python简易实现飞机大战

简单实现飞机大战
主要功能:
1.显示开始界面
(1)点击“开始游戏”,运行游戏
(2)点击“结束游戏”,关闭游戏
2.运行游戏
(1)显示己方飞机
(2)遍历事件,实现按键移动飞机
(3)按空格键显示己方子弹
(4)显示敌方飞机
(5)使敌方飞机左右移动,用随机数使敌方飞机随机发射子弹
3.游戏结束
如果敌方子弹打到我方飞机则显示爆炸图片,并终止程序
4.运行展示
在这里插入图片描述
在这里插入图片描述
在这里插入图片描述
5.代码展示

import time
import random
import pygame
from pygame.locals import *


class Plane(object):
    def __init__(self, screen):
        self.screen = screen
        self.image = pygame.image.load(r'D:\pics\红飞机.png')
        self.x = 250
        self.y = 597
        self.bullet_list = []

        self.hit = False
        self.bomb_p = pygame.image.load(r'D:\pics\爆炸.png')

    def display(self):  # enemy
        if self.hit:
            #time.sleep(1)
            self.screen.blit(self.bomb_p, (self.x, self.y))
            time.sleep(1)
            return True

        else:
            self.screen.blit(self.image, (self.x, self.y))
            if self.x < -51:
                self.x = -51
            elif self.x > 589:
                self.x = 589
            elif self.y < 0:
                self.y = 0
            elif self.y > 649:
                self.y = 649
            needDelList = []
            for i in self.bullet_list:
                if i.judge():
                    needDelList.append(i)
            for i in needDelList:
                self.bullet_list.remove(i)
            for bullet in self.bullet_list:
                bullet.display()
                bullet.move()  # enemy
            return False

    def hang_move(self, move_x):
        self.x += move_x

    def lie_move(self, move_y):
        self.y += move_y

    def bomb(self):
        self.hit = True

    def sheBullet(self):
        newBullet = Bullet(self.x, self.y, screen)
        self.bullet_list.append(newBullet)


class Bullet(object):
    def __init__(self, x, y, screen):
        self.screen = screen
        self.image = pygame.image.load(r'D:\pics\恒星子弹.png')
        self.x = x + 39
        self.y = y - 10

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))

    def move(self):  # enemy
        self.y -= 4
        # if (enmey.y <= self.y and self.y <= enmey.y +150) and (enmey.x <= self.x and self.x <= enmey.x +114):

    def judge(self):
        if self.y < 0:
            return True
        else:
            return False


class Enemy(object):
    def __init__(self, screen):
        self.screen = screen
        self.x = random.randint(0, 550)
        self.y = 0
        self.image = pygame.image.load(r'D:\pics\敌机.png')
        self.enemy_bullet = []
        self.direction = "right"
        # self.hit = False

    def display(self, hero):
        # if self.hit:
        # pass
        # else:
        self.screen.blit(self.image, (self.x, self.y))
        needDelList = []
        for i in self.enemy_bullet:
            if i.judge():
                needDelList.append(i)
        for i in needDelList:
            self.enemy_bullet.remove(i)
        for bullet in self.enemy_bullet:
            bullet.display()
            bullet.move(hero)

    def move(self):
        d1 = random.randint(0, 3)
        p1 = random.randint(150, 200)
        p2 = random.randint(-60, -40)
        if self.direction == "right":
            self.x += d1
        elif self.direction == "left":
            self.x -= d1
        if self.x > 700 - p1:
            self.direction = "left"
        elif self.x < p2:
            self.direction = "right"

    # def bomb(self):
    #     self.hit = True

    def sheBullet(self):
        num = random.randint(0, 800)
        newBullet = Enemy_bullet(self.x, self.y, self.screen)
        if num < 10:
            self.enemy_bullet.append(newBullet)


class Enemy_bullet(object):
    def __init__(self, x, y, screen):
        self.x = x + 60
        self.y = y + 100
        self.screen = screen
        self.image = pygame.image.load(r'D:\pics\敌机子弹.png')

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))

    def move(self, hero):
        self.y += 2
        if (hero.y <= self.y and self.y <= hero.y + 103) and (hero.x <= self.x and self.x <= hero.x + 103):
            hero.bomb()

    def judge(self):
        if self.y > 700:
            return True
        else:
            return False

if __name__ == '__main__':
    #clock = pygame.time.Clock()
    move_x, move_y = 0, 0
    screen = pygame.display.set_mode((640, 700), 0, 32)
    background = pygame.image.load(r'D:\pics\飞机大战背景.jpg')
    pygame.display.set_caption("飞机大战")
    interface_background = pygame.image.load(r'D:\pics\初始界面.png')
    start_image = pygame.image.load(r"D:\pics\开始游戏.png")
    end_image = pygame.image.load(r'D:\pics\结束游戏.png')
    restart_image = pygame.image.load(r'D:\pics\重新开始.png')
    hero = Plane(screen)
    enmey = Enemy(screen)
    pygame.init()
    n_start = True

    while True:

        while n_start:
            #clock.tick(30)
            screen.blit(interface_background, (0, 0))
            screen.blit(start_image, (170, 350-91))
            screen.blit(end_image, (170, 350+91))
            buttons = pygame.mouse.get_pressed()
            x, y = pygame.mouse.get_pos()
            if 170 <= x <= 470 and 350-91<= y <= 350:
                if buttons[0]:
                    n_start = False

            elif 170 <= x <= 470 and 350+91 <= y <= 350+91+91:
                if buttons[0]:
                    exit()
            pygame.display.update()
            for event in pygame.event.get():
                if event.type == QUIT:
                    exit()

        screen.blit(background, (0, 0))
        n = hero.display()  # enemy
        enmey.move()
        enmey.sheBullet()
        enmey.display(hero)

        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
            if event.type == KEYDOWN:
                if event.key == K_a or event.key == K_LEFT:
                    move_x = -20
                    hero.hang_move(move_x)
                elif event.key == K_d or event.key == K_RIGHT:
                    move_x = 20
                    hero.hang_move(move_x)
                elif event.key == K_w or event.key == K_UP:
                    move_y = -20
                    hero.lie_move(move_y)
                elif event.key == K_s or event.key == K_DOWN:
                    move_y = 20
                    hero.lie_move(move_y)
                elif event.key == K_SPACE:
                    hero.sheBullet()

        time.sleep(0.01)
        pygame.display.update()
       
        if n:
            #time.sleep(1)
            exit()


6.图片
爆炸图片
敌方飞机初始界面我方子弹我方飞机在这里插入图片描述在这里插入图片描述敌方子弹飞机大战背景

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