计算机图形学实验二:梁-Barsky直线裁剪算法

本文介绍了一个使用C++和OpenGL实现的二维线条裁剪算法LB_LineClip,通过实例展示了如何在指定窗口范围内绘制并裁剪线条。博客涵盖了鼠标交互、点选择和区域定义,适合学习图形学和OpenGL基础。
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#include<GL/glut.h>
#include<iostream>
#include<algorithm>
using namespace std;

int X1, X2, Y1, Y2;
int wmin = 200, wmax = 400;
int hmin = 200, hmax = 400;
int flag = 1,choosenpoint=0;
int window_size = 600;
bool ClipT(float p, float q, float& u1, float& u2);

void LB_LineClip(float x1, float y1, float x2, float y2, float XL, float XR, float YB, float YT) {
	float dx=x2-x1, dy=y2-y1, u1=0.0, u2=1.0;
	if (ClipT(-dx, x1 - XL, u1, u2)) {
		if (ClipT(dx, XR - x1, u1, u2)) {
			if (ClipT(-dy, y1 - YB, u1, u2)) {
				if (ClipT(dy, YT - y1, u1, u2) ){
					//先算P2
					x2 = x1 + u2 * dx;
					y2 = y1 + u2 * dy;
					x1 = x1 + u1 * dx;
					y1 = y1 + u1 * dy;					
					glBegin(GL_LINES);
					glColor3ub(0,0,0);
					glVertex2f(x1, y1);
					glVertex2f(x2, y2);
					glEnd();
					glFlush();
				}
			}
		}
	}

}

bool ClipT(float p, float q, float& u1,float& u2) {
	float r;
	if (p < 0) {
		r = q / p;
		if (r > u2) {
			return false;
		}
		if (r > u1) {
			u1 = r;
		}
	}
	else if (p > 0) {
		r = q / p;
		if (r < u1) {
			return false;
		}
		if (r < u2) {
			u2 = r;
		}
	}
	else return(q >= 0);
	return true;
}

void Init() {
	glClearColor(1, 1, 1, 0);
	glClear(GL_COLOR_BUFFER_BIT);
	glPointSize(7);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluOrtho2D(0, window_size, window_size,0);
}

void myDisplay(){
	glClear(GL_COLOR_BUFFER_BIT);
	//绘制裁剪区域
	glColor3f(0, 1, 1);
	glBegin(GL_LINES);
	//1、L
	glVertex2i(wmin, hmin);
	glVertex2i(wmin, hmax);
	//2、B
	glVertex2i(wmin, hmin);
	glVertex2i(wmax, hmin);
	//3、R
	glVertex2i(wmax, hmin);
	glVertex2i(wmax, hmax);
	//4、T
	glVertex2i(wmin, hmax);
	glVertex2i(wmax, hmax);
	glEnd();
	glFlush();
}


void drawLine(int x,int y) {
	if (wmin > wmax) swap(wmin, wmax);
	if (hmin > hmax) swap(hmax, hmin);
	if (flag % 2) {
		myDisplay();
		glColor3f(1, 0, 0);
		glBegin(GL_POINTS);
		glVertex2f(x, y);
		X1 = x; Y1 = y;
		glEnd();
		glFlush();
	}
	else {
		glColor3f(1, 0, 0);
		glBegin(GL_POINTS);
		glVertex2f(x, y);
		glEnd();
		X2 = x; Y2 = y;
		glBegin(GL_LINES);
		glColor3f(1.0, 0.0, 0.0);
		glVertex2f(X1, Y1);
		glVertex2f(X2, Y2);
		glEnd();
		glFlush();
		LB_LineClip(X1, Y1, X2, Y2, wmin, wmax, hmin, hmax);
	}
	flag++;
}

void dragMouse(int x,int y) {
	if (choosenpoint == 1||choosenpoint==2) {
		myDisplay();
		if (choosenpoint == 1) {
			X1 = x; Y1 = y;
		}
		else {
			X2 = x; Y2 = y;
		}		
		glColor3f(1, 0, 0);
		glBegin(GL_POINTS);
		glVertex2f(X1, Y1);
		glVertex2f(X2,Y2);
		glEnd();
		glBegin(GL_LINES);
		glColor3f(1.0, 0.0, 0.0);
		glVertex2f(X1, Y1);
		glVertex2f(X2, Y2);
		glEnd();
		glFlush();
		LB_LineClip(X1, Y1, X2, Y2, wmin, wmax, hmin, hmax);
	}
	if (choosenpoint == 3) {
		flag = 1;
		wmax = x; hmax = y;
		cout << "鼠标右键在拖动" << endl;		
		myDisplay();
	}
}

void OnMouse(int button, int state, int x, int y){
	if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN){
		if (abs(x - X1) < 10 && abs(y - Y1) < 10) {
			cout << "选中了点1" << endl;
			choosenpoint = 1;
		}
		else if (abs(x - X2) < 10 && abs(y - Y2) < 10) {
			cout << "选中了点2" << endl;
			choosenpoint = 2;
		}
		else {
			choosenpoint = 0;
			drawLine(x, y);
		}		
	}
	if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) {
		choosenpoint = 3;
		wmin = x; hmin = y;
	}
	
}

int main(int argc, char* argv[]) {
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
	glutInitWindowPosition(300, 100);
	glutInitWindowSize(window_size, window_size);
	glutCreateWindow("梁友栋-Barskey裁剪算法");
	Init();
	glutMouseFunc(&OnMouse);
	glutDisplayFunc(&myDisplay);
	glutMotionFunc(dragMouse);
	glutMainLoop();
	return 0;
}
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