three.js 项目篇 炫酷3D官网

该文章展示了如何使用three.js库在Vue应用中创建一个3D地球效果的官网。它涵盖了从安装依赖到设置场景、相机、渲染器,以及添加OrbitControls、星空背景、地球模型、发光效果和月球等元素的详细步骤。
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three.js 项目篇 炫酷3D官网

安装

  • yarn add three gsap

App.vue

<template>
  <div class="home">
    <div class="canvas-container" ref="screenDom"></div>
    <div class="loading" v-if="progress != 100"></div>
    <div class="progress" v-if="progress != 100">
      <img src="./assets/loading.gif" alt="" />
      <span>地球加载中:{{ progress }}%</span>
    </div>
    <div class="title">酷炫3D地球</div>
  </div>
</template>

<script setup>
import * as THREE from "three";
import { ref, onMounted } from "vue";
// import { gsap, random } from "gsap";
import gsap from "gsap"
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
let screenDom = ref(null);
let progress = ref(0);

const lon2xyz = (R, longitude, latitude) => {
  let lon = (longitude * Math.PI) / 180; // 转弧度值
  const lat = (latitude * Math.PI) / 180; // 转弧度值
  lon = -lon; // js坐标系z坐标轴对应经度-90度,而不是90度

  // 经纬度坐标转球面坐标计算公式
  const x = R * Math.cos(lat) * Math.cos(lon);
  const y = R * Math.sin(lat);
  const z = R * Math.cos(lat) * Math.sin(lon);
  // 返回球面坐标
  return new THREE.Vector3(x, y, z);
};

onMounted(() => {
  // 创建场景
  let scene = new THREE.Scene();
  // 创建相机
  let camera = new THREE.PerspectiveCamera(
    45,
    window.innerWidth / window.innerHeight,
    0.1,
    100000
  );

  camera.position.set(0, 50, 300);
  // 创建渲染器
  let renderer = new THREE.WebGLRenderer({ antialias: true });
  renderer.setSize(window.innerWidth, window.innerHeight);
  // 将画布添加到页面中
  screenDom.value.appendChild(renderer.domElement);

  // 创建控制器
  let controls = new OrbitControls(camera, renderer.domElement);
  controls.autoRotate = true;

  // 创建星空的背景
  // let url = "./assets/25s.jpg";
  // let envTexture = new THREE.TextureLoader().load(url);
  // envTexture.mapping = THREE.EquirectangularReflectionMapping;
  scene.background = new THREE.Color(0x030311);
  // scene.environment = envTexture;

  // 使用点材质创建星空效果
  const vertices = [];
  for (let i = 0; i < 500; i++) {
    const vertex = new THREE.Vector3();
    vertex.x = 800 * Math.random() - 400;
    vertex.y = 800 * Math.random() - 400;
    vertex.z = 800 * Math.random() - 400;
    vertices.push(vertex.x, vertex.y, vertex.z);
  }

  // 星空效果
  let starsGeometry = new THREE.BufferGeometry();
  starsGeometry.setAttribute(
    "position",
    new THREE.BufferAttribute(new Float32Array(vertices), 3)
  );

  // 加载点材质纹理
  const starsTexture = new THREE.TextureLoader().load("./images/stars.png");
  const starsMaterial = new THREE.PointsMaterial({
    size: 2,
    sizeAttenuation: true, // 尺寸衰减
    color: 0x4d76cf,
    transparent: true,
    opacity: 1,
    map: starsTexture,
  });

  let stars = new THREE.Points(starsGeometry, starsMaterial);
  scene.add(stars);

  // 创建地球
  let earthGeometry = new THREE.SphereGeometry(50, 32, 32);
  let earthTexture = new THREE.TextureLoader().load("./images/map.jpg");

  let earthMaterial = new THREE.MeshBasicMaterial({
    map: earthTexture,
  });
  let earth = new THREE.Mesh(earthGeometry, earthMaterial);
  scene.add(earth);
  // 发光地球
  let lightTexture = new THREE.TextureLoader().load("./images/earth.jpg");
  let lightEarthGeometry = new THREE.SphereGeometry(53, 32, 32);
  let lightEarthMaterial = new THREE.MeshBasicMaterial({
    map: lightTexture,
    alphaMap: lightTexture,
    blending: THREE.AdditiveBlending,
    transparent: true,
  });
  let lightEarth = new THREE.Mesh(lightEarthGeometry, lightEarthMaterial);
  scene.add(lightEarth);

  // 添加地球内外发光精灵
  let spriteTexture = new THREE.TextureLoader().load("./images/glow.png");
  let spriteMaterial = new THREE.SpriteMaterial({
    map: spriteTexture,
    color: 0x4d76cf,
    transparent: true,
    depthWrite: false,
    depthTest: false,
    blending: THREE.AdditiveBlending,
  });
  let sprite = new THREE.Sprite(spriteMaterial);
  sprite.scale.set(155, 155, 0);
  scene.add(sprite);

  // 内发光
  let spriteTexture1 = new THREE.TextureLoader().load("./images/innerGlow.png");
  let spriteMaterial1 = new THREE.SpriteMaterial({
    map: spriteTexture1,
    color: 0x4d76cf,
    transparent: true,
    depthWrite: false,
    depthTest: false,
    blending: THREE.AdditiveBlending,
  });
  let sprite1 = new THREE.Sprite(spriteMaterial1);
  sprite1.scale.set(128, 128, 0);
  scene.add(sprite1);
  let scale = new THREE.Vector3(1, 1, 1);

  for (let i = 0; i < 30; i++) {
    // 实现光柱
    let lightPillarTexture = new THREE.TextureLoader().load(
      "./images/light_column.png"
    );
    let lightPillarGeometry = new THREE.PlaneGeometry(3, 20);
    let lightPillarMaterial = new THREE.MeshBasicMaterial({
      color: 0xffffff,
      map: lightPillarTexture,
      alphaMap: lightPillarTexture,
      transparent: true,
      blending: THREE.AdditiveBlending,
      side: THREE.DoubleSide,
      depthWrite: false,
    });
    let lightPillar = new THREE.Mesh(lightPillarGeometry, lightPillarMaterial);
    lightPillar.add(lightPillar.clone().rotateY(Math.PI / 2));

    // 创建波纹扩散效果
    let circlePlane = new THREE.PlaneGeometry(6, 6);
    let circleTexture = new THREE.TextureLoader().load("./images/label.png");
    let circleMaterial = new THREE.MeshBasicMaterial({
      color: 0xffffff,
      map: circleTexture,
      transparent: true,
      blending: THREE.AdditiveBlending,
      depthWrite: false,
      side: THREE.DoubleSide,
    });
    let circleMesh = new THREE.Mesh(circlePlane, circleMaterial);
    circleMesh.rotation.x = -Math.PI / 2;
    circleMesh.position.set(0, -7, 0);

    lightPillar.add(circleMesh);

    gsap.to(circleMesh.scale, {
      duration: 1 + Math.random() * 0.5,
      x: 2,
      y: 2,
      z: 2,
      repeat: -1,
      delay: Math.random() * 0.5,
      yoyo: true,
      ease: "power2.inOut",
    });

    // 设置光柱的位置

    // lightPillar.position.set(0, 50, 0);

    let lat = Math.random() * 180 - 90;
    let lon = Math.random() * 360 - 180;
    let position = lon2xyz(60, lon, lat);
    lightPillar.position.set(position.x, position.y, position.z);

    lightPillar.quaternion.setFromUnitVectors(
      new THREE.Vector3(0, 1, 0),
      position.clone().normalize()
    );
    scene.add(lightPillar);
  }

  // 绕地球运行的月球
  let moonTexture = new THREE.TextureLoader().load("./images/moon.jpg");
  let moonMaterial = new THREE.MeshStandardMaterial({
    map: moonTexture,
    emissive: 0xffffff,
    emissiveMap: moonTexture,
  });
  let moonGeometry = new THREE.SphereGeometry(5, 32, 32);
  let moon = new THREE.Mesh(moonGeometry, moonMaterial);
  moon.position.set(150, 0, 0);
  scene.add(moon);

  // 创建月球环
  let moonRingTexture = new THREE.TextureLoader().load(
    "./images/moon_ring.png"
  );
  let moonRingMaterial = new THREE.MeshBasicMaterial({
    map: moonRingTexture,
    transparent: true,
    blending: THREE.AdditiveBlending,
    side: THREE.DoubleSide,
    depthWrite: false,
    opacity: 0.5,
  });
  let moonRingGeometry = new THREE.RingGeometry(145, 155, 64);
  let moonRing = new THREE.Mesh(moonRingGeometry, moonRingMaterial);
  moonRing.rotation.x = -Math.PI / 2;
  scene.add(moonRing);

  let time = {
    value: 0,
  };
  gsap.to(time, {
    value: 1,
    duration: 10,
    repeat: -1,
    ease: "linear",
    onUpdate: () => {
      moon.position.x = 150 * Math.cos(time.value * Math.PI * 2);
      moon.position.z = 150 * Math.sin(time.value * Math.PI * 2);
      moon.rotation.y = time.value * Math.PI * 8;
    },
  });

  function render() {
    controls.update();
    requestAnimationFrame(render);
    renderer.render(scene, camera);
  }
  render();

  THREE.DefaultLoadingManager.onProgress = function (item, loaded, total) {
    console.log(item, loaded, total);
    progress.value = new Number((loaded / total) * 100).toFixed(2);
  };
});
</script>

<style>
* {
  margin: 0;
  padding: 0;
}
body {
  background-color: #000;
}
.canvas-container {
  width: 100vw;
  height: 100vh;
}
.home {
  width: 100vw;
  height: 100vh;
  transform-origin: 0 0;
}
.loading {
  position: fixed;
  top: 0;
  left: 0;
  width: 1920px;
  height: 1080px;
  background-image: url(./assets/loading.jpg);
  background-size: cover;
  filter: blur(50px);
  z-index: 100;
}
.progress {
  position: fixed;
  top: 0;
  left: 0;
  width: 1920px;
  height: 1080px;
  z-index: 101;
  display: flex;
  justify-content: center;
  align-items: center;
  font-size: 20px;
  color: #fff;
}
.progress > img {
  padding: 0 15px;
}

.title {
  width: 380px;
  height: 40px;
  position: fixed;
  right: 100px;
  top: 50px;
  background-color: rgba(0, 0, 0, 0.5);
  line-height: 40px;
  text-align: center;
  color: #fff;
  border-radius: 5px;
  z-index: 110;
}
</style>

效果

在这里插入图片描述

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