VSCode编译找不到头文件的问题

c_cpp_properties.json的includePath配置后,按F12可以查看定义。
c_cpp_properties.json文件内容:

{
    "configurations": [
        {
            "name": "Win32",
            "includePath": [
                "${workspaceFolder}/**",
                "C:\\Users\\sometwo\\Downloads\\ogldev-master\\Include\\**",
                "C:/Users/sometwo/Downloads/ogldev-master/Include/**"
            ],
            "defines": [
                "_DEBUG",
                "UNICODE",
                "_UNICODE"
            ],
            "compilerPath": "D:\\tool\\Dev-Cpp_6.3_TDM-GCC_9.2_Portable\\TDM-GCC-64\\bin\\gcc.exe",
            "cStandard": "gnu17",
            "cppStandard": "gnu++14",
            "intelliSenseMode": "windows-gcc-x64"
        }
    ],
    "version": 4
}

但如果tasks.json未配置头文件路径,还是会报错:

Starting build...
D:\tool\Dev-Cpp_6.3_TDM-GCC_9.2_Portable\TDM-GCC-64\bin\g++.exe -g C:\Users\sometwo\Downloads\ogldev-master\tutorial02\tutorial02.cpp -lglew32 -lfreeglut -lopengl32 -o C:\Users\sometwo\Downloads\ogldev-master\tutorial02\tutorial02.exe
C:\Users\sometwo\Downloads\ogldev-master\tutorial02\tutorial02.cpp:24:10: fatal error: ogldev_math_3d.h: No such file or directory
   24 | #include "ogldev_math_3d.h"
      |          ^~~~~~~~~~~~~~~~~~
compilation terminated.

Build finished with error(s).
The terminal process failed to launch (exit code: -1).

修改tasks.json文件,增加一行

        "-I\"C:\\Users\\sometwo\\Downloads\\ogldev-master\\Include\"",

修改后的文件为:

{
    "tasks": [
        {
            "type": "cppbuild",
            "label": "C/C++: g++.exe build active file",
            "command": "D:\\tool\\Dev-Cpp_6.3_TDM-GCC_9.2_Portable\\TDM-GCC-64\\bin\\g++.exe",
            "args": [
                "-g",
                "${file}",
                "-lglew32",
                "-lfreeglut",
                "-lopengl32",
                "-I\"C:\\Users\\sometwo\\Downloads\\ogldev-master\\Include\"",
                "-o",
                "${fileDirname}\\${fileBasenameNoExtension}.exe"
            ],
            "options": {
                "cwd": "${fileDirname}"
            },
            "problemMatcher": [
                "$gcc"
            ],
            "group": {
                "kind": "build",
                "isDefault": true
            },
            "detail": "Task generated by Debugger."
        }
    ],
    "version": "2.0.0"
}

搜索资料,Windows也可以通过配置环境变量
D:\xxx\c\opengl>echo %C_INCLUDE_PATH%
%C_INCLUDE_PATH%

D:\xxx\c\opengl>echo %CPLUS_INCLUDE_PATH%
%CPLUS_INCLUDE_PATH%
以上表示未配置。未验证。

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