canvas 封装chart —— 绘制权重比例得分图

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废话不多说,先整目标效果图
在这里插入图片描述

  • 开发需求:期望上述完成效果图的组件封装
  • 数据格式:
	// 其中颜色可传可不传,不传的话,按照封装的组件中,随机生成颜色
	scores: [60, 60, 50, 20, 10, 32, 88], // 必须的
	
	// 格式1
	myOptions: {
	  radius: 60,
	  width: 300,
	  height: 200,
	  data: [
	    { weighting: 20, title: '语文' },
	    { weighting: 20, title: '数学' },
	    { weighting: 20, title: '英语' },
	    { weighting: 10, title: '地理' },
	    { weighting: 10, title: '生物' },
	    { weighting: 10, title: '历史' },
	    { weighting: 10, title: '化学' }
	  ]
	},
	// 格式2
	myOption: {
      radius: 60,
      width: 300,
      height: 200,
      data: [
        { weighting: 20, title: '语文', color: '#1de9b6' },
        { weighting: 20, title: '数学', color: '#7c4dff' },
        { weighting: 20, title: '英语', color: '#ffb200' },
        { weighting: 10, title: '地理', color: '#00affe' },
        { weighting: 10, title: '生物', color: '#ff4181' },
        { weighting: 10, title: '历史', color: '#a1a1a1' },
        { weighting: 10, title: '化学', color: '#f2a2a2' }
      ]
    },
  • 调用界面
<template>
  <div>
    <canvas-chart v-model="scores" :options="myOption" ref="chart1"></canvas-chart>
    <canvas-chart v-model="scores" :options="myOptions" ref="chart2"></canvas-chart>
  </div>
</template>

<script>
import canvasChart from './component/canvasChart.vue'
export default {
  components: { canvasChart },
  data () {
    return {
      scores: [60, 60, 50, 20, 10, 32, 88],
      myOptions: {
        radius: 60,
        width: 300,
        height: 200,
        data: [
          { weighting: 20, title: '语文' },
          { weighting: 20, title: '数学' },
          { weighting: 20, title: '英语' },
          { weighting: 10, title: '地理' },
          { weighting: 10, title: '生物' },
          { weighting: 10, title: '历史' },
          { weighting: 10, title: '化学' }
        ]
      },
      myOption: {
        radius: 60,
        width: 300,
        height: 200,
        data: [
          { weighting: 20, title: '语文', color: '#1de9b6' },
          { weighting: 20, title: '数学', color: '#7c4dff' },
          { weighting: 20, title: '英语', color: '#ffb200' },
          { weighting: 10, title: '地理', color: '#00affe' },
          { weighting: 10, title: '生物', color: '#ff4181' },
          { weighting: 10, title: '历史', color: '#a1a1a1' },
          { weighting: 10, title: '化学', color: '#f2a2a2' }
        ]
      },
    }
  },
  mounted () {
    const random = (max=100,min=0)=>{
      return Math.floor(Math.random() * (max - min)) + min
    }
    setInterval(() => {
      this.scores = [random(),random(),random(),random(),random(),random(),random()]
    }, 2000)
  }
}
</script>

<style></style>

  • 封装界面
<template>
  <div>
    <canvas id="canvasChart" ref="canvasChartRef"></canvas>
    <p ref="tooltipsRef" class="tooltips">
      <ul v-for="(item, index) in value" :key="index">
        <span class="left">
          <Icon type="ios-radio-button-on" :style="`color: ${option.data[index].color}`"/>
          {{option.data[index].title}}
        </span>
        <span class="right">
          W:{{option.data[index].weighting}}%
          &nbsp;
          S:{{item}}
        </span>
      </ul>
    </p>
  </div>
</template>

<script>
const PI2 = Math.PI * 2
export default {
  name: 'canvasChart',
  model: {
    prop: 'value'
  },
  props: {
    options: {
      type: Object,
      default () {
        return {
          width: 200,
          radius: 60,
          height: 150,
          data: [{ score: 0, weighting: 10, title: 'FCP', color: '#1de9b6' }]
        }
      },
    },
    value: {
      type: Array,
    },
  },
  data () {
    return {
      ctx: null,
      path2D: null,
      option: {
        radius: 60,
        width: 200,
        height: 150
      }
    }
  },
  watch: {
    // 这里适用于数据实时刷新的时候
    value (val) {
      val.forEach((x, i) => {
        this.option.data[i].score = x
      })
      this.update()
    }
  },
  created () {
    // 默认值处理
    const { data } = Object.assign(this.option, this.options)
    data.forEach((item, i) => {
      item.score = this.value[i]
      if (!item.color) {
        item.color = this.randomColor()
      }
    })
  },
  mounted () {
    const { width, height } = this.option
    var canvas = this.$refs.canvasChartRef
    if (canvas.getContext) {
      this.ctx = canvas.getContext('2d')
      canvas.width = width
      canvas.height = height
      // 把圆心移到图中心
      this.ctx.translate(canvas.width / 2, canvas.height / 2)
      this.$nextTick(() => {
        this.draw()
        this.hoverTooltips()
      })
    } else {
      console.log('no supported!')
    }
  },
  methods: {
    /**
     * 1 内圆 + 权重得分
     * 2 绘制占比环
     *   a. 按照weighting。绘制占比环。(注意起始位置,用于连接处的空白区域)
     *   b. 按照score。绘制weighting占比区域。(每次的起始位置都是weighting的位置)
     *   c. 绘制文本
     * 3 tooltips
     */
    draw () {
      const data = this.option.data
      // 转化弧度
      this.drawAngle(data)
      let arcAngle = 0
      let titleAngle = 0
      let total = 0
      data.map((item) => {
        // 1
        total += (item.score * item.weighting) / 100
        // 2 -> a,b
        arcAngle = this.drawArc(arcAngle, item)
        // 2 -> c
        titleAngle = this.drawTitle(titleAngle, item)
      })
      // 3
      this.path2D = this.centerCircle(total)
    },
    
    //转换弧度方法
    drawAngle (data) {
      let sum = 0
      for (let item of data) {
        sum += item.weighting
      }
      data.map((v) => {
        // 权重weighting占的圆环的百分比 ,即所占弧度
        const angle = (v.weighting / sum) * PI2
        v.angle = angle
      })
      return data
    },
    drawArc (start, item) {
      const { ctx, option } = this
      ctx.lineWidth = 6
      let { score, weighting } = item
      // 弧间距
      // 连接处的空白区域:weighting值不变,初始值+3开始画,但weighting要-3
      let paddingLR = 3
      weighting -= paddingLR
      let sAngle = start + paddingLR
      let eAngle = weighting + sAngle
      // 绘制权重,weighting占圆环百分比
      ctx.beginPath()
      ctx.strokeStyle = item.color + 30
      ctx.lineCap = 'round'
      ctx.arc(0, 0, option.radius, (sAngle / 100) * PI2, (eAngle / 100) * PI2)
      ctx.stroke()
      // 绘制成绩,当前score在当前weighting下的百分比
      // socre * wei / 100表示当前分数在当前权重的占比
      // 绘制时,可sAngle -> sAngle + num, 或者sAngle -> sAngle-(weighting-num)
      const num = weighting - (score * weighting) / 100
      ctx.beginPath()
      ctx.lineCap = 'round'
      ctx.strokeStyle = item.color
      ctx.arc(0, 0, option.radius, (sAngle / 100) * PI2, ((eAngle - num) / 100) * PI2)
      ctx.stroke()
      ctx.restore()
      ctx.save()
      return eAngle
    },
    drawTitle (start, item) {
      /**
       * 确定伸出去的线,通过圆心和伸出去的点,确定这个线
       * 确定伸出去的点,需要确定伸出去线的长度
       * 固定伸出去线的长度
       * 计算这个点的坐标
       * 需要根据角度(当前扇形的其实弧度+对应弧度的一般)和斜边的长度(半径+伸出去的长度)
       * outX = x0 + cos(angle)+ (r+outline)
       * outY = x0 + sin(angle)+ (r+outline)
       */
      const eAngle = start + item.angle
      const outline = 12
      const { ctx } = this
      ctx.restore()
      ctx.strokeStyle = item.color //饼状图伸出去的那条线
      //
      var x0 = this.option.radius * Math.cos(start + item.angle / 2)
      var y0 = this.option.radius * Math.sin(start + item.angle / 2)
      // 斜边edge
      var edge = this.option.radius + outline
      // xEdge = edge * cos(α),  yEdge = edge * sin(α),
      var xEdge = edge * Math.cos(start + item.angle / 2)
      var yEdge = edge * Math.sin(start + item.angle / 2)
      ctx.beginPath()
      ctx.lineWidth = 2
      ctx.moveTo(x0, y0) // 需要将起始点移到直线与圆的交点处
      ctx.lineTo(xEdge, yEdge)
      ctx.textAlign = 'right' //文字对齐
      ctx.font = '12px Arial'
      //结束的点坐标和文字的大小有关
      var textWidth = this.ctx.measureText(item.title).width
      if (xEdge > x0) {
        //右
        ctx.lineTo(xEdge + textWidth, yEdge)
        ctx.textAlign = 'left'
      } else {
        //左
        ctx.lineTo(xEdge - textWidth, yEdge)
        ctx.textBaseline = 'bottom'
      }
      ctx.stroke()
      this.ctx.fillText(item.title, xEdge, yEdge)
      return eAngle
    },
    centerCircle (total) {
      const { ctx, options } = this
      // 记录内圆区域
      const path2D = new Path2D()
      ctx.beginPath()
      ctx.fillStyle = '#CCCCCC'
      // ctx.arc(0,0, options.radius*0.9, -Math.PI, Math.PI, false)
      // ctx.fill()
      path2D.arc(0, 0, options.radius * 0.9, 0, 2 * Math.PI)
      ctx.fill(path2D)
      ctx.restore()
      ctx.save()

      // 加权得分
      ctx.beginPath()
      ctx.font = '38px Arial'
      ctx.fillStyle = 'rgb(255, 164, 0)'
      ctx.textAlign = 'center'
      ctx.textBaseline = 'middle'
      ctx.fillText(total.toFixed(0), 0, 0)
      ctx.restore()
      ctx.save()
      return path2D
    },
    hoverTooltips () {
      const _self = this
      const { ctx, path2D } = _self
      const tips = this.$refs.tooltipsRef
      ctx.canvas.addEventListener('mousemove', function (e) {
        const canvasInfo = ctx.canvas.getBoundingClientRect()
        if (ctx.isPointInPath(path2D, e.clientX - canvasInfo.left, e.clientY - canvasInfo.top)) {
          tips.style.setProperty('display', 'block', 'important')
          tips.style.setProperty('top', e.clientY - 20 + 'px', 'important')
          tips.style.setProperty('left', e.clientX + 10 + 'px', 'important')
        } else {
          tips.style.setProperty('display', 'none', 'important')
        }
      })
    },
    // 更新画布
    update () {
      const {ctx} = this
      const canvas = ctx.canvas
      canvas.width = this.option.width;
      canvas.height = this.option.height;
      ctx.translate(canvas.width / 2, canvas.height / 2)
      this.draw()
    },
    randomColor () {//得到随机的颜色值
      // var r = Math.floor(Math.random() * 256)
      // var g = Math.floor(Math.random() * 256)
      // var b = Math.floor(Math.random() * 256)
      // return "rgb(" + r + "," + g + "," + b + ")"
      return '#' + ('00000' + (Math.random() * 0x1000000 << 0).toString(16)).substr(-6);
    }

  },
}
</script>

<style lang="less" type="text/less" scoped>
canvas {
  // box-shadow: 0 0 10px rgba(0, 0, 0, 0.2);
  position: relative;
}
.tooltips {
  display: none;
  position: absolute;
  font-size: 14px;
  z-index: 2;
  background: white;
  padding: 10px;
  box-shadow: rgb(0 0 0 / 20%) 1px 2px 10px;
  transition: all 0.2s;
  border-radius: 4px;
  .left {
    display: inline-block;
    width: 60px;
  }
  .right {
    font-size: 12px;
  }
}
</style>

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