I - Invoker ( 字符串 DP )
思路: "YVG…"代表不同的技能,每个技能有对应的三个按键,按键的顺序任意,每次需要按下R才能发动技能,发动完技能已有的按键不会消失,每次最多存三个按键(R不算)。求最少的按键次数。
比如YV代表两个技能QQQ和QQW, 我们只需要QQQRWR,就可以。
因为按键可以保留,那么我们尽量让本次的按键对下次技能的按键保留的最多。
但是由于技能之间的按键顺序可以任意,所以我们dp按键组合。
因为一个技能有三个键,所以可以产生六种排序方式(完全相同的也算上)。
dp[i][j]表示第i个技能使用第j种排序方式的按键数,这样我们可以得出方程dp[i][j]=min(dp[i][j],dp[i-1][k]+(第i-1个技能使用第j种排序方式和第i个技能使用第k种排序方式的差值))。
代码:
#include <bits/stdc++.h>
using namespace std;
char way[10][6][4]={
"QQQ","QQQ","QQQ","QQQ","QQQ","QQQ",
"QQW","QWQ","WQQ","WQQ","WQQ","WQQ",
"QQE","QEQ","EQQ","EQQ","EQQ","EQQ",
"WWW","WWW","WWW","WWW","WWW","WWW",
"QWW","WQW","WWQ","WWQ","WWQ","WWQ",
"WWE","WEW","EWW","EWW","EWW","EWW",
"EEE","EEE","EEE","EEE","EEE","EEE",
"QEE","EQE","EEQ","EEQ","EEQ","EEQ",
"WEE","EWE","EEW","EEW","EEW","EEW",
"QWE","QEW","EQW","EWQ","WEQ","WQE",
};
map<char,int>m;
int dp[100005][10];
char a[100005];
int dis( char a[], char b[] )
{
if ( a[0]==b[0]&&a[1]==b[1]&&a[2]==b[2] ) {
return 0;
}
else if ( a[1]==b[0]&&a[2]==b[1] ) {
return 1;
}
else if ( a[2]==b[0] ) {
return 2;
}
return 3;
}
int main()
{
m['Y']=0;m['V']=1;m['G']=2;
m['C']=3;m['X']=4;m['Z']=5;
m['T']=6;m['F']=7;m['D']=8;
m['B']=9;
memset(dp,0x3f3f3f3f,sizeof(dp));
for ( int i=0; i<6; i++ ) dp[0][i] = 3;
cin >> a;
int len = strlen(a);
for ( int i=1; i<len; i++ ) { // 第i个技能
for ( int j=0; j<6; j++ ) { // 第j种方式
for ( int x=0; x<6; x++ ) { // dp[i-1]的六中组合方式
dp[i][j] = min( dp[i][j], dp[i-1][x]+dis(way[m[a[i]]][j],way[m[a[i-1]]][x]) );
} // 状态迁移方程|
}
}
int ans = 0x3f3f3f3f;
for ( int i=0; i<6; i++ ) {
ans = min(ans,dp[len-1][i]);
}
cout << ans+len << endl; // 每个技能都需要按一下R,sy加上len就是R的总数
return 0;
}