OpenGL实现四面体自转+公转

OpenGL实现四面体自转+公转(第一个OpenGL程序)

#include <stdio.h>
#include<windows.h>
#include<algorithm>
#include <math.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
using namespace std;
float angle = 0;
float speed = 0.2;//旋转速度
float a=0.0;//视觉初始角度设置
float c=0.0;//视觉初始角度设置
float i=0.0;//视觉初始角度设置

void myDisplay()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    //清除颜色缓存和深度缓存
    glLoadIdentity();       //初始化坐标位置
	gluLookAt(a,0.0,c,0.0,0.0,-30.0,i,1.0,0.0);
	glTranslated(0, 0, -8);  //平移
	glRotatef( angle,0.0,3.0,.0);    //公转
    glTranslatef(0,0,-3);           //平移
    glRotatef( angle,0.0,1.0,0.0); //自转
	glColor3f(1.0,0.0,1.0); //设置四面体颜色为品红
    glutSolidTetrahedron();//绘制四面体
    angle += speed;
    if (angle > 360) angle -= 360.0;
    glutSwapBuffers();
}
 
void Reshape(int w,int h)//两个参数:窗口被移动后大小
{
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.0f, (GLfloat)w / (GLfloat)h, 0.1f, 100.0f);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
}

void keyboard(unsigned char key,int x,int y)
{
	switch(key)
	{
	case'u': speed = min(1.0, speed + 0.05);puts("加速啦!"); break;
	case'd':speed = max(0.01, speed - 0.05);puts("减速啦!");  break;
	case'z':a+=3;puts("左边移啦!"); break;
    case'y':a-=3;puts("右边动啦!"); break;
    case'h':c+=3;puts("往后跑啦!"); break;
    case'q':c-=5;puts("往前动啦!"); break;
	case'f':i+=0.3;puts("偏转角度啦!"); break;
	default:break;
	}
}

void initWindow(int &argc, char *argv[], int width, int height, char *title)    //初始化并显示到屏幕中央
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);       //使用双缓存模式和深度缓存
    glutInitWindowPosition((GetSystemMetrics(SM_CXSCREEN) - width) >> 1, (GetSystemMetrics(SM_CYSCREEN) - height) >> 1);       //指定窗口位置
    glutInitWindowSize(width, height);       //指定窗口大小
    glutCreateWindow(title);
    glClearColor(0, 0, 0, 0.0);
    glShadeModel(GL_SMOOTH);
    glEnable(GL_DEPTH_TEST);//激活深度测试
}

int main(int argc, char *argv[])
{	
    initWindow(argc, argv, 1024, 768, "wsj's second homework");
	printf(" u加速 d减速\n z左移 y右移\n q前移 h后移 \n f实现偏转视觉的公转\n");
    glutDisplayFunc(myDisplay);
    glutReshapeFunc(Reshape);
	glutKeyboardFunc(keyboard);
    glutIdleFunc(myDisplay);
    glutMainLoop();
    return 0;
}
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