Unity做Socket服务器监听子线程与主线程交互
在使用Unity进行Socket通信的时候使用了线程,在接收到消息后再创建物体,使用了Resource.Load,发生了错误:
UnityEngine.UnityException: Load can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this func
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2020-07-18 21:21:02 ·
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