制作一款游戏这么简单

简易贪吃蛇小游戏设计

贪吃蛇

pygame

贪吃蛇

在这里插入图片描述


import pygame 

from pygame import Rect

from pygame.locals import *

import random 

pygame.init()  

t = pygame.time.Clock()  
pygame.display.set_caption('Snake')
screen = pygame.display.set_mode((800,700))

while True:

    screen.fill((0,250,150))  

    dm = 'START'
    dm1 = 'slither.io'

    f1 = pygame.font.Font(None,60)

    f2 = f1.render(dm,True,(255,0,0))
    f3 = f1.render(dm1,True,(255,0,0))

    screen.blit(f2,(300,350))
    screen.blit(f3,(280,100))

    r1 = Rect(235,340,250,60)

    pygame.draw.rect(screen,(255,0,0),r1,4)

    event = pygame.event.poll()  
    if  event.type == MOUSEBUTTONDOWN:
        if r1.collidepoint(event.pos):
            break

    pygame.display.update()  

    
snake_head = [150,100]

snake_body = [[150,100],[140,100],[130,100],[120,100],[110,100],[100,100],[90,100]]

foodx = random.randint(10,60)*10
foody = random.randint(10,60)*10

fx = 'right'
score = 0
flag = False
while True: 
    t.tick(10)
    screen.fill((250,250,250))  
    for i in range(61):
        pygame.draw.line(screen,(0,0,255),(50,i*10+50),(650,i*10+50),1)
        pygame.draw.line(screen,(0,0,255),(i*10+50,50),(i*10+50,650),1)

    snake_body.insert(0,list(snake_head))

    snake_body.pop()

    event = pygame.event.poll()  
    if event.type == QUIT:
        pygame.quit()     
    if event.type == KEYDOWN and event.key == K_UP:  
        if fx != 'down':
            fx = 'up'
    if event.type == KEYDOWN and event.key == K_RIGHT:
        if fx != 'left':
            fx = 'right'
    if event.type == KEYDOWN and event.key == K_LEFT:  
        if fx != 'right':
            fx = 'left'
    if event.type == KEYDOWN and event.key == K_DOWN:  
        if fx != 'up':
            fx = 'down'
    if fx == 'down':
        snake_head[1]+=10
    if fx == 'up':
        snake_head[1]-=10    
    if fx == 'left':
        snake_head[0]-=10  
    if fx == 'right':
        snake_head[0]+=10
    for i in snake_body: 
        x = i[0]
        y = i[1]
        r2 = Rect(x,y,10,10)
        pygame.draw.rect(screen,(0,255,0),(x,y,10,10))
        pygame.draw.rect(screen,(255,0,0),r2,1)
    pygame.draw.rect(screen,(255,0,0),(foodx,foody,10,10))

    if snake_head == [foodx,foody]:  
        score+=1
        snake_body.append([-10,-10])
        foodx = random.randint(5,65)*10
        foody = random.randint(5,65)*10
    # 绘制弹幕  分数系统
    dm = 'SCORE:'+str(score)
    # 设置字体个数和大小
    font1 = pygame.font.Font(None,50)
    # 将弹幕变成图片
    font2 = font1.render(dm,True,(0,0,0))
    # 将分数绘制到舞台上
    screen.blit(font2,(300,10))
    # 游戏获得胜利
    if score >=10: 
        font5 = pygame.font.Font(None,200)
        font6 = font5.render('~WIN~',True,(0,235,0))
        screen.blit(font6,(172,260))
        pygame.display.update()
        break
    
    # 游戏失败的逻辑
    head_x = snake_head[0]
    head_y = snake_head[1]
    # 判断碰撞边界位置失败
    if head_x<50 or head_x>=650 or head_y<50 or head_y>=650: 
        flag = True
    # 蛇咬到自己失败
    if snake_head in snake_body[1:]:  
        flag = True
    if flag:  
        # 在游戏失败之后 进行重启游戏
        while True: 
            font3 = pygame.font.Font(None,80)
            font4 = font3.render('GAME OVER',True,(255,0,0))
            screen.blit(font4,(200,300))
            pygame.display.update()
            event = pygame.event.poll()  
            if event.type == QUIT:
                pygame.quit()             
            if event.type == KEYDOWN and event.key == K_RETURN:
                snake_head = [150,100]
    
                snake_body = [[150,100],[140,100],[130,100],[120,100],[110,100],[100,100],[90,100]]
                
                foodx = random.randint(5,65)*10
                foody = random.randint(5,65)*10
                
                fx = 'right'
                score = 0
                flag = False
                break
    pygame.display.update()  
    

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