and the princess are arguing about what to do on the New Year’s Eve. The dragon suggests flying to the mountains to watch fairies dancing in the moonlight, while the princess thinks they should just go to bed early. They are desperate to come to an amicable agreement, so they decide to leave this up to chance.

They take turns drawing a mouse from a bag which initially contains w white and b black mice. The person who is the first to draw a white mouse wins. After each mouse drawn by the dragon the rest of mice in the bag panic, and one of them jumps out of the bag itself (the princess draws her mice carefully and doesn’t scare other mice). Princess draws first. What is the probability of the princess winning?

If there are no more mice in the bag and nobody has drawn a white mouse, the dragon wins. Mice which jump out of the bag themselves are not considered to be drawn (do not define the winner). Once a mouse has left the bag, it never returns to it. Every mouse is drawn from the bag with the same probability as every other one, and every mouse jumps out of the bag with the same probability as every other one.

Input
The only line of input data contains two integers w and b (0 ≤ w, b ≤ 1000).

Output
Output the probability of the princess winning. The answer is considered to be correct if its absolute or relative error does not exceed 10 - 9.

Examples
Input
1 3
Output
0.500000000
Input
5 5
Output
0.658730159
Note
Let’s go through the first sample. The probability of the princess drawing a white mouse on her first turn and winning right away is 1/4. The probability of the dragon drawing a black mouse and not winning on his first turn is 3/4 * 2/3 = 1/2. After this there are two mice left in the bag — one black and one white; one of them jumps out, and the other is drawn by the princess on her second turn. If the princess’ mouse is white, she wins (probability is 1/2 * 1/2 = 1/4), otherwise nobody gets the white mouse, so according to the rule the dragon wins.

题意

公主和龙取老鼠,w白老鼠b个黑老鼠,取到白老鼠赢,没有白老鼠或取完龙赢,公主先取,龙取一只会吓跑一只,问公主赢的概率

思路

正推,dp[i][j]为在i只白老鼠和j只黑老鼠的情况下公主赢的概率
当前状态下公主获胜的概率为i/(i+j)
每一轮都会减少三只老鼠,公主取一只,龙一只,吓走一只
所以转换到下一个状态有两种情况,公主龙取黑,吓走黑和公主龙取黑吓走白;
即dp[i][j]+=dp[i][j-3]j/(i+j)(j-1)/(i+j-1)*(j-2)/(i+j-2)
和dp[i][j]+=dp[i-1][j-2]j/(i+j)(j-1)/(i+j-1)*i/(i+j-2);

当黑老鼠个数为0,白不为0,公主必赢

代码

#include<cstdio>
#include<iostream>
#include<cmath>
#include<cstring>
#include<stack>
#include <queue>
using namespace std;
typedef long long ll;
const int inff=0x3f3f3f3f;
double dp[1001][1001];
int w,b;
int main()
{
    while(cin>>w>>b)
    {
        memset(dp,0, sizeof(dp));
        for(int i=1;i<=w;i++)
            dp[i][0]=1.0;
        for(int i=1;i<=w;i++)
            for(int j=1;j<=b;j++)
            {
                dp[i][j]=1.0*i/(i+j);
                if(j>=3)dp[i][j]+=dp[i][j-3]*j/(i+j)*(j-1)/(i+j-1)*(j-2)/(i+j-2);
                if(j>=2)dp[i][j]+=dp[i-1][j-2]*j/(i+j)*(j-1)/(i+j-1)*i/(i+j-2);
            }
        printf("%.9lf\n",dp[w][b]);
}
    return 0;
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
毕业设计,基于SpringBoot+Vue+MySQL开发的影城管理系统,源码+数据库+论文答辩+毕业论文+视频演示 随着现在网络的快速发展,网上管理系统也逐渐快速发展起来,网上管理模式很快融入到了许多生活之中,随之就产生了“小徐影城管理系统”,这样就让小徐影城管理系统更加方便简单。 对于本小徐影城管理系统的设计来说,系统开发主要是采用java语言技术,在整个系统的设计中应用MySQL数据库来完成数据存储,具体根据小徐影城管理系统的现状来进行开发的,具体根据现实的需求来实现小徐影城管理系统网络化的管理,各类信息有序地进行存储,进入小徐影城管理系统页面之后,方可开始操作主控界面,主要功能包括管理员:首页、个人中心、用户管理、电影类型管理、放映厅管理、电影信息管理、购票统计管理、系统管理、订单管理,用户前台;首页、电影信息、电影资讯、个人中心、后台管理、在线客服等功能。 本论文主要讲述了小徐影城管理系统开发背景,该系统它主要是对需求分析和功能需求做了介绍,并且对系统做了详细的测试和总结。具体从业务流程、数据库设计和系统结构等多方面的问题。望能利用先进的计算机技术和网络技术来改变目前的小徐影城管理系统状况,提高管理效率。 关键词:小徐影城管理系统;Spring Boot框架,MySQL数据库
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值