2022牛客蔚来杯第六场

好吧这次没有官方题解了。。

G - Icon Design

题解

按要求打印 “NFLS

按照题意模拟即可。

小技巧 (?): 要输出一大坨东西时,可以先用一个 buffer 存要打印的内容 (方便修改),最后统一输出。

#include <cstdio>
#include <cmath>
#define MN 1000000

int n,a[MN+5];

void solve(){
	scanf("%d",&n);
	int B = ceil(sqrt(n));
	int b = n%B;
	for(int i=B;i<=n;i+=B){
		for(int j=1;j<=B;j++){
			a[i-B+j] = i-j+1;
		}
	}
	for(int i=1;i<=b;i++){
		a[n-b+i] = n-i+1;
	}
	for(int i=1;i<=n;i++){
		printf("%d%c",a[i]," \n"[i==n]); 
	}
}

int main(){
	int T;
	scanf("%d",&T);
	while(T--) solve();
}

J - Number Game

题解

给出三个整数 A, B, C,每次可以把 B 变为 A − B 或者把 C 变为 B − C,问 C 能为变为 x

连续两次 B 变为 A − B 或连续两次 C 变为 B − C 相当于没操作 因此必然两种操作交叉进行,假设先 B 变为 A − B, (A, B, C) → (A, A − B, C) → (A, A − B, A − B − C) → (A, B, A − B − C) → (A, B, −A + 2B + C) → (A, A − B, −A + 2B + C) → (A, A − B, −2A + 3B + C) → ... 类似地可以写出先 C 变为 B − C 时的变化情况 观察到 x 只能为 k(A − 2B) + C 或 k(A − 2B) + A − B − C(k 为整数) 要注意特判 A = 2B 的情况

标程

#include <cstdio>
#include <cctype>
#define MN 100000

using ll = __int128;
using ld = long double;

namespace GTI
{
	char gc(void)
   	{
		const int S = 1 << 16;
		static char buf[S], *s = buf, *t = buf;
		if (s == t) t = buf + fread(s = buf, 1, S, stdin);
		if (s == t) return EOF;
		return *s++;
	}
	ll gti(void)
   	{
		ll a = 0, b = 1, c = gc();
		for (; !isdigit(c); c = gc()) b ^= (c == '-');
		for (; isdigit(c); c = gc()) a = a * 10 + c - '0';
		return b ? a : -a;
	}
	int gts(char *s)
   	{
		int len = 0, c = gc();
		for (; isspace(c); c = gc());
		for (; c != EOF && !isspace(c); c = gc()) s[len++] = c;
		s[len] = 0;
		return len;
	}
	int gtl(char *s)
   	{
		int len = 0, c = gc();
		for (; isspace(c); c = gc());
		for (; c != EOF && c != '\n'; c = gc()) s[len++] = c;
		s[len] = 0;
		return len;
	}
}
using GTI::gti;
using GTI::gts;
using GTI::gtl;

int a[MN+5];

void solve(){
	int n;
	ll s_xy=0,s_x=0,s_y=0,s_x2=0;
	n = gti();
	for(int i=1;i<=n;i++){
		a[i] = gti();
		s_xy += (ll)i*a[i];
		s_x += i;
		s_y += a[i];
		s_x2 += (ll)i*i; 
	}
	ld k = (ld)(n*s_xy-s_x*s_y)/(n*s_x2-(s_x)*(s_x));
	ld b = ((ld)s_y/n)-k*((ld)s_x/n);
	ld ans = 0;
	for(int i=1;i<=n;i++){
		ld y = k*i+b;
		ans += (y-a[i])*(y-a[i]);
	}
	printf("%.15Lf\n",ans);
}

int main(){
	int T;
	T = gti();
	while(T--) solve();
}

B - Eezie and Pie

题解

相当于对 i 到 i 的 di 级祖先(或 1 如果该祖先不存在)的链 +1

树上差分:假设想对 v 到 u 加 x,其中 u 是 v 的祖先,则对 v 权值加 x,对 pa(u) 权值减 x,最后统计子树的权值和,即为对应结点的权值

标程

#include<bits/stdc++.h>
using namespace std;
const long double eps = 1e-8;
struct Point{
	long double x,y;
	void read() {
		scanf("%Lf%Lf",&x,&y);
	}
	Point () {}
	Point (long double a1,long double a2) : x(a1),y(a2) {}
	Point (int a1,int a2) : x(a1),y(a2) {}
	friend Point operator + (Point p1,Point p2){return Point(p1.x+p2.x,p1.y+p2.y);} 
	friend Point operator - (Point p1,Point p2){return Point(p1.x-p2.x,p1.y-p2.y);} 
	friend Point operator * (Point p1,long double t){return Point(p1.x*t,p1.y*t);} 
	friend Point operator / (Point p1,long double k){return Point(p1.x/k,p1.y/k);}
	friend bool operator < (Point p1,Point p2){return (abs(p1.x-p2.x)<=eps)?p1.y<p2.y:p1.x<p2.x;}
	friend bool operator == (Point p1,Point p2){return (abs(p1.x-p2.x)<=eps && abs(p1.y-p2.y)<=eps);}
	Point trans(long double newlen)	{	
		long double len=mo(); 
		long double xx=x/len*newlen,yy=y/len*newlen; 
		return Point(xx,yy);
	}
    
	inline Point rotate(long double sinfi,long double cosfi){
        return Point(x*cosfi-y*sinfi,y*cosfi+x*sinfi);
    }
	inline Point rotate(long double fi){
        long double sinfi=sin(fi),cosfi=cos(fi); 
        return Point(x*cosfi-y*sinfi,y*cosfi+x*sinfi);
    }
    inline Point rotate90(){
        return Point(-y,x);
    }
	long double mo(){return sqrt(x*x+y*y);}
	long double getAngle() {return atan2(y,x);}
}; 
long double mulcross(Point v1,Point v2){return (v1.x*v2.y-v1.y*v2.x);}

struct Line{
	Point p,u;
	long double ang;
	Line () {}
	Line (Point a1,Point a2) : p(a1),u(a2) {}
	bool judgeHalfPlane(Point p0) {return mulcross(u,p0-p)>=-eps;}
	friend bool operator < (Line l1,Line l2) {return l1.p<l2.p;}
	void setAngle() {ang = u.getAngle();}
}dline,uline,lline,rline;
Point inters(Line l1,Line l2){return l1.p+l1.u*(mulcross(l2.p-l1.p,l2.u)/mulcross(l1.u,l2.u));}

struct threePoint{
	long double x,y,z;
	threePoint (long double a1=0,long double a2=0,long double a3=0) : x(a1),y(a2),z(a3) {}
	void read() {scanf("%Lf%Lf%Lf",&x,&y,&z);}
	Point project() {return Point(x,y);}
	Point getShadow(threePoint light) {
		if (z==0) return this->project();
		Point u = this->project() - light.project();
		if (abs(u.x)<eps && abs(u.y)<eps) return this->project();
		if (z<light.z) {
			u=u.trans(u.mo()+z*u.mo()/(light.z-z));
			return u+light.project();
		}else{
			throw "point not found";
		}
		throw "point not found";
	}
};
bool cmp(Line l1,Line l2){return ((abs(l1.ang-l2.ang)<eps)?(mulcross(l1.p-l2.p,l2.u)<0):l1.ang<l2.ang);}
int nxt(int i,int l,int r){return i==r?l:i+1;}

vector<Point> halfPlaneIntersection(vector<Line> lineList) {
	for (int i=1;i<(int)lineList.size();i++) lineList[i].setAngle();
	sort(lineList.begin()+1,lineList.end(),cmp);
	const int thisSize = 200005+5;
	static Line que[thisSize];
	static Point forw[thisSize],bacw[thisSize];
	int l=1,r=1;
	que[1]=lineList[1];

    vector<Point> convexGenerateByHalfPlane;
	for (int i=2;i<(int)lineList.size();i++) {
		if (lineList[i].ang-lineList[i-1].ang<=eps) continue;
		while (r-l+1>=2 && mulcross(forw[r]-lineList[i].p,lineList[i].u)>=0) r--;
		while (r-l+1>=2 && mulcross(bacw[l]-lineList[i].p,lineList[i].u)>=0) l++;
		que[++r]=lineList[i];
		if (abs(mulcross(que[r].u,que[r-1].u))<=eps) return convexGenerateByHalfPlane;
		forw[r]=bacw[r-1]=inters(que[r],que[r-1]);
	}
	while (r-l+1>=2 && mulcross(forw[r]-que[l].p,que[l].u)>=0) r--;
	if (abs(mulcross(que[l].u,que[r].u))<=eps) return convexGenerateByHalfPlane;
	forw[l]=inters(que[l],que[r]);
	
	for (int i=l;i<=r;i++) {
        convexGenerateByHalfPlane.push_back(forw[i]);
	}

    return convexGenerateByHalfPlane;
}

long double getarea(vector<Point> convex) {
	long double ans=0;
	Point O(0,0);
	int len = convex.size();
	for (int i=0;i<len;i++) {
		ans+=mulcross(convex[i]-O,convex[(i+1)%len]-O)/2.0;
	}
	return ans;
}
struct Wall{
    int n,height;
    long double width;
    vector<Point> pointList;
	void read() {
        scanf("%d%d%Lf",&n,&height,&width);
        for (int i=1;i<=n;i++) {
            Point tmpPoint;
            tmpPoint.read();
            pointList.push_back(tmpPoint);
        }
	}
    vector<Line> lineList;
	void init() {
		Line line;
		lineList.push_back(line);
	}
    void shrink() {
        int len = pointList.size();
        for (int i=0;i<len;i++) {
            Point u = pointList[(i+1)%len] - pointList[i];
            lineList.push_back(Line(pointList[i]+u.rotate90().trans(width),u));
        }
        vector<Point> convex = halfPlaneIntersection(lineList);
        if (convex.size()<3) throw (long double)0;
        pointList = convex;
    }
    void isin(threePoint light) {
        int len = pointList.size();
  		for (int i=0;i<len;i++) {
            Point u = pointList[(i+1)%len] - pointList[i];
  			if (mulcross(u,light.project()-pointList[i])<0) return;
		}
		throw getarea(pointList);
    }
    void getShadow(threePoint light) {
    	if (light.z<=height) throw (long double)0;
        int len = pointList.size();
        vector<Point> anotherConvex;
        for (int i=0;i<len;i++) {
            threePoint point(pointList[i].x,pointList[i].y,height);
            Point projection = point.getShadow(light);
            anotherConvex.push_back(projection);
        }
        len = anotherConvex.size();
        for (int i=0;i<len;i++) {
            Point u = anotherConvex[(i+1)%len] - anotherConvex[i];
            lineList.push_back(Line(anotherConvex[i],u));
        }
        vector<Point> convex = halfPlaneIntersection(lineList);
        if (convex.size()<3) throw (long double)0;
        throw getarea(convex);
    }
};

void solve() 
{
    try{
        Wall wall;
        wall.read();
        threePoint light;
        light.read();
        wall.init();
        wall.shrink();
        wall.isin(light);
        wall.getShadow(light);        
    }catch(long double ans) {
        printf("%.10Lf\n",ans);
    }
}

int main()
{
	int t;
	scanf("%d",&t);
	while (t--) solve();
}

M - Z-Game on grid

题解

假如 (n, m) 不是 ‘A’ 或 ‘B’,把它标记为 ‘C’ 如果判断 Alice 是否一定能走到 ‘A’?假如 Alice 想走到 ‘A’,那么最坏的 情况下,Bob 会想方设法走到 ‘B’ 或 ‘C’,此时把 ‘B’ 和 ‘C’ 看成一类 点。 对于 x + y ≡ 0 (mod 2) 的点 (x, y),是 Alice 走,如果 (x + 1, y) 和 (x, y + 1) 中存在至少一个一定能走到 ‘A’,则 Alice 往这个格子走就能 走到 ‘A’,否则 Alice 不能走到 ‘A’

判断 Alice 是否一定能走到 ‘B’ 或 ‘C’ 是类似的

标程

#include<bits/stdc++.h>
#define ll long long
#define cer(x) cerr<<(#x)<<" = "<<(x)<<'\n'
#define endl '\n'
#define N 505
using namespace std;

ll n,m;
string s[N];
int f[4][N][N];

int main(){ 
	ios::sync_with_stdio(0);cin.tie(0);cout.tie(0);
	int t; cin>>t;
	while(t--){
		cin>>n>>m;
		for(int i=0;i<n;i++){
			cin>>s[i];
		}
		for(int i=1;i<=3;i++){
			for(int j=0;j<=n;j++){
				for(int k=0;k<=m;k++){
					f[i][j][k]=0;
				}
			}
		}
		
		if(s[n-1][m-1]=='A'){
			f[1][n-1][m-1]=1;
		}
		else if(s[n-1][m-1]=='.'){
			f[2][n-1][m-1]=1; 
		}
		else{
			f[3][n-1][m-1]=1; 
		}
		for(int j=n-1;j>=0;j--){
			for(int k=m-1;k>=0;k--){
				if(j==n-1 && k==m-1)continue;
				 
				if(s[j][k]=='A'){
					f[1][j][k]=1; 
				}
				else if(s[j][k]=='B'){
					f[1][j][k]=0; 
				}
				else{
					if((j+k)%2==0){ 
						if(j+1<=n-1)f[1][j][k]=max(f[1][j][k],f[1][j+1][k]);
						if(k+1<=m-1)f[1][j][k]=max(f[1][j][k],f[1][j][k+1]);
					}
					else{
						f[1][j][k]=1;
						if(j+1<=n-1)f[1][j][k]=min(f[1][j][k],f[1][j+1][k]);
						if(k+1<=m-1)f[1][j][k]=min(f[1][j][k],f[1][j][k+1]);
					}
				}
			}
		}
		for(int j=n-1;j>=0;j--){
			for(int k=m-1;k>=0;k--){
				if(j==n-1 && k==m-1)continue;
				
				if(s[j][k]=='A'){
					f[3][j][k]=0; 
				}
				else if(s[j][k]=='B'){
					f[3][j][k]=1; 
				}
				else{ 
					if((j+k)%2==0){
						if(j+1<=n-1)f[3][j][k]=max(f[3][j][k],f[3][j+1][k]);
						if(k+1<=m-1)f[3][j][k]=max(f[3][j][k],f[3][j][k+1]);
					}
					else{
						f[3][j][k]=1;
						if(j+1<=n-1)f[3][j][k]=min(f[3][j][k],f[3][j+1][k]);
						if(k+1<=m-1)f[3][j][k]=min(f[3][j][k],f[3][j][k+1]);
					}
				}
			}
		}
		for(int j=n-1;j>=0;j--){
			for(int k=m-1;k>=0;k--){
				if(j==n-1 && k==m-1)continue;
				
				if(s[j][k]=='A'){
					f[2][j][k]=0; 
				}
				else if(s[j][k]=='B'){
					f[2][j][k]=0; 
				}
				else{ 
					if((j+k)%2==0){ 
						if(j+1<=n-1)f[2][j][k]=max(f[2][j][k],f[2][j+1][k]);
						if(k+1<=m-1)f[2][j][k]=max(f[2][j][k],f[2][j][k+1]);
					}
					else{
						f[2][j][k]=1;
						if(j+1<=n-1)f[2][j][k]=min(f[2][j][k],f[2][j+1][k]);
						if(k+1<=m-1)f[2][j][k]=min(f[2][j][k],f[2][j][k+1]);
					}
				}
			}
		}
		
		if(f[1][0][0])cout<<"yes ";
		else cout<<"no ";
		if(f[2][0][0])cout<<"yes "; 
		else cout<<"no ";
		if(f[3][0][0])cout<<"yes"<<endl;
		else cout<<"no"<<endl;
	}
	return 0;
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值